Legendary Creature Cycle
Custom Cards forum
Posted on March 19, 2015, 7:59 p.m. by Kryzis
A cycle of enemy colored Legendary Spirit Warriors with combat damage abilities.
I feel like this card isn't too overpowered, but has some possible combo applications.
Definitely the weakest of the set, could be very good however in a voltron deck.
My favorite of the cycle, forces the opponent to make a choice between sacrificing one of their own creatures, or taking the risk of you netting a bomb. Balanced card.
Insane with extra turn enablers, on the fence about this one.
This card is brutal, 6 point life swing each turn with a free Thoughtseize, very strong.
FAMOUSWATERMELON don't forget that these creatures require combat damage, in EDH, many players will have creatures that can block these, as well as Fog effects. I removed Tekugar's unblockable ability, as that is too good, but in most situations people will be willing to lose a creature to block these, if they don't have a larger creature. In which case you would lose these by attacking. Combat damage is very shaky in EDH.
March 19, 2015 8:10 p.m.
And in EDH, most people don't play Lightning Bolt, they are much more likely to run a Vindicate, Dismember, or Comet Storm.
March 19, 2015 8:11 p.m.
FAMOUSWATERMELON says... #5
Getting out a 5/7 flying haste with hexproof and getting a free spell on turn 6 is just too good in any format.
March 19, 2015 8:12 p.m.
fluffybunnypants says... #6
Here's the issue. Let's take the most commonly used Legendary of them all: Griselbrand. He cost 8 total cmc without hybrid. Because you're using hybrid mana, the cost has to go up. Realistically, you're looking at 11 total cmc or higher per creature and then you have to void their reanimation capability in order to actually balance them, because they are completely broken.
March 19, 2015 8:13 p.m.
FAMOUSWATERMELON says... #9
Kryzis What difference does that make, besides that he's a bit easier to wipe? He still has hexproof and evasion.
March 19, 2015 8:17 p.m.
fluffybunnypants says... #10
I audibly guffawed at 4 hybrid cmc for recurring one sided board wipe with a body that has doublestrike and trample.
March 19, 2015 8:17 p.m.
fluffybunnypants but Griselbrand doesn't require attacking and dealing combat damage, he can be activated at instant speed. Very big difference in power levels.
March 19, 2015 8:17 p.m.
Darju will be changed to target creature, that should balance him more.
March 19, 2015 8:19 p.m.
Yeah, these are pretty much all horribly broken. When you start stacking 3 and 4 abilities onto a single card, its just too much.
March 19, 2015 8:19 p.m.
I do appreciate the criticism, but I would like opinions on how to balance them if you feel they are too strong.
March 19, 2015 8:21 p.m.
fluffybunnypants says... #15
@ Kryzis
If it didn't require actual damage done, I would've said minimum of 14 cmc with hyrbid mana.
Bro. Ken. Holy fuck man, come on. Boros Reckoner is one colorless less than the R/W one and don't use mythic as a cop out, rarity is only for balance in limited.
March 19, 2015 8:22 p.m.
FAMOUSWATERMELON says... #16
For Daqumi, it should have "put that many 1/1 tokens onto the battlefield".
I would take the trample off Darju, and make the damage to one creature only.
Kytych should return to your hand, not battlefield, and should cost at least two more mana.
Take off hexproof and the playing the card for free ability off Sinkai. Maybe some scrying.
Tekugar should not be unblockable and should probably be nonland, noncreature card.
Finally, I think that they should all have "When this creature deals damage to an opponent, you may pay . If you do...".
March 19, 2015 8:28 p.m.
MagicalHacker says... #17
I think to balance them, you should aim for CMC between 3-6, give each of them a pseudo evasion (landwalk, protection, intimidate, trample, or anything else that gives unblockable in a certain situation), and then a combat damage trigger to opponent that would cost 2-3 if it were a spell on its own. In fact, the only effect in that range is the orzhov one. And one last thing, don't add any other abilities.
That'd balance them I say.
March 19, 2015 9:46 p.m.
MagicalHacker says... #18
Or yeah I agree that adding a mana payment to each effect actually would balance it perfectly (the Orzhov is a small effect but brutal in 1v1). I'd say 1 plus a hybrid mana would fit.
March 19, 2015 9:50 p.m.
Also, I don't think the one should have blue in it. The ability is very non-blue.
FAMOUSWATERMELON says... #2
Kytych: "My favorite of the cycle, forces the opponent to make a choice between sacrificing one of their own creatures, or taking the risk of you netting a bomb. Balanced card."
Whoa, whoa, whoa, wait up a sec. A first strike/deathtouch out of bolt range that brings back creatures from the grave??? "Balanced card"? Yeah... no.
Sinkai and Tekugar are downright broken, Darju is basically a one sided board every time he hits (and he has trample, so...), and Daqumi is the most balanced, but that doesn't make him fair (TOKEN OVERLOAD ERROR, SYSTEM RECOMMENCING).
Look, the point is that all of these cards are bonkers. Making their abilites much less good and just having less of them would definitely work better.
March 19, 2015 8:05 p.m.