New Esper Commander, yea or nay?

Custom Cards forum

Posted on March 5, 2015, 3:49 p.m. by MythicLegend

http://i.imgur.com/K4G9HDt.jpg

I never really liked the options presented to us as Esper commanders. Sen Triplets, Zur, Merieke, Sharuum, and Oloro pull too much hate in my experience, Half-Dane doesn't fit my personal flavor in WBU, and the rest just seem too lower impact most of the time (Save Dromar, Sydri and Ertai, whom I love). So I came up with this, a Commander that gets stronger over time, and featuring a balance of powers as to not be ridiculous, emphasizing a positive and negative from every color, while possibly trading away some of the P/W of the commander itself. Any and all feedback is welcome. Thanks.

Arvail says... #2

Whenever a card is so complex that people cringe simply by looking at it, it's poor design. This is Ice Cauldron and Chains of Mephistopheles all over again.

March 5, 2015 4:06 p.m.

dan8080 says... #3

Really wordy and complex. Not terrible it just has soooo much going on

Side note if your gonna use mind rot for the art definitely go for the RTR art for Mind Rot

March 5, 2015 4:10 p.m.

Epochalyptik says... #4

Also, use standard wording conventions. It makes the card much easier to read.

March 5, 2015 4:12 p.m.

JA14732 says... #5

It's too much one one card. Focus on 1 thing at a time. Either he has his wonky P/T (which is honestly kinda just weird, bad and overly complicated all at the same time) or his slightly sub-par activated abilities. Honestly, I just see no reason to run him at all over any of the other commanders, so maybe specialize him a little bit more.

March 5, 2015 4:16 p.m.

Dylan says... #6

March 5, 2015 10:53 p.m.

This discussion has been closed