Marius, Quartermaster
Custom Cards forum
Posted on Sept. 12, 2019, 12:05 a.m. by cmsrDPM
Legendary Creature - Human Soldier
Equip costs you pay cost less for each creature you control.
Tap an untapped creature you control: for each nontoken artifact attached to that creature, create a token that's a copy of that artifact.
2/2
While the idea is cool, it cannot work in a tabletop game, making token copies of actual cards is cumbersome in paper (but easy in digital). Plus, this gets really out of hand if one of the equipment atttached can untap the creature.
I would suggest the second ability to be "Tap an untapped creature you control: Search your library for an artifact with converted mana cost equal to or less than the number of artifacts attached to that creature. Put that card on the battlefield. If it is an equipment, attach it to that creature."
Super long and should be condensed, but you get the idea
September 12, 2019 3:06 a.m. Edited.
I would make it rather artifact attached to the creature and maybe up the mana cost
September 12, 2019 11:58 a.m.
dbpunk Originally I had it as just any artifact and noticed it would go infinite if it could copy token equipments: so it can't. I do want it to be somewhat strong because equips have the innate problem of doing nothing by themselves. The other problem with a mana cost to the second ability is it may not matter due to the reduction on the first ability. This is why I made that creature have to tap.
Boza! Always glad to hear your input. I will say the second ability is almost ripped from Clone Legion so number or variance of tokens doesn't worry me. I agree that cards like Umbral Mantle are problem cards with this. Part of me likes that this legendary can go infinite. I like your idea but I would want them to equip to target creature not the tapped creature.
Thank you so much for the suggestions and ideas. Keep them coming, cards can always be improved.
September 12, 2019 4:03 p.m.
cmsrDPM I'm saying a Mana cost in addition to tapping the creature. Like maybe make it be like , tap an untapped creature you control. Or , tap an untapped creature you control since making copy tokens of things of things is a very blue ability. That way, you can't have people unequipping the artifact after making a copy, moving it to something else, then making another token copy.
So like, let's say you have have a Sword of Feast and Famine and like 12 creatures. With yours, you could tap a creature during your turn to make a copy, unequip it, and then equip the nontoken version to another creature, and rinse and repeat. With a Mana cost to the ability in addition to the tap ability, you wouldn't be able to do that indefinitely and won't be able to make like 12 copies of incredibly powerful artifacts all at once.
September 12, 2019 4:14 p.m.
Cool idea. A weak stand alone but powerful in an equipment heavy deck.
The flavor seems a bit off to me though.
A quartermaster is usually someone who looks after a unit, of mostly soldiers, rationalizing supplies and raising morale. This looks more like a combo of a forger and an instructor/teacher.
The first ability basically says, the more creatures you have, the easier it is to train them to use weapons. This would hardly be the case. To me it would make more sense if the cost reduction was flat or if it scaled off his own power. Then you could consider how to grant him power naturally or if that's the synergy you require outside help for.
The second ability is... kinda awkward and definitely busted.
It goes infinite with Mortarpod (or Mask of Immolation straight away on first tap. The germ is the second creature, making the equip cost on the original Equipment, equip on the germ, tap, sac, rinse repeat.
That alone would advice some sort of mana cost associated with copying in the first place.
Second of all, copying all non-token equipments on the creature seems a bit broken when he also reduces the cost of equipping (no other artifact is capable of being attached to a creature). However that may be what you intend for him to do, so as long as we fix the previous issue with being too easy to combo out with, it could function.
I would very much like for Equipment to be better (especially for EDH) but this seems a bit too far as it is.
There's another problem with copying en masse, for cards like Sword of X and Y . Suddenly your entire board has protection from everything and get really big.
As long as you have just a few creatures, most equip costs becomes 0 - I believe there is a reason why WotC haven't made anything yet that reduces equip costs in general by more than ( Auriok Steelshaper ). Removing the equip cost on equipment makes them very powerful, especially if you can equip at instant speed .
Some equipment generates tokens on entry, like all the Living Weapon variants and Ancestral Blade , Mask of Immolation , and Wolfrider's Saddle . It goes infinite very quickly, making this more of a combo piece than a way to improve equipments in general.
I think it would be better if this guy had less power built in him.
September 19, 2019 7:25 a.m.
Addition to previous comment, I clearly forgot Puresteel Paladin but he doesn't enable himself too well.
dbpunk says... #2
I like the idea and this is a really interesting card. Tbh I'd probably add a color cost to the tap ability, since it could make the card impossibly strong otherwise.
September 12, 2019 12:14 a.m.