No Magic, No Life!

Custom Cards forum

Posted on Sept. 5, 2014, 11:01 p.m. by LightAndDarkness

In one of his most recent Drive to Works, Design 101, Mark Rosewater suggested that beginning card designers build around something with "fun flavor", either something inspired by real life or from a story. Inspired by that, I decided to make some cards based on what is certainly one of the odder sources I could pick, the anime No Game, No Life. In this thread I will be presenting the 15 mythic rares I created. Please keep in mind that I do not expect readers of this thread to be familiar with the series; I want the cards to be evaluated as Magic cards (though admittedly, some of these will make very little sense if you aren't familiar with the source material).

Amira, Sereine Representative

2UB

Legendary Creature - Merfolk

3/2

Islandwalk

Amira, Seirine Representative has hexproof as long as it's not attacking or blocking.

UBB, T: Tap target creature and put a lure counter on it. During its controller's upkeep, put a -1/-1 counter on that creature.

Blank

2WW

Legendary Enchantment

If you dont control creatures named Sora, King of Imanity and Shiro, Queen of Imanity, sacrifice Blank.

You can't lose the game and your opponents cant win the game.

Fil Nilvalen, Elven Senator

2WG

Legendary Creature - Elf

3/3

Vigilance

T: Each player gains control of all permanents he or she owns.

Izuna Hatsuse, Warbeast Champion

WRG

Legendary Creature - Beast

3/3

3RRGGWW: Monstrosity 8 (If this creature isnt monstrous, put 8 +1/+1 counters on it and it becomes monstrous.)

As long as Izuna Hatsuse, Warbeast Champion is monstrous, it has trample, hexproof, and If you would draw a card, instead draw 2 cards, then discard a card.

Jibril, Flugel Slave

3WUB

Legendary Creature - Angel

5/5

Flying

T: Reveal the top card of your library. If its a permanent card with the same name as a permanent you control, sacrifice all permanents you control with that name. Otherwise, if its a permanent card, put it onto the battlefield.

Kurami Zell, Elvish Pawn

2WU

Legendary Creature - Human Advisor

2/2

Hexproof

Kurami Zell, Elvish Pawn gets +1/+1 for each Elf you control.

Old Deus of Imanity

2WWUU

Legendary Creature - God

3/3

Champion a Human (When this enters the battlefield, sacrifice it unless you exile another Human you control. When this leaves the battlefield, return that card to the battlefield.)

When Old Deus of Imanity enters the battlefield, gain control of target Angel.

Hexproof

Draw an additional card during your draw step.

Old Deus of the Dhampires

2BBRR

Legendary Creature - God

6/6

Champion a Vampire (When this enters the battlefield, sacrifice it unless you exile another Vampire you control. When this leaves the battlefield, return that card to the battlefield.)

When Old Deus of the Dhampires enters the battlefield, gain control of target Angel.

Flying

At the beginning of your end step, put a -1/-1 counter on each non-God, non-Vampire, non-Angel creature.

Old Deus of the Elves

2GGWW

Legendary Creature - God

5/4

Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, return that card to the battlefield.)

When Old Deus of the Elves enters the battlefield, gain control of target Angel.

Other creatures you control get +2/+2.

Old Deus of the Seirines

2UUBB

Legendary Creature - God

2/8

Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, return that card to the battlefield.)

When Old Deus of the Seirines enters the battlefield, gain control of target Angel.

T: Gain control of target creature. Sacrifice it at the beginning of the next end step.

Old Deus of the Warbeasts

2RRGG

Legendary Creature - God

9/9

Champion a Beast (When this enters the battlefield, sacrifice it unless you exile another Beast you control. When this leaves the battlefield, return that card to the battlefield.)

When Old Deus of the Warbeasts enters the battlefield, gain control of target Angel.

Trample, hexproof

Plum, Dhampire Survivor

2BRR

Legendary Creature - Vampire

4/2

Flying, haste

3BR, T: If there are no infatuation counters on Plum, Dhampire Survivor, gain control of target creature, then put an infatuation counter on Plum.

1BR, T: Remove all infatuation counters from Plum.

Shiro, Queen of Imanity

4WU

Legendary Creature - Human Wizard

1/1

When Shiro, Queen of Imanity enters the battlefield, you may search your hand, graveyard, or library for a card named Sora, King of Imanity and put it onto the battlefield. If you searched your library this way, shuffle it.

When you dont control a creature named Sora, King of Imanity, sacrifice Shiro.

At the beginning of your upkeep, scry 2.

At the beginning of each opponents upkeep, fateseal 1.

Sora, King of Imanity

4WU

Legendary Creature - Human Wizard

1/2

When Sora, King of Imanity enters the battlefield, you may search your hand, graveyard, or library for a card named Shiro, Queen of Imanity and put it onto the battlefield. If you searched your library this way, shuffle it.

When you dont control a creature named Shiro, Queen of Imanity, sacrifice Sora.

Creatures you control have "This creature gets +1/+1 for each creature you control that doesnt share a creature type with this creature."

Tet, Lord of Disboard

WUBRG

Legendary Creature - God

8/8

Indestructible

Prevent all damage that would be dealt to you and creatures you control.

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