Mono-white needs more goodies for commander

Custom Cards forum

Posted on July 30, 2015, 3:11 p.m. by MagicalHacker

Smara, Witch Vessel

Legendary Creature - Kor Rogue

As ~ enters the battlefield, each opponent names up to one card.

When ~ enters the battlefield, search your library for an equipment card and reveal it. If it wasn't named by an opponent, put it onto the battlefield attached to ~.

3/3


Spear of Summer Solstice

Legendary Artifact Enchantment

As ~ enters the battlefield, exile target aura you control.

When ~ enters the battlefield, for each nontoken permanent you control that could be enchanted by the exiled aura, put a token that's a copy of that aura onto the battlefield attached to that permanent.

Whenever another nontoken permanent enters the battlefield, if it could be enchanted by the exiled aura, put a token that's a copy of that aura onto the battlefield attached to that permanent.


Arfow, Desert Ainok

Legendary Creature - Ainok Cleric

Whenever a creature you control is dealt damage, put that many +1/+1 counters on it.

2/4


Decree of Isperia

Enchantment

Whenever an opponent draws a card except the first one he or she draws in each of his or her draw steps, draw a card.

ItchiUchiha117 says... #2

I feel like Decree of Isperia should actually say something along these lines: "Whenever a player draws a card except the first one he or she draws in each of his or her draw steps, each of that player's opponents may pay (or , if you'd prefer). Each player that does draws a card." This plays into white's whole thing about fairness and makes it an altogether not very broken card. And if you do the version where they have to pay a white mana, then many others aren't going to be able to draw a card anyways.

July 30, 2015 3:58 p.m.

ItchiUchiha117 says... #3

Ooh, or you could make it a tax effect along the lines of Rhystic Study so that they have to pay more to draw cards or you start drawing cards, too.

July 30, 2015 3:59 p.m.

Kryzis says... #4

For Spear it should be exile the aura when you cast the spear so that it could have a slightly bigger drawback, otherwise I'd make it cost 5 white.

July 30, 2015 5:14 p.m.

kengiczar says... #5

ItchiUchiha117 is spot on with "Decree of Isperia". When I look at it my first thought is "Why does white have better card draw enchantment then Rhystic Study?" Putting it lke Itchi says seems more in line with that color. You can even remove the hugginess of it. The point is you need to be paying at least on the trigger to get that card. Even then it's strong. personally I think the cost of activation should be . This is something i'd still be willing to play in Ghave or Karador.

Also I hate Arfow, Desert Ainok with a passion, but not because I think it's a bad card or OP! Mono already has Linvala, Keeper of Silence, Hushwing Gryff, Aven Mindcensor and more. Giving them a cheaper and better Vigor seems like a bad idea. With that said if I simply bought a Damnation this wouldn't be a problem. So really you've managed to create a card that is very powerful, would be in high demand, and fits right into the budgets of the competitive players. Nice job! I still hate the guy, but I promise not to flip tables.

Smara, Witch Vessel costs to much. I recommend .

July 30, 2015 7:01 p.m.

ItchiUchiha117 says... #6

Well, if you make it a three cost enchantment version of Mind's Eye, you're kind of wasting design space, I feel. Making it a group hug version also makes it so that you can chain it off your opponents' draws.

The Ainok isn't quite a better version of Vigor. Vigor has a replacement effect that means that the damage is never applied at all. The Ainok is a trigger, so the damage applies, trigger goes on the stack, and if lethal damage was done, the creatures will die before the +1/+1 counters are put on the creatures.

If you do end up reducing Smara to , she'll also probably have to be a 2/2 or possibly even just a 1/1 seeing as she can tutor and equip an equipment for free.

July 30, 2015 9:40 p.m.

MagicalHacker says... #7

I think the best route would be to change the decree to this because of flavor and balance:


Whenever an opponent with more cards in his or her hand than you draws a card except the first one he or she draws in each of his or her draw steps, draw a card.


As for the Ainok, I think he embodies "what doesn't kill you makes you stronger" in a pretty balanced manner.

Lastly, Smara CANNOT be less than 5 because of cards like Argentum Armor, Batterskull, and even Umezawa's Jitte.

July 31, 2015 3:19 a.m.

kengiczar says... #8

Oh I missed the part where it equips for free, I thought it just got put onto the battlefield. Yes 3 is a bit to cheap to be equipping Argentum Armor for free the 5 cost makes sense to me now. : )

July 31, 2015 1:21 p.m.

shadow63 says... #9

the spears way to strong

July 31, 2015 10:34 p.m.

MagicalHacker says... #10

You make some really good points.

July 31, 2015 11:46 p.m.

This discussion has been closed