Mana rot 2G

Custom Cards forum

Posted on Nov. 27, 2015, 9:20 p.m. by mc240229

Every time a player taps a land for mana, that player adds three mana of any color instead. Sacrifice that land.

Is it an enchantment? Artifact? What's the mana cost?

November 27, 2015 9:33 p.m.

I would assume an enchantment... but what more are we supposed to get out of this. Please post something of greater substance.

November 27, 2015 10:02 p.m.

mtgThaen says... #4

Sounds like an enchantment. And I would think "instead adds three mana of any color that land could produce" sounds more likely. Sounds like a combination of stax tech and combo enabling.

November 27, 2015 10:27 p.m.

FancyTuesday says... #5

Not really "rotting" so much as it is exploiting or consuming entirely. Orcish Lumberjack is a thing.

November 27, 2015 10:29 p.m.

mc240229 says... #6

An enchantment is what I would be going for. Mana doubling is a common occurrence. I was thinking about what if mana was no longer unlimited in supply. I thought it would be a neat development for a high society to develop technology that could enhance production of mana, but at the cost of limited natural resources. Sounded like an interesting idea. The cost would be 2c1f so as to encourage play and add good feels in the 3-3 aspect. Kind of controlling, Kind of crazy, and would allow for some crazy builds that could change the dynamic of magic.

November 27, 2015 10:49 p.m.

mtgThaen says... #7

It's pretty different from the lumberjack. But yeah, maybe "rotting" isn't the right word. Perhaps, "Complete Exploitation" or "Complete Consumption" or something along those lines, as you mentioned.

November 27, 2015 10:51 p.m.

2c1f? What does that even mean? 2 coloured mana and on colourless? If that's the case I suppose would work...

November 27, 2015 11:02 p.m.

mc240229 says... #9

2 colorless and 1 forest was what it meant. My kindle can't access the symbols without a lot of lag.

November 27, 2015 11:13 p.m.

is G, not F. Also, only generic costs are represented by numbers. is 2G.

November 27, 2015 11:16 p.m.

mc240229 says... #11

Thanks for the easier color reference.

November 27, 2015 11:26 p.m.

mtgThaen says... #12

I'm on board with the or idea.

November 27, 2015 11:37 p.m.

Edit: never mind

November 27, 2015 11:44 p.m. Edited.

mc240229 says... #14

I don't know. The card scheme fits with black mana, it's true; however, putting a limiter on it with two required colors inhibits playability. It would be great to keep it universal. Maybe it should be an artifact, like the machine that manipulates the mana. That would be cool, but artifacts usually have a cost with their abilities. If this was an artifact, it would probably cost 4-5. Hmmmm....

November 27, 2015 11:46 p.m.

mtgThaen says... #15

Maybe you have to sacrifice it to get the effect. Like, "Tap, sacrifice 'card name': whenever a player taps a land for mana..." but maybe I'm too focused on its utility in a combo deck.

November 27, 2015 11:56 p.m.

mc240229 says... #16

I got it. It will cost 3. It will be an artifact with the activation cost- Sacrifice a land: add three mana of any color to your mana pool. BOOM! It lacks multiplayer functionality, but keeps the deck brewing spirit alive. I like it.

November 28, 2015 12:04 a.m.

Ruffigan says... #17

I would raise the cost. As it is currently it is extremely powerful. For comparison, Orcish Lumberjack can only be done once a turn and has summoning sickness. Rain of Filth affects all of your lands but only gives you per land. I would maybe make it cost 6 and have to sacrifice the artifact to use it, or else have something like "All lands you control lose all abilities and gain the ability 'Sacrifice This Land: Add 3 mana of any color to your mana pool'".

November 28, 2015 12:36 a.m. Edited.

FancyTuesday says... #18

Limiting playability is exactly the point. If you just make cards without regard to their role in the color wheel or how their cost reflects their power you end up with ": Win the game".

Sacrificing long-term stability for short term gains is primarily and secondary, and even has been pretty far from that archetype for almost a decade now. is pretty definitively the card of flaring mana effects, with cards like Geosurge, Seething Song, and the already mentioned Orcish Lumberjack. only sacrifices land to get land in return, see Crop Rotation and Harrow. The only thing in I can think of would be, like, Tinder Wall, which produces .

Even as an artifact it should probably use or in its activation. A CMC of 3 isn't anywhere near balanced without a or some mana in its activation, as is you'd have access to 16 mana on turn 4 just form hitting your land drops.

November 28, 2015 1:48 a.m.

mc240229 says... #19

Cvc: 4Artifact: Mana Crusher2, exile a land: add three mana of any color to your mana pool.

I think converted mana cost 6 is a little too high. Your right about balance though. I raised it to 4. Adding 2 to it's activation cost effectively doubles/ fixes your mana exclusively for you for a price. The goal was to make it universal yet appealing for deck construction. Plus, if a player decides to double his mana, unless he has a heavily customized combo deck, his lands would disappear and function as a stopper to the ramp. I added the exile clause to stop cards like Faith's Reward from abusing the card. The pay 2 also prevents copy abuse.

November 28, 2015 8:57 p.m.

mc240229 says... #20

Cvc: 4 / artifact: Mana Crusher/ 2, exile a land you control: add three mana of any color to your mana pool.

November 28, 2015 9 p.m.

This discussion has been closed