New Mechanics

Custom Cards forum

Posted on Sept. 30, 2015, 7:38 a.m. by szalhi

Due to feedback this post was updated.

Accuracy (a creature with accuracy can attack any creature an opponent controls as though that creature were a player.)

This basically allows the creature to be accurate enough to target a specific creature, but that creature may be defended.

Dig: Whenever ~ attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn. This creature can be blocked by only creatures with Dig or burrowed creatures..

This ability makes the creature take two turns to attack and makes it so that only creatures who can also dig may block it.

Burrowed: Exile ~. When a creature with dig attacks you may return ~ to the battlefield blocking that creature. Exile creature afterward.

Basically burrows the creature underground to protect it from being targeted but can't attack since it's incapable of digging. Since it's underground it can block Digging creatures.

Surface: Return Burrowed creature to battlefield.

Can attack creatures? Do you mean fight creatures? Also, what's a two-turn attack...? Could you explain these a bit more clearly please?

September 30, 2015 7:43 a.m.

lemmingllama says... #3

For Accuracy, check out the keyword Provoke. It already exists.

As for Dig, the wording would likely be two separate effects. One would be "Whenever ~ attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn." and the blocking part would be "This creature can be blocked by only creatures with Dig". I stole the templating from Shadow and Meandering Towershell.

Burrow would be "Ability Cost: Burrow ("If this creature isn't Burrowed, it becomes Burrowed and has Defender and Shroud. This creature can block creatures with Dig. If this creature is Burrowed, it becomes not Burrowed and loses Defender and Shroud.")

I'm a little unsure about the Burrow because of how to keyword an ability that does two different things depending on a value. I personally would make Burrow and Resurface as two mechanics that are both inherent to Burrow, just to make the wording easier. Also it is probably a little off because Burrow changes the state back and forth, unlike something such as Monstrous that is one way. Makes it complicated.

September 30, 2015 8 a.m.

ChiefBell says... #4

Accuracy is basically saying that in the declare attackers step you may declare a creature controlled by an opponent as the target for that creatures attack instead of the player.

Dig is Meandering Towershell

September 30, 2015 8:02 a.m.

Durdle Turtle strikes again. :D

September 30, 2015 8:15 a.m.

Hm... I'll give it a shot and try to interpret this...

Attacking creatures is probably meant literal: A creature with accuracy can attack an opponent's creature as if that creature were a player. It would be much like a free Hunt Down on the attacker, but with the difference that another blocker can save the attacked creature, and trample damage would not be dealt to the player. I think it could work like this:

Accuracy (a creature with accuracy can attack any creature an opponent controls as though that creature were a player.)

Of course you'd need a handful of clarifications in the actual rules text that explain some details like "the attacked creature is not blocking" and interactions with other abilities like trample or deathtouch. Might be easier to just use provoke.


Dig sounds a lot like the attack used in Pokemon games, not only by name. If I had to compare it, I'd say it sounds like a mix between phasing and shadow. I guess attacking with dig would work as follows:

  • On turn X, after declaring attackers, the creature is removed from combat. Not sure if it becomes burrowed (shroud+defender) or not, but that would make sense if it is supposed to survive and would prevent a double attack declaration. I'd probably just exile it instead.
  • On turn X+1, after attackers have been declared, the creature is "returned to combat" tapped and attacking. It can only be blocked by burrowed creatures.

I kind of like the idea, but it would need a good amount of honing to make dig/burrow work both in terms of playability and rules consistence. First off, I'd make dig/burrow one thing, as it was done for shadow or flying, and then let creatures gain or lose the ability in different ways. I've been trying around with a few methods, but haven't found anything satisfying yet.

September 30, 2015 9:21 a.m. Edited.

Gah, triple ninja'd...

September 30, 2015 9:22 a.m.

judedudemude says... #8

Mana and compost. Creature cards (and maybe other cards as well?) with this mechanic can DOUBLE as land cards. They become fertilizer that enhance your land thus, more mana. This mechanic will promote more creature-focused decks and less land cards that will be needed in the deck.

Comana Post (This card can also be treated as a basic land card that shares the same color with this card, it comes on the battlefield tapped unless you pay 1 colorless and this counts as your one land card per turn.)

Your thoughts?

October 3, 2015 7:27 p.m.

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