Left in Ash, Repeating Hourglass, and mass
Custom Cards forum
Posted on March 11, 2015, 5:42 a.m. by KalvinHobbez
Instead of "and more" I liked how it rhymed with "mass"...er, anyways, onto some more custom cards.
I've always had a fascination with chaos but never got to really mess with it too often. I've only ever owned two cards that even had coin flips, so I felt left out. With Left in Ash I feel like I got a pretty interesting Mythic sitting here. Might be a little bit confusing, but here's how it works:Pay five mana, X being fourFlip a coin, you win it, deal 4 damage to target creature or player.Flip a coin, you win it, deal 8 damage to target creature or player.Flip a coin, you lose it, deal 8 damage to yourself.So you can gamble to clear out pesky creatures or even try to go in for the win, but always at that risk of dying at any second. Do note you can stop flipping whenever you like as well.
Okay now this one might be a bit iffy on how crazy it can be. I bet there have been crazier combos for less mana when it came to artifacts anyways. With this set I've been making I have an Izzet tribe based on artifact aggro, thus I got this card for them.
Now these ones I might as well just mention in text format due to it taking a while to find fitting art.
--Uninterrupt - U/G--Sorcery--You may cast this card as though it had flash if you pay an additional 1U to cast it.--Counter target spell.
Now this is an odd card but I always did have the idea of a sorcery speed counter spell. I felt like by itself it would be too odd, so I gave it that possibility to be a Cancel.
Sunset ViewLandSunset View enters the battlefield tapped unless you discard a card.Tap: Add R or W to your mana pool.
I have a cycle of lands for this mechanic, but I wanted to know how discard lands might be alright? Either way, enjoy the new odd cards I made.
The first is OK and well designed, the text can be a little clearer though.
The second is really just Aggravated Assault in artifact form, generally these types of effects are too powerful to brought outside of the color wheel.
The last one is actually impossible to ever cast as a sorcery, since you need a target on the stack to do it and sorceries need an empty stack to be cast. Also, sorceries cannot have flash, only permanents can. You want "you may cast this card anytime you can an instant".
March 11, 2015 6:03 a.m.
Forgot to mention the land - far too crippling to ever worth it. Make it at least "put a card from your hand on top of your library".
March 11, 2015 6:05 a.m.
asasinater13 says... #5
wording issues:
left in ash: Flip a coin any number of times, ~ does damage to target Creature or player equal to the number of times you win the flip, for each time you win the flip double that damage, for each flip you lose ~ deals one damage to you
Repeating hourglass: 3T: untap all creatures that attacked this turn, after this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery. (copied from Aggravated Assault oracle text)
I like the idea of sorcery counterspell pay extra to flash just because of being able to play it cheaper with somehting like Quicken or Hypersonic Dragon. note you will never be able to counter a spell when cast at sorcery speed. you can't put a sorcery onto an existing stack, therefore any spells on the stack will resolve before you can cast another spell at sorcery speed (so there's no spells to target, you literally can't cast the spell without giving it flash, either by its ability or some other interaction)
March 11, 2015 6:07 a.m.
asasinater13 says... #6
discard lands are probably bad outside of combo decks or dredge. also possibly makes some madness shenanigans possible? not good in general though.
I definitely didn't understand the coinflip card correctly. so it's
~ deals X damage to target creature/playeras you cast ~, you may flip a coin any number of times, for each win, double the damage, for each loss, ~ deals damage equal to the current X to you?
March 11, 2015 6:12 a.m.
asasinater13 says... #7
I could get behind the discard land strictly in G/B decks for dredge.
March 11, 2015 6:14 a.m.
KalvinHobbez says... #8
Reduce XR to converted mana cost 4 or 5? Not sure what that really meant but yeah the card is a bit odd. Repeating Hourglass I felt was alright for mythic capabilities. I mean you have artifacts that can give extra turns without going into blue too much, so why not extra combat?
As for Uninterrupt, I guess I probably should have thought of that. So many small rules of Magic that it's impossible to always make a perfect card first time around. I could possibly have it be instant but state you can only play it during your turn unless you pay the additional cost.
March 11, 2015 6:14 a.m.
KalvinHobbez says... #9
Oh and the discard lands were primarily experimental, I was trying to think of possible land cycles that haven't been done yet but yeah I guess discard is a bit overwhelming. Also I didn't know Left in Ash was really that confusing...maybe I just suck at wording stuff.
March 11, 2015 6:16 a.m.
asasinater13 says... #10
yeah, instant, U/W hybrid makes much more sense than U/G, can only be played on your turn unless you pay U1 additional mana to cast it. or you could go real deep and say "counter ~ unless it's your turn or you pay an additional 1U to cast" then effects that make your spells uncounterable negate this effect.
March 11, 2015 6:17 a.m.
Okay, Left in Ash: Flip a coin. If you win a flip, ~ deals X damage to target opponent and you decide whether to flip again. If you lose a flip, ~ deals X damage to you and you decide whether to flip again. Double the stakes each time.
Wording lifted from Game of Chaos.
March 11, 2015 6:21 a.m.
asasinater13 says... #12
I understand the concept I think (starting at 4, after two wins it's dealing 16 damage, lose at this point and you take 16 damage) but it's incredibly difficult to word in a way to fit on a card nicely.
but I could seriously see a G/B discard land seeing play in some decks. turn 1 land discarding Bloodghast turn two free bloodghast? I can get behind it.
March 11, 2015 6:22 a.m.
KalvinHobbez says... #13
Well Voidslime is a Simic counterspell thats a hard one. Plasm Capture and Mystic Genesis too. So I'm not sure why it can't be Simic. A your-turn-only counter spell would actually be pretty green oriented, too. Blue and Green are enemy colors, thus Green does stuff like making uncounterable things. This is just a different ay of presenting it.
March 11, 2015 6:24 a.m.
KalvinHobbez says... #14
I could probably utilize a discard land for my Golgari tribe in my set with those Izzet artifacts. I might post my ideas for that set soon on here. But yeah, the discard land could have interesting combos with that. Also yeah Game of Chaos probably is good wording for it.
March 11, 2015 6:25 a.m.
asasinater13 says... #15
mono-green doesn't get counterspells to protect its stuff. if any other mono-color got counter spells it would be white, though usually they just have things like Silence to protect their turn, and the only counterspell they have access to is Mana Tithe. I could imagine it being in white's color pie to counter on its own turn but it is still mechanically off for the color.
March 11, 2015 6:26 a.m.
KalvinHobbez says... #16
Well you'd need blue to play it as a normal counter spell, but as a pseudo-sorcery counter spell I feel like it makes sense with green. Cards like Autumn's Veil shows the hate on blue and black spells being casted on your turn, so why not a counter spell for counter spells?
March 11, 2015 6:28 a.m.
FAMOUSWATERMELON says... #17
The first one is way to powerful. You ever seen Krark's Thumb? It's easily going to be worth it. Maybe make it "You can only flip X times".
There are probably a fair mount of ways of going, if not infinite, close.
One mana counter? Done.
And discard lands could be a nice idea for dredge and graveyard based decks. I would probably play it.
March 11, 2015 7:51 a.m.
KalvinHobbez says... #18
I always felt kind of disappointed that Krark's Thumb just makes coin flip orientation in a set so unviable...Either it gets reprinted and built around or just not done at all.
I probably should make the mythic artifact of the set be something else anyways, the Izzet tribe already have their own mythic anyways.
One mana counter on only your turn. Usually you want to counter stuff other people are playing on their turns.
Funny how discard lands can be useful...yet haven't really been done yet? I mean I probably won't make a cycle for every color, but I might make a rare Golgari land that does that.
March 11, 2015 4:23 p.m.
FAMOUSWATERMELON says... #19
One mana counter would definitely be played. Besides flash, it's a guarantee that your stuff will likely not be countered.
March 11, 2015 4:24 p.m.
KalvinHobbez says... #20
Well I could make it cost U/G U/G instead and you can only cast it as an instant by paying an extra U?
March 11, 2015 4:41 p.m.
asasinater13 says... #21
one mana counter would be similar to running Silence to protect a combo.
March 11, 2015 5:21 p.m.
DERPLINGSUPREME says... #22
the first one is too good. remove the doubling part
March 11, 2015 8:45 p.m.
KalvinHobbez says... #23
Well the doubling part is where the true gamble comes into play. I could maybe increase the mana cost or something. Like maybe XXR or something.
March 11, 2015 9:22 p.m.
KalvinHobbez says... #25
Always Krark's Thumb gotta ruin makin more coin flip cards...
CharlesMandore says... #2
Discard lands are always far too costly, considering if you mulligan into one. I'm fairly certain they are highly unplayable. As for your counter spell: you'll only ever be casting it with flash, and a hard green couter doesn't exist.. and likely never well. Your description for your chaos card is confusing. It sounds like you can just as easily bleed yourself out, so reduce the cost to three or four.
March 11, 2015 5:59 a.m.