New Classifications to Card Types
Custom Cards forum
Posted on Sept. 7, 2018, 8:49 a.m. by Bigger_Ben
The idea is to take a card type (sorcery, creature, land, ect) and add a new classification to it, like Aura for enchantments, or Equipment for Artifacts. Give an example and any rules
My example: Structure
Archer's Tower (3)
Artifact - Structure
Develop (When this enters the battlefield attach it to target land you control. If the land would be destroyed, so is the structure, and if the structure is destroyed, so is the land.)
(TAP):This land deals 2 damage to target attacking creature with flying.
There are actual Trap cards in the game - Runeflare Trap. To create an new subtype...
I had the idea kicking around of a new Conspiracy-type draft matters card that forces other players in the draft to do it differently. Something like:
March on
Sorcery - Order
When you draft this card, the player you are passing to next will choose a card to give you from their pack. You give them a card from your next pack.
Create 3 1/1 white soldier tokens.
Choose an opponent.
That player creates 3 1/1 white soldier tokens.
September 7, 2018 9:22 a.m.
Reminds me of the cards with brink counters from hour of dev. I like it
SteelSentry says... #2
This is actually really close to Fortifications (Darksteel Garrison is the only one), which is a subtype that did interest me but I'm not sure how much actual design space there is for it.
I would like to see something like Trap Cards from yugioh, like a spell that exiles itself until some trigger happens and then they are cast. Cards along the lines of Angelic Renewal, Standstill or Hesitation, but you can counter it with a counterspell instead of needing to either hit it on the way down or stifle the trigger (which still leaves it on the board!)
September 7, 2018 9:07 a.m.