Post YOUR OWN card ideas for fun(:

Custom Cards forum

Posted on Oct. 10, 2013, 10:47 p.m. by Dreno33

Here's a Format to Copy Paste:


Name:

Cost:

Card Type - Subtype:

Card Text:

Flavor Text:

Power / Toughness:


Overpowered lands? Come, catch a glimpse of true insanity...

City of Whut!?
land - dreamscape
You may have any number of ~ in your library.
When ~ enters the battlefield, search your library for a land card and put it onto the battlefield.
T: Add one mana of any color to your mana pool.
T, Sacrifice ~: Draw a card.

February 11, 2014 2:08 a.m.

Thebigshaggy says... #2

How about something like:

Overpowered Land Card

Legendary Land

Flash

~ Enters the Battlefield Tapped

T, Pay 1 Life: Add one mana of any color to your mana pool.

February 16, 2014 11:29 p.m.

raithe000 says... #3

@Thebigshaggy That's just a worse City of Brass .

February 16, 2014 11:34 p.m.

Thebigshaggy says... #4

You can't flash City of Brass into play during your opponent's first turn.

February 16, 2014 11:37 p.m.

raithe000 says... #5

@Thebigshaggy

You can't do it with your land either.

305.3. A player cant play a land, for any reason, if it isnt his or her turn. Ignore any part of an effect that instructs a player to do so.

February 17, 2014 midnight

TheDeckMaster says... #6

Iluven, Arisen (PPPPPP)

Planeswalker - Iluven (mythic)

+3 ][ exile the top three cards of your library.

-1 ][ shuffle target card from your graveyard into your library.

-15 ][ Put an emblem on the field with 'You may cast exiled cards with warp you own.'

(4)


Flux Feild (1P)

instant (common)

tap target creature. warp.


Succubus of the Deep (3PP)

creature - daemon (uncommon)

(>): take control of target creature until end of turn. it gets -3/-0 until end of turn.(3/1)


Chasm Hydra (4PPPP)

creature - hydra (rare)

whenever Chasm Hydra is dealt damage, put that many +1/+1 counters on it, after damage is applied.other creatures you control have hexproof.(4/4)


Earthshaker Wurm (2PP)

creature - wurm (mythic)

whenever Earthshaker Wurm attacks, tap up to three target permanents.(4/4)


(P) is purple, a color I created in a personal idea set as 'evil blue' and entirely anti-multi-colored. Warp is an ability I created, reading (When you cast this spell from your hand, you may exile it. If you do, you may cast another target exiled spell you control with warp of the same type for no cost until end of turn.The initial spell does not resolve.)

February 17, 2014 12:41 p.m.

yumyum36 says... #7

The Final Gamble

1RB

Enchantment Artifact

Sacrifice 20 nontoken permanents (other than this card during one turn): you win the game.

At the start of both you and your opponent's upkeep return a permanent to your hand. Your maximum hand size is decreased by one. Your maximum hand size cannot be increased while this card is in play. Discard one card from your hand every turn if able.

Flavor Text: "Rakdos goblins tend to act irrationally after coming back..." -Local Cow

February 17, 2014 2:28 p.m.

Devonin says... #8

Why is it an artifact too? The name doesn't indicate that it is an object.

Have it read "Sacrifice 20 other nontoken permanents" and you don't need the reminder text.

You really need to tidy up how this is written to function how you seem to want it to. Also, I can't tell if you want your maximum hand size to reduce by 1 total while it is in play, or reduce by 1 every time you return a permanent to your hand from its effect.

For this effect I'd do something like


The Final Gamble
1RB
Enchantment

Sacrifice 20 non-token permanents: You win the game.

At the beginning of each upkeep, return a permanent you control to its owner's hand. Your maximum hand size is decreased by one. Ignore all effects increasing your maximum hand size. Discard a card at the beginning of each discard phase.

February 17, 2014 2:37 p.m.

ptdacon83 says... #9

Desecration

Cost: 1BBGG

Sorcery - Mythic Rare

Destroy all creatures, then return all creatures destroyed this way to the battlefield under your control at the beginning of your next turn. They are black zombies in addition to their other types that gain haste and "Exile this creature at the beginning of the next end step or if it would leave the battlefield" If this spell would be put into a graveyard from anywhere, shuffle it into its owners library instead. (Exile this spell as it resolves if you cast it from your hand.)

"No, I did not bring an army, I knew yours would be here." --- Jarad, Golgari Lich Lord


Embrace of the Lich

Sorcery - Mythic Rare

3BW

Creatures you control gain Intimidate and Lifelink until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

"To achieve immortality, you must first conquer your fear of death."


Purphoros's Champion

3RRR

Human Berserker - Uncommon

Trample

When Purphoros's Champion enter's the battlefield it get's +X/+0 until end of turn where X is your devotion to red. Suspend 5--R(1 red mana) (Rather than cast this card from your hand, you may pay R and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

"He is rage incarnate, often entering the fray at the most inopportune moment just to seek the glory of battle, but when he restrains himself and unleashes all his fury upon his adversaries at the proper moment, it is glorious." - Purphoros, God of the Forge

7/3

February 17, 2014 3:02 p.m.

Behgz says... #10

@ptdacon83 I like the flavor of those 3 cards.

February 17, 2014 3:06 p.m.

Bromjunaar says... #11

@ptdacon83, Why not add haste to the Champion naturally?

February 17, 2014 6:28 p.m.

ptdacon83 says... #12

Because I want it to be uncommon. I designed the card so that when used as a Turn 1 suspend was a powerful clock looming over your opponents head as you build devotion, but could still be useful with combat tricks and static haste effects as a hard cast later in the game. I feel that giving it haste, or allowing it to give its +X/+0 buff on ETB to another creature (which would contradict the berserker flavor of the card) besides itself would push it to either rare or overpowered for its cost and rarity. Plus by not having haste it also gives incentive to play the card as it was designed since suspend grants haste. Also haste and trample on the same card is just to strong without some kind of drawback or limitation.

February 17, 2014 7:04 p.m.

Devonin says... #13

@ptdacon83 It being 7/3 and getting +x/+0 on ETB -without- haste makes him pretty much 100% unplayable for his normal cost. Casting him first main and having a guy with 10+ power who still dies to lightning bolt and can't actually do anything without another card powering him is pretty weak sauce.

You could go the viashino route. Lower the power a bit, give him haste, and have him return to hand at end of turn, or maybe get suspend 3 at end of turn or something like that.

February 18, 2014 11:21 a.m.

infinitemana says... #14

Myr Quandry
Land
When ~ ETB, add 1 to your mana pool
T: Add 1 to your mana pool

February 18, 2014 12:36 p.m.

infinitemana says... #15

Whoops, meant to say Myr Foundry

February 18, 2014 12:40 p.m.

ptdacon83 says... #16

@Devonin Yes but as a turn one suspend, it forces them to play differnent, do they counter and remove everything they can to limit your devotion, or do they save their best stuff for when he drops? If they hold back their counter and removal spells for when he drops, he did his job, if they go all out and burn up all their resources trying to limit your devotion so that they have nothing to combat him with, he did his job, if you hard cast him for his normal casting cost and he sticks and he attacks and kills a couple guys he did his job. He is a very good uncommon red creature, is limitations were intentional so that he would be uncommon and not a rare powerhouse.

February 18, 2014 2:37 p.m.

hassankachal says... #17

Name: Abrupt Sacrifice

Cost: 2GGRR

Type: Legendary Instant (is there such thing?)

Ability: Sacrifice a creature. Abrupt Sacrifice deals damage to all opponents and all creatures they control equal to half that creature's power rounded up. Then, put a number of X/X legendary artifact creature tokens with trample and haste named Guurmogg, the Unlimited onto the battlefield. Their power and toughness is equal to the number of creatures named Guurmogg, the Unlimited you control. At the beginning of your next upkeep, sacrifice all creatures you control or you lose the game.

Flavour text: well, we didn't need jim anyways...

February 18, 2014 11:13 p.m.

Devonin says... #18

That's a bizarre spell in general, but being a Legendary Instant wouldn't do anything except be tutorable by Captain Sisay and draw you a card off Reki, the History of Kamigawa . You'd still be able to have multiple copies in a deck, and multiple copies of the spell on the stack, and since it is never a permanent on the battlefield, no aspect of the Legend Rule would matter except for those two cards.

February 19, 2014 1:52 p.m.

Devonin says... #19

Also @hassankachal Some issues:

1/ The spell makes "a number of" x/x creatures without specifying what that number is. equal to the sac'd creatures power? toughness? cmc? Any number you want?

2/ The spell creates a number of LEGENDARY creatures on the battlefield, of which all but one will immediately need to go to the graveyard as a state-based-effect and cease to exist, leaving you a single 1/1 Guurmogg

Maybe what you want is something like this, though to template your effect properly and clearly is a LOT of rules text.


Abrupt Sacrifice
2GGRR
Legendary Instant

Sacrifice a creature. Then Abrupt Sacrifice deals damage to all opponents and each creature they control equal to half the sacrificed creature's power rounded up. Then put X 1/1 Red and Green Legendary Creature tokens named Guurmogg, the Unlimited onto the battlefield where X is half the sacrificed creature's power rounded up. They have trample, haste, 'Gurrmogg, the Unlimited gets +1/+1 for each other creature you control named Gurrmogg, the Unlimited, and 'The legend rule does not apply to creatures named Guurmogg, the Unlimited'

At the beginning of your next upkeep, sacrifice each creature you control, or you lose the game.

February 19, 2014 2:01 p.m.

hassankachal says... #20

@ Devonin

Name: Abrupt Sacrifice

Cost: 2GGRR

Type:Instant

Ability: Sacrifice a creature. Abrupt Sacrifice deals damage to all opponents and all creatures they control equal to half that creature's power rounded up. Then, put a number of X/X artifact creature tokens with trample and haste named Guurmogg, the Unlimited onto the battlefield, where X is the number of creatures named Guurmoggg, the Unlimited. At the beginning of your next upkeep, sacrifice all creatures you control or you lose the game.

Flavour text: well, Jim was useless anyways...

February 19, 2014 3:17 p.m.

Devonin says... #21

@hassankachal Still not actually saying how many creatures to make. You need to assign a value to "a number" unless I'm allowed to pick any number I want. In which case I'll happily make 1000 1000/1000 hastey tramplers and auto-win.

February 19, 2014 3:34 p.m.

hassankachal says... #22

@Devonin

Name: Abrupt Sacrifice

Cost: 2GGRR

Type:Instant

Ability: Sacrifice a creature. Abrupt Sacrifice deals damage to all opponents and all creatures they control equal to half that creature's power rounded up. Then, put a number of X/X artifact creature tokens with trample and haste named Guurmogg, the Unlimited onto the battlefield, where X is the number of creatures named Guurmoggg, the Unlimited equal to the number of creatures destroyed this way. At the beginning of your next upkeep, sacrifice all creatures you control or you lose the game.

Flavour text: well, Jim was useless anyways...

February 19, 2014 3:44 p.m.

hassankachal says... #23

One more:

Hero's Training

2WWW

Legendary Enchantment Aura

Enchant creature

As an additional cost to cast Hero's Training, sacrifice a creature.

Enchanted creature has +4/+4 and has vigilance, trample and can block 3 additional creatures.

February 19, 2014 3:50 p.m.

@ hassankachal

Less wordy, less convoluted:

Abrupt Sacrifice
2GGRR
Instant

Sacrifice a creature. Abrupt Sacrifice deals damage to all opponents and all creatures they control equal to half that creature's power, rounded up. Put X X/X artifact creature tokens with trample and haste named Guurmogg, the Unlimited onto the battlefield, where X is the number of creatures destroyed that way. At the beginning of your next upkeep, sacrifice all creatures you control.

Well, Jim was useless anyways...

February 19, 2014 5:02 p.m.

ptdacon83 says... #25

How About

Abrupt Sacrifice

2GGRR

Instant

Starting with you each player sacrifices a creature, continue this process until a player can no longer sacrifice a creature. As you cast this spell any player may have Abrupt Sacrifice deal damage to them, and each creature they control, equal the power any one creature of an opponents choice to prevent this. Put X X/X artifact creature tokens with trample and haste named Guurmogg, the Unlimited onto the battlefield where X is the number of creatures sacrificed this way. At the beginning of your next upkeep, sacrifice all creatures you control.

Well, Jim was useless anyways...

February 19, 2014 6:11 p.m.

May I ask where the name Guurmogg, the Unlimited came from? :)

This isn't the kind of card I would even consider playing, but here goes:

Tormod, Consumer of Wastes

4BB

Legendary Creature - Demon Wizard Zombie

At the beginning of your upkeep, exile a creature card from any graveyard. You gain life equal to its toughness and target player loses life equal to its power.

A beautiful resting place? To look at, perhaps. To live in...

7/5

This is my first attempt at card design, so I'm not sure if this is completely broken or not :) I tried to extend the flavor of a card that really deserves it in Tormod's Crypt .

February 19, 2014 11:21 p.m.

ptdacon83 says... #27

I like it alot, but for flavor and balancing I think it should read "At the beginning of your upkeep, exile a creature card from your graveyard. You gain life equal to its toughness and target player loses life equal to its power. If you cannot, then exile Tormod, Consumer of Wastes and put an artifact emblem into play named Tormod's Crypt with 'T, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard'."

February 19, 2014 11:47 p.m.

That sounds so awesome. Send this to Wizards :)

February 20, 2014 8:48 a.m.

hassankachal says... #29

@thispersonisagenius came from the brain, I have a guant imagination...

February 20, 2014 6:14 p.m.

ptdacon83 says... #30

Elvish Vanguard

(R/G) -1 Red or Green Hybrid Mana-

Creature - Elvish Warrior Druid - Rare

If R was spent, when Elvish Vanguard enters the battlefield it gains "This creature has haste and when it attacks it gets +2/+0 and creatures you control can only be blocked by two or more creatures this turn."

If G was spent it, when Elvish Vanguard enters the battlefield it gains "This creature has hexproof and T, add R or G to your mana pool."

"They fell upon us from the foliage and canopy with all the fury of nature itself, overwhelming our defenses and raising our encampment before an alarm could be sounded. As they departed, the few of us remaining heard a whisper "The forest is ours." - Excerpt from an Oran-Rief Survivalist's journal.

1/1

February 21, 2014 4:53 a.m.

ptdacon83 says... #31

I would like to cite Nikolai Ostertag's artwork as inspiration for Elvish Vanguard, and I wish he would go work for WotC!!

Elvish Berserker by NikolaiOstertag
February 21, 2014 5:18 a.m.

ptdacon83 says... #32

I also found a really good image for Purphoros's Champion on the the same site, not sure of the creator's real name.

infuscoartus:The Raging One by crypt-lord
February 21, 2014 5:29 a.m.

Remove From the World

Sorcery

1U

Kicker: R

Exile target land. Put 6 time counters on it and it gains Suspend. If you kicked Remove From the World, do the same to target creature.

February 24, 2014 5:18 p.m.

Devonin says... #34

You generally live up to your name, in terms of broken cards.

February 24, 2014 5:49 p.m.

Matsi883 says... #35

Maybe a change:


Remove from the World

1U

Kicker R

If an opponent has at least 5 lands, exile target land with 5 time counters and it gains suspend. If CARDNAME was kicked, exile target creature with 5 time counters and it gains suspend.

February 24, 2014 5:58 p.m.

nighthawk101 says... #36

One issue: is Remove from the World an instant or sorcery?

New card:

Holy Smite

1W

Instant (common)

~ deals three damage to target creature.

The original had "can't be countered" but I think that's too good, it's already (almost) a white Lightning Strike .

February 24, 2014 6:04 p.m.

Bromjunaar says... #37

Alter of the Forest

Land - Alter

T: Add G to your mana pool. If your devotion to Green is three or greater, add GGG to your mana pool instead.


Alter of Creation

Land - Alter

T: Add 1 to your mana pool. If you control six or more Alters with different names, add WUBRG to your mana pool instead.


Alter of the Badlands

Land - Alter

T: Add 1 to your mana pool. If your devotion to black or red is four or greater, add 1BR to your mana pool instead.

February 24, 2014 6:36 p.m.

Those Altars are pretty cool.

Resist the Elements

Enchantment

URG

Other permanents you control have hexproof.

February 24, 2014 7 p.m.

ptdacon83 says... #39

Pious Crusader

WW

Creature - Human Knight - Rare

First Strike, Vigilance, Reach

web_paladin

If Pious Crusader Crusader blocks, or is blocked by a creature, you may tap that creature and remove it from combat. It does not untap during its contollers next untap step. If you do, Pious Crusader deals no damage this turn. If that creature is black exile it instead.

''I have held my ground before foes more wretched than you.''

3/1

February 24, 2014 7:13 p.m.

ptdacon83 says... #40

Sorry it was suppose to be a 2/1 creature not 3/1.

February 24, 2014 7:22 p.m.

@ptdacon83: It seems pretty decent. My only issue is viglance. Seeing as how that triggers when it is either blocked or blocks, that's pretty OP. I also think that exiling black creatures is a bit much too. maybve take that away and add the ability "2WW: Exile target black creature that dealt damage this turn. Activate this ability only as a sorcery."

February 24, 2014 9:11 p.m.

ptdacon83 says... #42

How about "If that creature is a Demon, exile it instead" because the whole flavor I was really going for was that she was a demon slayer.

February 24, 2014 9:25 p.m.

Thebigshaggy says... #43

Blast Mine (No Mana Cost)

Artifact Creature (Rare)

Whenever Blast Mine is face down and blocks, turn it face up.

When Blast Mine is turned face up, sacrifice it, then deal 3 damage to each creature without flying.

Morph RR (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

0/1


Freeze Mine (No Mana Cost)

Artifact Creature (Rare)

Whenever Freeze Mine is face down and blocks, turn it face up.

When Freeze Mine is turned face up, sacrifice it, then tap each creature without flying, those creatures do not untap during their controller's next untap step.

Morph UU (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

0/1


Plague Mine (No Mana Cost)

Artifact Creature (Rare)

Whenever Plague Mine is face down and blocks, turn it face up.

When Plague Mine is turned face up, sacrifice it, then place a -1/-1 on each creature without flying.

Morph BB (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

0/1


Flash Mine (No Mana Cost)

Artifact Creature (Rare)

Whenever Flash Mine is face down and blocks, turn it face up.

When Flash Mine is turned face up, sacrifice it, then exile each creature without flying, return them to the battlefield at the beginning of the next end step.

Morph WW (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

0/1


Invigorating Mine (No Mana Cost)

Artifact Creature (Rare)

Whenever Invigorating Mine is face down and blocks, turn it face up.

When Invigorating Mine is turned face up, sacrifice it, then each creature without flying gets +2/+2.

Morph GG (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

0/1

February 24, 2014 11:12 p.m.

Panda213 says... #44

Purge the Grave

BBB

Enchantment

BB, Pay 2 life: Target card in your graveyard gains flashback until end of turn, each flashback cost is the target cards cmc. If a card has X in its cost you may sacrifice a creature and X will equal the sacrificed creatures cmc, if you do not sacrifice a creature X equals 0.

"The end was near, or so we thought."

February 26, 2014 7:44 a.m.

Vieno says... #45

Ajani, The Bestowed

2GW

Planeswalker - Ajani

+1 Look at the top 3 cards of your library and put any enchantments into your hand. Put the rest on the bottom of your deck.-1 Until the end of your turn, target creature gets +1/+1, trample, and lifelink for each enchantment you control.-6 You get an emblem with "All creatures in your hand and battlefield are enchantment creatures along with their other types. You may cast creatures as if they have bestow for (g/w)."

"Karametra has granted Ajani the power required to defeat Xenagos!"

Starting loyalty: 4

February 27, 2014 11:32 a.m.

ptdacon83 says... #46

Elvish Hunter

1GG


Raymond Swanland

Creature - Elf - Rare

Deathtouch

When Elvish Hunter enters the battlefield, it deals 1 damage to target creature. T, Elvish Hunter deals 1 damage to target creature that was dealt damage this turn. Use this ability only during your own turn, and no more than once per turn.

"You smash your way through our forests with sword and shield, clanking about in bulking chain and plate, yet you are surprised when my arrow finds you."

1/1

This would be a reprint of an old MTG card, but with modern wording and abilities. The artwork is from Raymond Swanland, one of my favorite WotC conceptual artist.

February 28, 2014 8:52 p.m.

mahomy says... #47

Mecha/Robot cards!!!

March 2, 2014 2:35 p.m.

mahomy says... #48

Try using http://mtgcardsmith.com/ to make your card ideas, it looks awesome.

March 2, 2014 2:38 p.m.

mahomy says... #49

March 2, 2014 2:42 p.m.

Don't use MTG card smith. Like, ever. Magic Set Editor is far superior. Sure you have to download it, but it's the best MTG card making software I've ever seen.

March 2, 2014 3:24 p.m.

This discussion has been closed