New Mechanic: Indomitable
Custom Cards forum
Posted on July 30, 2018, 9:34 p.m. by DemonDragonJ
There are many cards in this game that allow a player to take control of another player's permanents, but, amazingly, there are no cards that prevent such an effect from occurring, so I shall now remedy that. If Tajuru Preserver and Sigarda, Host of Herons can completely stop forced sacrifices, there is no reason that there cannot be cards that completely stop players from taking control of another player's permanents.
Indomitable (this permanent cannot be controlled by any player other than its owner).
The indomitable mechanic prevents a permanent that has it from being controlled by any player other than its owner; temporary effects, such as Act of Treason or Dominus of Fealty's ability, may target the permanent, as normal, but simply fail. Auras that steal permanents, such as Mind Control, may attach to such a permanent, but have no effect.
Of course, I shall now also create an example of a card that has this ability, as seen, below:
Undying Loyalty Show
I chose red and white for this card, because those colors are the colors that are most often associated with loyalty and bonds.
What does everyone else say about this subject? Why is there no way to prevent players from stealing each other's permanents, and is my idea a good one?
I'm always for overcosted hate cards. They are perfectly acceptable to me. I don't think Wotc would be on for the keyword, but a hate card like this is perfectly within reason, and yea I can't see it being anything other than Red and White of some kind.
Maybe it could be "Defy Defiance" where Marchesa tells her subjects to leave and save themselves but they stay anyway (if she's even alive right now, I haven't followed the story too closely), and be in the 3rd Conspiracy set, but it's likely only be creatures so like maybe cost 3RW, or RRWW.
Otherwise for Indomitable to be award a keyword, there'd have to be a HEAVY theme of cards like Enslave, Act of Treason, Vedalken Shackles and maybe even like Pacifism effect also don't work.
But if we're forcing it: Indomitable (This creature has protection from auras opponents control and can't be under another player's control except for it's team).
:D
July 31, 2018 6:09 a.m.
AlternateWinner127 says... #4
This sounds good, but for this to happen, Wizards of the Coast would have to also reprint things like act of treason or mind control. And if it existed without one or the other, it’s useless. I think it would make more sense to have an ability that doesn’t stop it, but rather gives it a downside. Like maybe it would say “If this creature is controlled by a player that isn’t its owner, that player takes 3 damage”
July 31, 2018 7:54 a.m.
(Akroan Horse)
We have had some cards, rarely however, that give some downside or sideways benefit of another person controlling your cards.
That is not the point of Indomitable.
And they really don't HAVE to print an opposing force to an ability in a set, they have just decided in the past few sets to theme the limited in such ways.
August 1, 2018 5:15 a.m.
DemonDragonJ says... #6
Funkydiscogod, Bronze Bombshell has a penalty, but that will not stop someone from stealing it; a friend of mine has an EDH deck with Memnarch as the general, and I cannot stand that deck. I wish for a way to tell my opponents "stop stealing my stuff! Fight with honor!"
PhyrexianWombat says... #2
Your idea is interesting, I'd certainly use a card like that in EDH.
Some cards such as Gruul Charm and Homeward Path do a similar thing, but only after they've already been stolen.
Being able to completely shut your things off from being snatched is a pretty cool idea, but I don't think it would show up often enough to need a keyword. (Although "Indomitable" is a badass name.)
July 30, 2018 10:03 p.m.