new card ideas

Custom Cards forum

Posted on March 10, 2015, 8:56 p.m. by DERPLINGSUPREME

Blind justice 3wru

enchantment

flash

All players sacrifice creatures until they have a number of creatures equal to the number of creatures the player with the least amount of creatures had before this process began. repeat this process with all other nonland permanents as well.

7 : exile blind justice and then return it to your battlefield. this ability may not be countered.

7 : If blind justice is in your graveyard, put it in your hand and draw a card.

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Krosa eternal

legendary land

tap add G to your manapool. you may return Krosa eternal to your hand.

5GG : if Krosa is in your hand, reveal it and search your library for 2 land cards and put them onto the battlefield tapped. this ability may only be activated once every turn.

If Krosa eternal would be put into your graveyard from anywhere, you may shuffle it into your deck instead.

--_--------_------------------

The Maw 2bu

legendary creature

The Maw may not leave the battlefield and cannot attack, block, activate abilities, or be targeted.

The Maw enters with 400 time counters on it. whenever a player plays a spell, attacks, blocks, activated an ability, or targets a card, remove a time counter from The Maw. when all time counters are removed from The Maw, Exile each player's deck. players may no longer die from drawing a card when they aren't able to. If a player would draw a card, they instead take any card that has been removed from the game and put it into their hand.

0/1

so what do you think? please leave feedback.

The wording in all of the cards are a bit weird, but I'm not one to talk :)

Krosa Eternal's ability could be one or two mana cheaper, 7 mana is a ton for land cards. Or make them come in untapped at least.

The Maw a) needs suspend for it to work and b) 400 is NEVER going to happen. If you want to make it playable, try more around 50 time counters and make it one or two mana, so you can play it as soon as possible.

Hope I helped!

March 10, 2015 9:02 p.m.

lemmingllama says... #3

Blind Justice is pretty cool, but it doesn't really need that last ability. It doesn't fit the flavor or really add a lot other than making Tron decks really happy at being able to boardwipe forever.

Krosa is pretty great. I would make the shuffle mandatory, better that way.

The Maw would be hellish to play, and is a huge foul for the rules. What happens when you try to sacrifice it to Ashnod's Altar? Also people would miss triggers left and right. Anyways, "cannot leave the battlefield" isn't supported by the current rules for a reason. You would need to word it something like "shroud, indestructible, cannot be sacrificed or exiled, cannot attack, block, or activate abilities". Or better yet, give it suspend similar to Deep-Sea Kraken and make it remove counters when people tap lands for mana, less missed triggers that way. Then when it is cast, exile their decks and then put an emblem into play that changes draws into taking cards from the exiled pool.

March 10, 2015 9:12 p.m.

for sacrificing it, you can't. sacrificing iz choosing to put it in the grave to do something. b/c you can't put it in the grave, you can't sac it. as for watermelon, krosa is 7 b/c its reuseable over the game. and for maw, its ment for multiplayer fun, so it will happen both quickly and assurably.

March 10, 2015 9:44 p.m.

KalvinHobbez says... #5

Oh the Maw reminds me of a card I posted on TappedOut not too long ago. Not accusing you of anything, but from the flak I got for making this card you should probably try a different approach than "Can never leave the battlefield." This is a newer version than the one I posted here but still has the same stuff.

Cali, Primordial Statue

Also Blind Justice is kind of confusing. When does the trigger of sacrificing exactly happen? I noticed it's an enchantment, so is it when it enters the battlefield or during your upkeep?

Krossa is a pretty nice concept, though I would admit I think it could be at 4GG at least. Reusable land fetching at six mana could be fair.

March 10, 2015 10:22 p.m.

blind justice is supposed to be on etb. as for the flak you got, the oint of this guy is to stay around and go off.

March 10, 2015 10:48 p.m.

erabel says... #7

DERPLINGSUPREME:

  • "the point of this guy is to stay around and go off."

The point of Darksteel Reactor is to sit there and go off, but it can be removed from the battlefield with exile effects, bounce effects, forced sacrifice, what have you. Door to Nothingness, Battle of Wits, Laboratory Maniac, even Grizzly Bears to some extent, are cards in Magic that win you the game and have to be left unanswered to do so. That doesn't mean they get to have the clause "can't leave the battlefield" or "can't be countered".

If you have a card that is an "answer or lose" type of card, then remove the ability to answer it, that leaves you with a card that just makes players lose. And that's not fun gameplay. Or good design.

March 10, 2015 11:11 p.m.

well, this guy... the diference is, when he goes off, it only improves the game! instead of drawing, you'll tutor! also, the speed and which he goes off all depends on the players and their decks

March 11, 2015 6:55 p.m.

jandrobard says... #9

"The Maw" is really weird. 400 counters is a lot, first of all, and the can't die thing, as has been said, f***s up the rules. And if you get all the counters off, you can tutor for your combo? I don't understand how to fit that into any deck.

March 11, 2015 7:47 p.m.

its built for multiplayer edh.my group has 10 people, and me and my friend both have decks that fuck up the game. mine is grixis, his temur. it is meant as a silly card, and the reason it can't leave the field is to assure that nothing can happen to the counters.

March 11, 2015 7:53 p.m.

This discussion has been closed