New mechanic

Custom Cards forum

Posted on March 20, 2015, 1:06 a.m. by tyforthevenom

I was thinking of a new mechanic combining flash and suspend on sorcery spells. The idea is you suspend only on your opponents turn with a difference, it can be countered on suspend but not when you cast it after the time counters are gone.

JA14732 says... #2

Seems odd. Give me an example because it's a little confusing without a card. We talking Rout style?

March 20, 2015 1:11 a.m.

Epochalyptik says... #3

Is there something particularly unique about the mechanic? The idea is cool, but the trouble is that it closely follows an existing mechanic and merely modifies a few of its rules.

March 20, 2015 1:18 a.m.

tyforthevenom says... #4

Sorcery with "you may cast this spell at instant speed if you do exile it instead with 1 time counter on it, after the last time counter is removed cast it it gains uncounterable."

March 20, 2015 1:18 a.m.

tyforthevenom says... #5

Basically the idea is to give control players a place to dump their mana if needed when their hand is full of sorceries

March 20, 2015 1:20 a.m.

Epochalyptik says... #6

See how messy the wording already is, though?

You wouldn't begin with a restriction override if you're just going to define a replacement effect. Just make the latter the option.

Uncounterable isn't a thing, so you can't give it to something. You have to write out "can't be countered by spells or abilities."

I'm still not terribly impressed by the idea. It's really just suspend+, and I don't think it's something you really make a case for. Generally speaking, modified versions of existing mechanics are less appealing than entirely new mechanics, especially if the wording or concept for the modified mechanics is messy.

March 20, 2015 1:24 a.m.

tyforthevenom says... #7

The restriction override comes first and can be countered the replacement effect triggers and only resolves if the override resolves

March 20, 2015 2:05 a.m.

-Fulcrum says... #8

So should we call it Megasuspend?

Jokes aside, I like the concept, but it's awkward. Perhaps:

Card Name - Mana Cost

Sorcery

As an additional cost to cast Card Name, you may -----

Effect

If you paid the additional cost, exile it with X time counters on it. When the last time counter is removed, Effect+


Obviously the wording is a little off, but I think this may be more concise.

March 20, 2015 2:10 a.m.

Epochalyptik says... #9

Apart from replacement effects not being triggered, that's fairly obvious from your wording.

But how is what you wrote any clearer than "Mechanic [cost] ([cost]: Exile this card from your hand with one time counter on it. At the beginning of your next upkeep, remove a time counter from this card and cast it. It gains 'This spell can't be countered by spells or abilities.')"

And even that is messy.

March 20, 2015 2:12 a.m.

@vault: Unless you include an "instead," you end up with a rebound effect that basically gives you the first effect and then a recast with a bonus effect.

March 20, 2015 2:14 a.m.

tyforthevenom says... #11

Except themechanic stops the original effects from resolving it's like someone castingDelay on your Wrath of God

March 20, 2015 2:27 a.m.

So you would add "instead" to the template provided above.

March 20, 2015 2:30 a.m.

This discussion has been closed