More Land Ideas?

Custom Cards forum

Posted on Feb. 22, 2015, 4:25 p.m. by buildingadeck

Okay, in trying to make tap lands better than entering to gain a life or scry, I have come up with draw lands.

They look like this:

Land 1

Land 2

Epochalyptik says... #2

The wording is backwards. The cost is the option, and if you pay the cost, you get the effect.

Also, these are kinda strong.

February 22, 2015 4:27 p.m.

Goody says... #3

Yeah they're pretty strong, drawing a card off a land drop is really good. Not only that, they're dual-colored lands. You'd have to make the cost fairly steep to balance that out, but that's a tough line to walk

February 22, 2015 4:36 p.m.

Why is everyone making custom lands!?!?!?!?!?

February 22, 2015 4:39 p.m.

Asher18 says... #5

maybe sack one of the land types (like a forest or a plains) in order to play it, and then pay two life for the draw

February 22, 2015 4:39 p.m.

buildingadeck says... #6

ShamaLamaDingDong: I am working on an allied colored set, so I am trying to come up with reasonable dual lands that haven't already been made.

In regard to the rest, what about simply a pay 3 life option? I'd rather not destroy a land.

February 22, 2015 4:43 p.m.

buildingadeck says... #7

Epochalyptik: So it should read "When Clearing of Serenity enters the battlefield, you may pay 3 life. If you do, draw a card." Yes?

February 22, 2015 4:44 p.m.

Epochalyptik says... #8

Yes.

February 22, 2015 4:49 p.m.

AwesomeName says... #9

I have a weird land idea.

(Name)

Land - Swamp Mountain (Or anything else)

(Name) enters the battlefield tapped unless you pay .

It would be so if you are in desperate need of that color mana, you could tap one of your other color lands. It would be kind of like a variant of shocklands. This would probably be uncommon because it is not too powerful.

February 22, 2015 4:56 p.m.

AwesomeName says... #10

Oh yeah, and about your lands, paying 3 life sounds better than just 1.

February 22, 2015 4:58 p.m.

This discussion has been closed