Overcomplicated Card Designers Needed!

Custom Cards forum

Posted on April 10, 2015, 6:34 p.m. by FAMOUSWATERMELON

First of all, not entirely sure if this should go in Challenges, but I figured that this is mostly custom cards, so... Sorry in advance Epoch.

I want you guys to create some complicated cards. And not just complicated, but terribly overcomplicated cards with multiple interactions. Also, please no joke cards guys. GO!

MagicalHacker says... #1

Cards can be complicated in few words. That's what I want.


Center Hedron

Artifact

: Exile target creature you control until end of turn.

: Manifest the top card of your library.

April 10, 2015 10:49 p.m.

KalvinHobbez says... #2

enter image description here

Oh great now I got started making wordy old styled cards. I kind of wanted to try a burn style with this guy but older cards loved to mess with goblins so I guess it fit better.

April 10, 2015 10:52 p.m.

MagicalHacker says... #3

Maelstrom Implosion

Enchantment

All spells have cascade.

April 10, 2015 10:58 p.m.

MagicalHacker That already exists :(

April 10, 2015 10:58 p.m.

MagicalHacker says... #5

Possibility Surge 2RR

Enchantment

Whenever a permanent enters the battlefield, it's controller flips a coin. If he or she wins the flip, he or she puts a token that's a copy of that permanent onto the battlefield.

April 10, 2015 11:03 p.m.

lemmingllama says... #6

Lands R Us -
Enchantment

Whenever a player taps a land for mana, an opponent of that player names a color. Flip a coin. If the coin is heads, that land taps for mana of the opponent's color choice. If the coin is tails, the mana remains the same.

April 10, 2015 11:08 p.m.

SpartanCEL says... #7

Artifact

Whenever you cast a creature spell exile it

Whenever you cast a non-land-non-creature spell place it in the graveyard

Whenever you play a land card, you may put a creature in exile onto the battlefield, it gains haste until end of turn

Whenever you tap a land for mana you may cast a card from your graveyard, it does not get placed into the graveyard from Artifacts effect

Whenever a creature enters the battlefield under your control gain 1 life

Whenever you gain life you may exile a card from your graveyard

Whenever you draw a card gain 1 life

Whenever an opponent would begin his or her turn, that player adds one mana of his or her choice to his or her mana pool, that mana does not empty from steps as phases end until the end of the turn

Skip your draw step: gain one life:draw a card

Whenever you gain life loose that much life minus 1

April 10, 2015 11:16 p.m.

KalvinHobbez says... #8

enter image description here

Oh yeah I forgot I made this card a bit ago. On the concept of simpler complex cards she's a creature form of Grip of Chaos that gives organized chaos for her controller.

April 10, 2015 11:30 p.m.

"Organized chaos"...

What beautiful words.

April 10, 2015 11:40 p.m.

1empyrean says... #10

I tried to make one that does something very unique without being wordy. There are definitely many interactions, but I might need to work on the wording a bit.

Extrinsic Reality

Enchantment

Abilities of permanents you control treat each turn as your turn.

Abilities of permanents your control treat you as an opponent.

April 11, 2015 4:57 a.m.

1empyrean That's actually really cool as an ability. Sort of like your opponent copying, but not quite. Love it!

April 11, 2015 8:08 a.m.

MagicalHacker says... #12

If an effect would cause a card to go from one zone to another, its owner chooses a card to go in the reverse direction instead.


Draw a card, nah, put a card back.

April 11, 2015 8:22 a.m.

Oww99 says... #13

Life Essance of the Eldrazi

Sorcery - Ultimate

You may only have one copy of this card in your deck.

Start the game with this card in exile.

You may only play this card from your hand.

Exile all Eldrazi creature cards in all decks, hands, graveyards, and battlefield from the game.

Put one Ugin, the Spirit Dragon, one Nahiri, the Lithomancer, one Sorin Markov, and one Eye of Ugin onto the battlefield.

When an Eldrazi card is exiled exile any number of cards from your hand, add mana in any combination of all colors and draw X cards.

Draw all cards in your library.

Put a card at the bottom of your library.

Gain 8586203 life.

Restart the game with your library in your graveyard, and this card on the battlefield face down with a time counter on it.

This card gains suspend.

Go down to 1 life.

Gain 19 life.

All other players lose 19 life.

You gain shroud

Put 100 1/1 eldrazi spawn creature tokens onto the battlefield with "Sacrifice 100 eldrazi spawn creature tokens: you cant loose the game,".

You lose the game.

Pick up target cat.

Put down target cat.

You win the game.

What have I done?

April 11, 2015 6:29 p.m.

Ahh, 1empyrean your idea is genius! Just reading that made my Johnny gears spin like crazy. I wish that card were real.

April 11, 2015 10:25 p.m.

1empyrean says... #15

Thanks contracrostipunctus and FAMOUSWATERMELON.

Here is another.


M'rhaal, The Formless Constellation

Legendary Enchantment Creature - God

Indestructible

As long as your devotion to colorless is less than 5, M'rhaal isn't a creature.

M'rhaal's power and toughness are equal to your devotion to colorless.

Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are every creature type.

Constellation - Whenever M'rhaal or another enchantment enters the battlefield under your control, tap any number permanents you control. Untap those permanents at the beginning of the next end step

Inspired - when M'rhaal becomes untapped you may return target enchantment to its owners hand

( * / * )

April 12, 2015 6:47 a.m.

This discussion has been closed