new cantrip

Custom Cards forum

Posted on Feb. 5, 2015, 9:25 a.m. by tyforthevenom

Grasp the future

Cost:

Sorcery

What does it do?: Reveal the top 5 cards of your library, you may suspend them with 2 time counters on them, if you don't put them into your graveyard.

CharlesMandore says... #2

Waayyyy too powerful

February 5, 2015 9:27 a.m.

Scytec says... #3

It should be phrased in a way that you need to pay their mana costs after you have "Grasp"ed them. This would not be the proper way to word it, but for a reference, "Reveal the top 5 cards of your library: You may cast any non-land permanent revealed this way by paying it's mana cost. If any spell revealed would resolve, instead place 2 suspend counters on each spell resolved this way."

February 5, 2015 9:35 a.m.

tyforthevenom says... #4

why would you need to pay the mana cost? the shear fact that they're being suspended basically means having to pay the cost makes suspending them redundant

February 5, 2015 9:40 a.m.

ifired says... #5

@tyforthevenom, yeah, have fun playing Emrakul, Kozilek, Ulamog, Grizzelbrand and Avacyn on turn five

February 5, 2015 9:49 a.m.

CharlesMandore says... #6

Because suddenly you have battlecruisers on turn five or six. That's stupid powerful. Also not a cantrip.

February 5, 2015 9:49 a.m.

Scytec says... #7

Perhaps I am not as familiar with the mechanic as I thought...a cards cost is payed before suspension correct? I thought that after the last suspension counter was removed the spell resolved. Is that incorrect?

February 5, 2015 9:50 a.m.

tyforthevenom says... #8

no, the suspend cost is payed, so the card cost could be OVER NINE THOUSAND!!! but the suspend cost could be

February 5, 2015 9:52 a.m.

Scytec says... #9

Ah, I looked it up, nvm. In order to gain suspend, you have to pay the cost anyway. I apologize. The mechanic is listed here: (Rather than cast this card from your hand, pay (CMC) and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

February 5, 2015 9:57 a.m.

Scytec says... #10

If that is the case, then yes, this card is broken.

February 5, 2015 9:58 a.m.

square711 says... #11

On one hand, suspending five cards for free is ridiculously OP, no way Wizards would ever make something like that.

On the other hand, having to pay the exact mana cost of the revealed cards basically makes this a slower, overcosted Act on Impulse that pretty much has no upside to it.

So, this card is either incredibly broken or completely worthless. Now, if it allows you to suspend only one of the revealed cards, and at a higher mana cost than just UUU, it's a different story. Still too powerful, but at least it's not a guaranteed ban in every format.

February 5, 2015 10:15 a.m.

tyforthevenom says... #12

what if it said "each player"?

February 5, 2015 10:31 a.m.

Maltanis says... #13

Grasp the Future

Sorcery

"Reveal the top 5 cards of your library. Choose one and exile it. Until end of turn this card can be played as if it had Suspend X where X is equal to half the converted mana cost of that card"

Slightly less broken? And you always round up.

February 5, 2015 11:12 a.m.

square711 says... #14

tyforthevenom: Well, I'd love to see that for the sheer absurdity it'd bring to the table (the chaos that would ensue when someone played it on an EDH match would be goddamn hilarious), but it's still OP as hell, IMO.

Think of it this way: if you're running this card, you're definitely running tons of fat-ass Eldrazi, It That Betrays, Griselbrand, Iona, Shield of Emeria, Worldspine Wurm and whichever other insanely powerful creature you can think of, because you don't have to worry about their mana cost at all. Your opponent may or may not have these creatures on their deck, but they most likely don't. So, there's still a huge, HUGE chance you'll have 2 or 3 game enders on the board and they will have none.

Besides, even if this happens to be a mirror match and, say, they suspend their own Emrakul when you suspend yours, all you need is one Mass Hysteria and you can swing for the win as soon as your Emrakul enters the board, one turn before theirs. And that's not even counting the extra turn. Oh, man.

Simply put, you'd have to be incredibly unlucky to lose a game after playing this spell.

February 5, 2015 11:13 a.m.

Maltanis says... #15

Shared Knowledge

Sorcery

"You may draw a card, target opponent may draw a card, if an opponent chooses to draw you may draw again. Repeat this process until a player chooses not to draw."

Would this be way to OP as a cantrip? I mean it's sorcery so it can't be used at the end of a players turn. Could be interesting....

February 5, 2015 11:18 a.m.

square711 says... #16

Maltanis: a lot less broken, maybe not even broken at all. Having to wait that long kinda sucks, but hey, Clockspinning.

February 5, 2015 11:20 a.m.

square711 says... #17

As for Shared Knowledge, I can see U/B Mill getting waaaay out of hand with this, but I dunno.

February 5, 2015 11:21 a.m.

Maltanis says... #18

I'm not sure if it's clear, but the idea is you pay nothing to suspend it. Not pay X. It would still be easy to get some big stuff out early with it. But not super broken

February 5, 2015 11:23 a.m.

square711 says... #19

Oh, I see. I thought you'd have to pay 4 to suspend Griselbrand, for example. That sounds a lot better.

February 5, 2015 11:25 a.m.

PepsiAddicted says... #20

just make it X suspend counters where X is equal to the creatures CMC. and then yawn your ass off while you are waiting for Emrakul

February 5, 2015 11:26 a.m.

lemmingllama says... #21

Maltanis Shared Knowledge is the same as Trade Secrets, but it costs a lot less. I would certainly play it in EDH, but it would also be banned. Ah well...

February 5, 2015 11:27 a.m.

Maltanis says... #22

lemmingllama - But it's a 1-1 exchange. Not a 1-2.

Maybe upping the cost to might make it a bit more sensible. Plus the opponents isn't choosing, either player is, one of them just has to stop.

It seems like Trade Secrets was banned as your opponent could just make you draw your whole deck and have a whole hand of good stuff to play with. Shared Knowledge lets you stop the flow once you have the cards you want in hand.

February 5, 2015 11:42 a.m.

Maltanis says... #23

I think I may have written my card wrong...

Shared Knowledge

Sorcery

"You may draw a card, target opponent may draw a card. Repeat this process until a player chooses not to draw."

The way I had it made it sound like you draw 2 cards for each one the opponent gets.

February 5, 2015 11:48 a.m.

Kozelek says... #24

Actually Trade Secrets says "you draw up to 4 cards" meaning you can choose to draw 0-4 cards so no one can make you deck yourself with it

February 7, 2015 1:24 p.m.

This discussion has been closed