My custom Kaalia Planeswalker.
Custom Cards forum
Posted on Feb. 28, 2015, 4:35 p.m. by Viral_Assassin
Kaalia's spark has ignited and now she is truly out to exact her revenge! This is my custom Kaalia card based off of her legendary counterpart. My question here is what do you guys think? Would she see play? Is she even playable? Is she balanced?
http://oi62.tinypic.com/24zdwlt.jpg
TurboFagoot says... #3
That card is...very bad. It's not powerful outside of a dedicated Kaalia deck, where even there it's mediocre.
February 28, 2015 4:41 p.m.
i'd take away the casting cost of the last ability. just make it so that the emblem gives them +2/+2 and trample
February 28, 2015 4:45 p.m.
Viral_Assassin says... #5
Turbo. I didn't design it to be over the top powerful, but more of a balanced card. It doesn't need to be broken and I don't want it to be broken.
Ninja, I was thinking about that but I didn't know if that would be too powerful or not but it does cost -8. Maybe I'll change that around.
February 28, 2015 4:54 p.m.
TurboFagoot says... #6
I'm not saying it needs to be powerful, but "balanced" implies the card is at an appropriate power level. At 5 mana that card does nothing. It's not "not broken", it's "bad".
Gideon Champion of Justice is another bad planeswalker. It's not at the power level one could reasonably expect from four mana.
Liliana of the Veil is a broken card, Domri Rade is a balanced card, Tibalt is a bad card. Your custom walker, too, is a bad card.
February 28, 2015 4:56 p.m.
Viral_Assassin says... #7
No suggestions to fix this problem though? Sounds like you just out to complain. if you have a suggestion to better this card then please do so otherwise move on.
February 28, 2015 5:06 p.m.
TurboFagoot says... #8
It's not my job to be creative for you. You posted this topic saying "What do you guys think?" Well, I told you.
As an aspiring creative type, the fact that you're accusing people of just being out to complain sickens me. I relish any feedback I can get on my creative endeavors, whether it's curt or elaborate, positive or negative.
Again, it's not our place to improve your designs, that's your job. Be mature in accepting criticism, even if it's not to your liking.
February 28, 2015 5:11 p.m.
Viral_Assassin says... #9
I have accepted it, i was simply asking for some more input other than "its bad". You said mana cost but thats it. What about it? too high too low? im not looking for you to be creative for me just where improvements could be made for future stuff. Calling someone immature for wanting some helpful insight is a bit weird but each person is their own. Like I said, If you have some input to help better the card then lay it on me, otherwise leave.
February 28, 2015 5:22 p.m.
TurboFagoot says... #10
"What about it? too high too low?"
Now you're just being obtuse. Come on, I complain it's not powerful enough, and you're questioning if raising or lowering the cost would make it more powerful? Only lowering the cost would make it more powerful.
But my complaint wasn't that the cost was "wrong", just that it's not powerful enough for what one would expect for five mana. The ability's all require your deck being built in a very specific way, and the plus requires board presence. Not only that, but board presence that requires having resolved a creature from 3 types that typically start at around 5-6 mana. It's a win-more at best in that regard.
The first minus is ok, but way too random to really be good. Domri's had the positive side of just needing any creature, and when you missed, you still added loyalty.
Because it's already so bad, why add the loss of life? A drawback on a bad ability?
The emblem is lackluster, but it's kind of silly to judge the power level of a walker on the emblem, so it doesn't really matter.
I get that you were inspired by Kaalia's original card, but you let that restrict you to making a card that is only "useful" in a Kaalia EDH deck. When designing cards, you want to go more wide.
Think of the original Nissa, only good in Elf tribal, and most people dislike the card for that reason. So much so that WotC greatly expanded her range on the second Nissa.
That's the largest problem with this card. It's just too narrow. And when you are in that small range that could make use of the card, the power level isn't there to make it a worthy pay off. Making the minus from a random draw to a tutor ability would be better. Making the plus less tribe specific would be better.
Wait, in typing this it just occurred to me that this card just is Domri Rade. You just switched the first two abilities. Fight ability? Sure. Random chance of draw on creature? Sure. Ultimate that just adds keywords (And in this case a buff)? Sure. It's Domri Rade!
"Calling someone immature for wanting some helpful insight is a bit weird but each person is their own."
No, I'm calling you immature for not being able to see that all criticism is helpful. Again, people who actually work in artistic endeavors savor any and all criticism. Someone taking their time to view your design is them already doing you a favor. Them saying anything about it is a second favor. Even if it's not in depth, that person is still taking their time to do something solely for your benefit. Your inability to recognize that is why I'm calling you immature, or at least ignorant.
So I just did you a third favor with some in depth critique on Domri 2.0. I don't like it.
February 28, 2015 5:42 p.m.
TurboFagoot says... #11
Addendum: I missed that the second ability puts the card into play instead of the hand.
With that oversight taken into account, I stand by everything I just said about it being bad.
February 28, 2015 5:44 p.m.
Viral_Assassin says... #12
This is more of a response I was looking for. Thanks for your effort. With these points in mind future cards I design will hopefully turn out better. If I get around to this card again I can change it up with your input in mind and I appreciate that. Thank you.
February 28, 2015 7 p.m.
This might be the only "tribal" planeswalker in existence. I really like tribal. That said, angel/demon/dragon tribal is not really a thing (maybe dragon, but the colors are pretty preventative.) With that in mind, I doubt it would see too much play. Still a cool concept though.
February 28, 2015 7:22 p.m.
Viral_Assassin says... #14
I agree that the idea is pretty narrow and I overlooked that. She could still be used for single tribal too in each of hte colours. Mono white angels, mono red dragons or mono black demons. Thanks for your input!
February 28, 2015 7:30 p.m.
Forget what I said earlier. I forgot about how tribal Demons are too. For example, Reaper from the Abyss would go well in a Demon tribal deck.
Dragons follow the same pattern. For example, Utvara Hellkite + this thing's emblem = two-card, two-turn win.
Yay?
February 28, 2015 7:53 p.m.
Viral_Assassin says... #16
What you said earlier is true, very specific, Tribal builds are the only decks this would really fit in, and even then it would be mostly for EDH. i need to make it less narrow and more open.
February 28, 2015 8 p.m.
Exactly. However, within those tribal archetypes, Kaalia might actually be pretty good. Though, I've never seen Demon tribal played before...wait! I've got it!
We need a RAT TRIBAL PLANESWALKER
February 28, 2015 9:19 p.m.
Viral_Assassin says... #18
Lmao. I'd have to name him Ratlord, (insert words here). my old DM made a lame name for our dnd groups first boss lmao. He was like a ratmorpher
February 28, 2015 9:24 p.m.
Oooh, oooh, one more thing. You know how WotC makes huge backstories for planeswalkers and how their sparks ignite? I think that Kaalia deserves one, big time. For starters, here is a snippet of Kaalia lore:
Kaalia of the Vast sits within her mountain chapel pondering both the heavenly host and the infernal horde, tormented by her past, scarred by devastation. Her once-simple life as a cleric was reduced to ashes when shadowy beings massacred her congregation. Somehow she survived, but her soul was fractured, and a growing hatred soon grew in the cracks. Now, driven by a righteous fury and an unholy thirst for revenge, Kaalia broods feverishly, amassing her vast power, waiting to unleash her apocalyptic might upon any who stand in her way.
Neat! But how could her spark have ignited? Maybe it was when her congregation got R-E-K-T or something, I don't know. As for her home plane, I'm feeling Innistrad here. There's so much "spooky evil stuff" flavor there, so it seems fitting that that would be where Kaalia is originally from.
Anyways, it's up to you how you can do that. You actually really don't have to, just a suggestion. Who knows, doing it might be fun!
February 28, 2015 9:31 p.m.
Viral_Assassin says... #20
Maybe Kaalia could of been in works with grislebrand or something. This has definitely got me thinking
Viral_Assassin says... #2
Kaalia of the Vast I forgot to link her original card.
February 28, 2015 4:36 p.m.