New Spreading Sea's Type Card Idea
Custom Cards forum
Posted on Nov. 9, 2022, 7:57 p.m. by Puzzle_Master12
Flood Over
Enchantment
You may cast this card as though it had flash, if you do sacrifice it at the beginning of your endstep.
As Flood Over enters the battlefield, choose up to two lands your opponents control. Those lands are Islands until Flood Over leaves the battlefield..
When Flood Over leaves the battlefield, draw a card.
TypicalTimmy says... #3
I agree. Had to read it a few times.
I believe if you drop the "until end of turn" clause, it'll work. Then, if you cast it without flash, the two lands remain as Islands indefinitely. But if you cast it with flash, that effect only lasts until the beginning of the next end step, which is when you would sacrifice the enchantment, per the rules of the ability.
I'm a tad bit concerned, just a wee little bit, about how it only effectively costs . Yes, you need to actually cast it so you need 4 mana open, but then you get straight back. I'm not sure of the purpose of the mana recovery here. If you are going to give mana back, I'd almost expect it to cost even more? but even aside from that, blue typically only gives you , and generally speaking that can only be cast on artifacts. So, if kind of feels like a color break, to me.
Perhaps if you change the casting cost to ? Then at least it feels a little more on par with what you're wanting to do here.
November 9, 2022 8:48 p.m.
There are a number of flaws with this card design:
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It produces an enchantment sitting on the battlefield which does nothing, which is a rarity among enchantments. It is very rare for an Enchantment to have its effect be primarily on ETB--even the rare exceptions where the substantive portion of the effect is the ETB, like Disinformation Campaign, there tends to be another effect on the card. What you have here feels much more like an ETB on a creature.
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Blue does not create unrestricted colored mana. Create treasure tokens? Yes. Create mana that can only be spent on instants/sorceries or artifacts? Yes. Create ? Nope. Even creating without a restriction on how that mana can be used would be a pretty aggressive colour pie bend.
November 9, 2022 10:18 p.m.
Dead_Blue_ says... #5
I think the main problem is if it’s only until end of turn, people will just tap and float their mana in response
November 9, 2022 10:20 p.m.
Puzzle_Master12 says... #6
Sorry Guys! I just noticed thanks to you guys I meant to not have the until end of turn clause!
November 10, 2022 7:09 p.m.
Puzzle_Master12 says... #7
Also, changed "when this card enters add " to "when this card leaves the battlefield, draw a card" to be less of a color pie bend!
November 10, 2022 7:13 p.m.
Couple points with the revised text:
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Nothing about this card is Green in its nature. Casting as if something had flash with a downside is Blue. Turning something into an island is Blue, not Green. Green can draw cards, but it does not do so in this manner on Enchantments.
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Your text about losing other card types and abilities is not formatted correctly for a couple of reasons. Before rewriting it, I want to note that you do not need the "lose all other abilities and types" phrase--changing the land into an Island already does that (see Spreading Seas' Gatherer Ruling as verification: The enchanted land loses its existing land types and any abilities printed on it. It now has the land type Island and has the ability to tap to add Blue to its controller's mana pool. Spreading Seas doesn't change the enchanted land's name or whether it's legendary, basic, or snow.).
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Your ability is also not formatted with proper Magic rules language, which is pretty important and very exacting.
There are two ways you could format this ability--you could have it be a replacement effect that automatically takes effect when the enchantment enters the battlefield, or you could have it be a triggered ability on ETB which would use the stack. Personally, I think having it be a triggered ability is the better option--that is more in line with how other cards work and gives your opponent a chance to respond to your choices of land, which makes for a better game design.
Here is how you would phrase each:
Triggered ability: "When ~ enters the battlefield, up to two target lands your opponents control become Islands until ~ leaves the battlefield."
Replacement effect: "As ~ enters the battlefield, choose up to two lands your opponents control. Those lands are Islands until ~ leaves the battlefield."
I would not bother trying to remove other supertypes like Snow, Basic, or Legendary--there are synergies that all those enable, but it would require you adding more language in a card that already has a lot of words of text.
Grubbernaut says... #2
The sacrifice and until end of turn clauses seem redundant.
November 9, 2022 8:29 p.m.