New Plane idea
Custom Cards forum
Posted on Dec. 5, 2014, 12:06 a.m. by dbpunk
The plane Kalna is filled with cities, and much of the lands have been colonized. The continents are separated by small rivers, known as the inlettins, in which small plumes of mana exist and burst through with energy. Although there are many races of mythical creatures, ranging from elves to goblins and others, the main power on this world is humans. And they abuse it, with a massive intraplanar empire. The elves, goblins and other magical creatures are generally servants or slaves of this new empire, the hunt of magical beasts is considered a great sport and all around magic is hunted down, both human and non-human mages of all kinds being imprisoned. But the mages are tiring of this, and seeking revolt. In this set, we see the introduction of a new red planeswalker, aniok Mage who is planeswalk upon being captured by anti-magic forces for the first time. He becomes a vital portion of the resistance, with the help of taimyo. But, in the mean time, Lilliana, coming to the plane, discovers a way to increase her powers her and hides her magic away to manipulate the empire towards her own demands. Any thoughts?
kungfuturtle says... #3
What kind of mechanics would you want to include in this plane's block?
I think you should encourage a block with less spells and more creatures "Battlecruiser Magic" more artifacts and equipment.
December 5, 2014 12:15 a.m.
I was thinking it'd be a lot of creature destruction and deck slow down effects for the empire type side vs a very quick paced deck for the resistance side. And idk what you mean by mercadia and the dark mixed...
December 5, 2014 12:33 a.m.
The Dark was a set in which the "plot" was magic being persecuted in the wake of the Brother's War. On Mercadia, the setting of Mecadian Masques, one group basically ruled the government, effectively enslaving the population; ergo the massive "rebels vs mercenaries" theme. Ergo, your idea is somewhat of a mix of the 2. Granted, The Dark was back when plot and cards were separated, so the plot didn't really reflect well in the cards.
Seriously, google MtG lore sometimes. It's actually quite deep, especially the Weatherlight saga.
December 5, 2014 12:41 a.m.
kungfuturtle says... #6
This setting might also lend it self to an artifact sub theme of having constructs and automatons in a steampunk like city. Technology could be advancing past the need for magic and mana. perhaps intertwine convoke into these creatures and cards that represent technology as it is the creatures themselves that provide the power to create them instead of mana
like this
2 colorless
Artifact Creature-Construct
Convoke
I enter the battlefield tapped
Other construct creatures you control gain +1/+1
1/1
or
3 colorless
Legendary Artifact
whenever you tap a creature for a convoke ability, you may draw a card, if you do discard a card and add one mana of any color to your mana pool.
December 5, 2014 12:51 a.m.
I could definitely see that as a very good idea. Also, I could also see the idea of a mob based fear of things. Like this
3RRCreature
Whenever a creature power 5 or greater enters the battlefield on an opponents side, you may pay 2. If you do, (name of creature) deals 5 damage to that opponent.
1/5
Or it could be a human and constructs vs non-human non-artifact theme too. Like this.
1WWInstant
For each non-human, non-artifact creature a player controls, put a 1/1 soldier token on the battlefield under your control.
December 5, 2014 1:05 a.m.
kungfuturtle says... #8
maybe make a mechanic called "Paranoia" where "whenever a non-human non-artifact creature enters the battlefield under and opponent's control, you may do X"
December 5, 2014 1:18 a.m.
I was also thinking of a mechanic based around the amount of mana that a spelled is played at, for the resistance. For example, something like every time a spell exceeds a certain mana cost do x.
December 5, 2014 1:21 a.m.
Like an example
Rewinding rebel Mage2UUCreature-Human Mage
Whenever you cast a spell with mana cost 5 or greater, put 3 rewind counter on Rewinding Rebel Mage.
T, remove x rewind counters: For each Rewind counter removed from Rewinding Rebel Mage, return each creature card with that mana cost or less to their opponents hand.
1/1
December 5, 2014 1:31 a.m.
Three rewind counters is a bit much. One would be much more likely, just make a theme based around rewind counters and allow effects like Coretapper to accelerate the numbers.
December 5, 2014 1:35 a.m.
I can see that. But I was seeing it as similar to heroic, where it's not the rewind counters but more dependent on the mana cost of the spells played after it.
December 5, 2014 1:37 a.m.
I am aware of that, but still, turning most bombs into cards that literally wipe the field of chump blockers is not a good idea (usually).
December 5, 2014 2:04 a.m.
Its interesting, but like they said its sort of been done in with The Dark and Mercadia. Something like this should almost entirely exclude the use of instants and sorceries, in at least the first set, then gain access to them later as the rebels grow stronger. What would the planeswalkers abilities be to keep him relevant to the theme? It just sort of sounds like he would be a Chandra clone without actually being Chandra.
December 5, 2014 11:36 a.m.
As a side note, reprint Dovescape in this maybe, as a suppressing magic type thing.
December 5, 2014 11:48 a.m.
I see him as actually more of a red creature strengthener type thing like a red Garruk. I would say stuff like dovescape would work amazingly, plus maybe red land destruction and lots of detain type abilities.
December 5, 2014 1:02 p.m.
CharlesMandore says... #18
Custom "Cards" boyo. At the least, have a card to back up any of this.
JA14732 says... #2
This feels like The Dark and Mercadia mixed. With Planeswalkers.
December 5, 2014 12:10 a.m.