phyrexia reborn - custom set

Custom Cards forum

Posted on Nov. 30, 2014, 3:30 p.m. by h20

this set is here to do what is said . bring back the scars of mirrodin story , and see the mirrans fight back , mishra return , and the phyrexians rage , and the fulminator advocate wreck stuff . lets get this done , and post it on tco , this site , places like that , so it can be enjoyed . the idea is that phyrexians bring out creatures to win the game , and put -1/-1 counters on opponents creatures to killem . the mirrans play GREAT removal , then cast late game powers . well see great reprints , powerfull new cards , and a new land cycle ( cause you guys didnt like urza set lands :( )lets do this tapped out . do you guys like the idea ?

Chubbub says... #2

Sounds interesting but fyi spaces are only after commas, not before and after. Same with periods.

November 30, 2014 3:36 p.m.

MollyMab says... #3

my god this is like your 4th "reborn" set in a month.

November 30, 2014 3:45 p.m.

nighthawk101 says... #4

Some points...

a) As stated above, spaces go after commas/periods, not before. Also, don't forget to capitalize.

b) Again, as stated above, trying to create too many sets or giving up on too many sets is a bad trend. Pick a set and stick with it. Don't forget that you can come up with your own plane instead of reusing one of the official ones.

c) It's hard to give feedback when all you have is a few general ideas. Flesh out the story, mechanics, and have a few cards ideas. (As a note with cards, always compare them to existing cards/mechanics to be sure of power level/complexity)

d) Decide whether you want to make a set by yourself or with the community. If you want to make it by yourself, that's great, but don't expect feedback every step of the way. However, if you want to make a community set, give us more information and lay down some ground rules about submissions and ideas.

November 30, 2014 4:01 p.m.

JWiley129 says... #5

Here's my advice (which will mirror what nighthawk101 said).

1.) Go listen to Mark Rosewater's podcast Drive to Work. All 180 episodes. Once you've done that you are ready to move on to step 2. (You'll also note that ThatBlueMage recommended you do this from your last thread from <24 hours ago).

2.) Decide if you're doing a bottom-up or top-down design. Don't do any of this "i want powerful cards" bullshit. That doesn't give you a good platform to design from. And once you've got your entry point for design, stick with it. Don't waffle between settings b/c "it's modern/legacy value is mediocre). Nobody cares if a setting has value in older formats. Just look at Khans of Tarkir. We've never been there before and people LOVE it. And it's not just because of the cards showing up in older formats. It's because the setting is good, the flavor is good, and the draft environment is superb.

3.) Don't post on here until you have at least a mechanic to talk about with actual cards that illustrate what the mechanic is about. Much like nighthawk101 said, base your cards off of already published cards for power level and templateing. I've got my own custom set I'm working on, but I haven't posted here because it's not ready for the "big stage" (I'm not sure if T/O qualifies as big time, but whatever).

In summary. Get some solid ideas, get some background in Magic design, and come back to us when you have something in paper.

November 30, 2014 4:31 p.m.

h20 says... #6

top down design ; phyrexian mechanic ; parasite X ( when a creature is dealt damage , put X -1/-1 counters on it the end of each of its controllers end step . when a player is dealt damage , they get a poison counter at the beginning of each of their upkeeps ) please reword

mirran mechanic ; dying breath ; when this creature would be destroyed , move all -1/-1 counters on it onto target creature your opponents control and all +1/+1 counters on it onto target creature you control . then , sacrifice it .

November 30, 2014 7:23 p.m.

JWiley129 says... #7

First, to narrow complexity, +1/+1 counters and -1/-1 counters are never used in the same set/block. This avoids confusion over what counters are on a given creature. Secondly, if the reminder text takes 3 lines to explain, it's too wordy and needs to be redone. Figure out exactly what you want Parasitic (sounds better this way) to do and try again.

November 30, 2014 8:03 p.m.

This discussion has been closed