Post YOUR OWN card ideas for fun(:

Custom Cards forum

Posted on Oct. 10, 2013, 10:47 p.m. by Dreno33

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Name:

Cost:

Card Type - Subtype:

Card Text:

Flavor Text:

Power / Toughness:


meecht says... #1

The idea of toxicity and poison belongs to BG, and the idea of straight creature destruction isn't really in blue or red right now.

A better option would be something like:

At the beginning of your upkeep, put a radiation counter on Nuclear Waste.

Each creature gets -X/-0, where X is the number of radiation counters on Nuclear Waste.

October 18, 2013 2:25 p.m.

Diablerie says... #2

October 23, 2013 12:40 p.m.

Goalith says... #3

Umbrella

Mana Cost: 3

Artifact

At the beginning of your upkeep, put an umbrella counter onto this card

Tap: Prevent X non-combat damage where X is the number of umbrella counters this card have.

======================================

Reverse Thinking (need a better name)

Mana Cost: (unknown) still thinking of it

Type: Enchantment (debatable)

During the beginning of your upkeep, you may pay 3 life or exile this card.

Replace the original word "may" with "must" on all cards on the field

Replace the original word "must" with "may" on all cards on the field

And here you thought you were cleaver, think again

October 23, 2013 2:24 p.m.

Diablerie says... #4

tried to make that magus balanced, but did i over do it??well, here's a overpowered one:

October 23, 2013 3:50 p.m.

erabel says... #5

Diablerie, the cards are interesting, but ye gods, the formatting.

The Tower enters the battlefield tapped. It has "T: add three mana in any combination of colors to your mana pool. Spend this mana only to cast Legendary Creature spells or activate abilities of multicolored permanents (See Smokebraider for the formatting example). Put Tower of Ther on top of its owner's library (This wording makes it so whenever you use the mana ability of the land, it'll get put to the top of the library).

As for Ther himself, the original should read:

~Cardname can't be countered.

UB: Ther (gotta specify who gets the abilities) gains hexproof and undying (no numbers on Undying; no need for the 1) until end of turn.

WUBRG, (There is a comma here) T: As long as Ther remains tapped, all multicolored creatures gain undying and all monocolored creatures lose all static and activated abilities. Activate this ability only any time you could cast a sorcery (Goes last, and is formatted this way).

Not trying to be nitpicky or rude, but standard formatting is a thing for a reason. Makes cards easier to understand.

October 23, 2013 11:17 p.m.

erabel says... #6

And "broken" Ther (I put this in quotes because DANG the original is still OP) should read:

Ther, the Magus of Trokair can't be countered (the other bit makes no sense in the current rules. I know you mean something along the lines of "if I try to sneak this card in with Show and Tell or a Polymorph or Animate Dead or something, you can't stop it, but there is literally no way to word this without it taking up the whole card and then some, and it STILL wouldn't make any sense.)

Multicolored creatures (Not sure if "all" needs to be here. Formatting's a bit wonky. See Aysen Highway ("White creatures have...") vs Barbed Sliver ("All Sliver creatures have...")) have undying (See Mikaeus, the Unhallowed for the "have" over "gain" and the fact that undying doesn't use numbers. It's always one +1/+1 counter.).

Monocolored creatures lose all activated and static abilities (You do not need to specify that Ther needs to be in play. You only need to specify if abilities work in places other than the battlefield. If the ability only works when the creature is on the battlefield, no need to specify.).

WUBRG: Ther (Specify who gains the abilities) gains hexproof, double strike (two words), and indestructible until end of turn.

October 23, 2013 11:31 p.m.

Diablerie says... #7

yes, we all can see that i didn't even check the spelling. nice that we don't have to hold the prints. thanks for feedback.

October 23, 2013 11:48 p.m.

Diablerie says... #8

and for 'prevented being played', could go with something like: and casting this card can't be altered by any effect. it's a matter of translation for me..

October 24, 2013 12:02 a.m.

Name: storm calling

Cost: XXU

Card Type - Subtype: sorcery

Card Text: put X 1/2 crow creature tokens with flying named Storm Crow onto the battlefield

Flavor Text: so much power

Power / Toughness:

October 24, 2013 8:41 p.m.

Infinite Darkness

4BBBB

Sorcery

Exile all graveyards and permanents. Each player's life total becomes 1.

October 25, 2013 5:20 p.m.

bantam1234 OMG IT'S SO OVERPOWERED!

October 25, 2013 5:24 p.m.

Derpfish

4U

Creature- Fish

0/Infinite (This card is part of a set I'm designing, creatures with infinite toughness count as 1 for cards that reference a creature's toughness, so that no one pulls a Predator's Rapport on it. Trample does not function for this, and creatures with infinite toughness literally cannot be removed from the battlefield. One cannot destroy, exile, or even sacrifice a creature with infinite toughness. They swing with Emrakul, the Aeons Torn and you have 6 permanents, one of them being an infinite toughness creature, sacrifice all but that creature. And there are still being made modifications to this.)

Defender

Derpfish enters the battlefield tapped.

Derpfish enters the battlefield with two derp counters on it.

Derpfish gets -X/-0, where X is its toughness.

Whenever Derpfish blocks, remove a derp counter from it.

At the beginning of your upkeep, if there are no derp counters on Derpfish, target player loses 5 life. Transform Derpfish.

Raging Derpfish

(Colorless)

Creature- Eldrazi

13/13

Haste, Trample, Annihilator 3.

At the beginning of the end step, sacrifice Raging Derpfish.

October 25, 2013 5:38 p.m.

erabel says... #13

So, let me get this straight. If a card references a creature's toughness, say, Predator's Rapport , or the "derp" counters, the card's toughness is treated as 1, but in any other situation, it's arbitrarily high (can't be infinite; M:tG's official rules clearly state that all numeric values have to be, well, numbers)? What happens in combat? What happens in combat if Doran, the Siege Tower is on the battlefield?

If you can't remove it from the battlefield, it's guaranteed to make people lose 5 life (which is very NOT blue) and transform. Why not make it just come in as the other side with an ETB that makes the player lose 5 life or take 5 damage?

Haste is pretty irrelevant on a transformed creature, because it's still the same permanent, so if it's been around for a turn (and it will have been, as it can't be removed) it will be able to tap.

This card is OP as balls at 5 CMC. The actual Eldrazi Titans at least had 2-digit costs, and they really only needed to attack once (like this one does). Kick it up several notches.

October 26, 2013 12:27 a.m.

ErebusX says... #14

October 26, 2013 8:52 a.m.

DaShPrime says... #15

Avatar of Persistence

4WW

Creature - Avatar

Hexproof, Vigilance

If Avatar of Persistence would leave the battlefield, instead exile it, then return it to the battlefield under its owner's control.

Avatar of Persistence may not be sacrificed.

2/5

October 26, 2013 9:45 a.m.

erabel says... #16

DaShPrime: The "may not be sacrificed" bit might need to be worded along the lines of "spells or abilities cannot cause you to sacrifice CARDNAME". See Sigarda, Host of Herons . Also, pretty sure Hexproof isn't a white thing.

ErebusX: I think the color-changing bit should be worded "As long as CARDNAME is paired with another creature, it is those creature's colors." I like this one.

October 26, 2013 12:45 p.m.

Derpfish has been modified.

Derpfish

Creature - Fish

4UUUU (Raised mana cost due to this card being too OP. And raised number of blue mana. Otheriwse, if this were a real set, all decks would splash blue just for Derpfish.)

0/10 (0/Infinite is a neat concept, but it just doesn't fit with the rest of MTG, or its rules.)

Defender

Derpfish enters the battlefield with two derp counters on it.

Derpfish is indestructable.

Derpfish cannot be exiled from the battlefield. (Not being able to be removed period is, agreed, waaaay too OP, and completely breaks rules.)

Whenever Derpfish blocks, remove a derp counter from Derpfish.

At the beggining of your upkeep, if there are no derp counters on Derpfish, transform it. (erabel, you're right, life loss is not blue. I more wanted this effect to be from the eldrazi. I didn't know how to word it though on the Raging Derpfish because I didn't think transforming was the other half entering the battelfield, just the card's abilities being changed. Although this card is OP enough, If they have no creatures, and the 5 life were to happen, you'd do 18 damage in one turn.)

Raging Derpfish

Creature- Eldrazi

13/13

Trample, Annihilator 2. (I forgot that creatures transforming didn't have summoning sickness. My bad. Also dropped the Annihilator down 1, I know from experience how much a difference of sacrificing one permanent can make.)

At the beginning of the end step, sacrifice Raging Derpfish.

October 26, 2013 10:34 p.m.

And Derpfish gets -X/-0, where X is its power.

October 26, 2013 10:35 p.m.

cschiller says... #19

Name: Haldon, Slayer of Beasts

Cost: 2UB

Card Type: Legendary Creature - Human Rogue

Card Text: First Strike, Deathtouch, Vigilance

1BB, Tap, Haldon deals 2 damage to target creature. That creature can't block this turn.

1U Untap Haldon

October 26, 2013 10:43 p.m.

cschiller says... #20

Oh and a 2/1.

October 26, 2013 10:43 p.m.

jonhydude says... #21

Haldon should cost something more like 2UBB.

October 26, 2013 11:22 p.m.

Haldon is really good, but not broken. Only advice is that you should make the ability cost UBB as opposed to 1BB. If it's tap to cast Murder I think it should cost two different colors just to bring its power down just a little bit. First Strike Deathtouch Vigilance is powerful enough already.

October 26, 2013 11:38 p.m.

Goblin Unimind

Enchantment

1RR

All goblins you control gain "Goblins you control get +1/+1."

"We are all. We are many. We are one."

October 26, 2013 11:52 p.m.

jonhydude says... #24

That seems.. so broken! Like, best goblin lord ever! And it's not even a creature! Did you think of the modern format when you made that card? All those mono-red goblin decks...

shudder

October 27, 2013 12:20 a.m.

ErebusX says... #25

Better?

October 27, 2013 12:43 a.m.

ErebusX says... #26

Broken, yes... Easy to deal with, double yes.

October 27, 2013 1:08 a.m.

Infral says... #27

Haldon seems really nice, tho' the 2 damage it deals, plus the damage it deals to a creature gets it's target tapped, is a lil bit redundant, when it already kills it's target with it's Deathtouch, unless you where thinking of it to also be able to deal with Indestructible creatures, then should you probably change it c:

October 27, 2013 2:04 a.m.

Diablerie says... #28

Broken thing could be fixed easily by making it ' All other goblins you control gain "The Mountain King gets +1/+1 and trample." Then it would not have to be enchantment creature.

It just feels silly that suddenly a presence of a king would make small goblins grow insanely.

October 27, 2013 2:39 a.m.

ErebusX says... #29

Its all about command and power structure. Not so much growth. better organization of the goblins.

October 27, 2013 2:41 a.m.

Diablerie says... #30

So well organized 1/1 goblin token would be able to kill a dragon.. yeah. Would that organization go with banding theme.. does mtg even make these banding creatures anymore?

October 27, 2013 2:45 a.m.

Infral says... #31

Coat of Arms seems to make a pretty good job with organizing tribes tho'

October 27, 2013 2:48 a.m.

Diablerie says... #32

they really have messed the game for sales. well, can understand that.. what would you not do to keep your value high.

the idea twist with cards like that. suddenly organizing groups would make small goblin take hardly any notion of lightning bolt that hit him..

October 27, 2013 3:14 a.m.

Diablerie says... #33

could it be that in next few years there will be instant sweeps with sacrifice cost? better start collecting indestructible creatures and force of wills then..

October 27, 2013 3:19 a.m.

cschiller says... #34

Emrakul-the-Format-Broken I need that for my mono-red Goblins Deck Wins!

(Goblin Swarm)

October 27, 2013 2:43 p.m.

cschiller says... #35

Oops someone else has the same deck name! Just check my deckling.

October 27, 2013 2:44 p.m.

Existence is Futile

U U/B U/B

Instant

If Existence is Futile is targetting the first spell on the stack this game, cast it without paying its mana cost.

Counter target spell.

"In the end, you are all mortal. You shall all end. And if there is to be an end, the beginning is pointless."

October 28, 2013 9:19 p.m.

(Possibly the only not overpowered card I've posted here)

October 28, 2013 9:20 p.m.

erabel says... #38

That's actually a pretty decent idea for a counterspell.

I don't know how to properly cost it, but one of the free counterspells normally costs 5 mana (Force of Will ), and one costs 4, technically (Pact of Negation ). Maybe the color saturation makes up for it, but I'm unsure.

Gotta say you may cast it w/o paying its mana cost.

October 28, 2013 9:29 p.m.

erabel says... #39

EDIT: Pact of Negation costs you 5 mana too. So maybe bump the cost up to 4 mana?

October 28, 2013 9:30 p.m.

Devonin says... #40

It's a slightly more colour saturated Cancel , with a single use case where it is really good. I think that's perfectly fine as a rare.

October 28, 2013 9:52 p.m.

Diablerie says... #41

One of the u/b to 2 colorless that could be paid with 2 life and that part of the cost you could not avoid.. then it's not heavily overpowered. I'd use it.

October 29, 2013 2:15 p.m.

MrKnify says... #42

Name:Hans Zarkov

Cost:b u r

Card Type - Subtype:Legendary Scientist

Card Text: Dissect 1 (dissect requires a card discarded or sacrificed, you may choose to sacrifice or discard your own card, or use a spell to force an opponent to do this.): The controller of the card chooses X cards (from hand or in play) they control reveal them to you.

1: Choose one of the revealed cards and exile it.
uu: copy any card exiled by Hans Zarkoz using red / black or blue instead of its colour(s) and cast the copy (creatures will come into play as a token with the subtype clone instead or its regular type).
sacrifice a clone: target player sacrifices a permanent.

Flavor Text: "What do you think." "a bunny?", "No I'll tell you what to think!"

Power / Toughness:1/4

October 29, 2013 6:42 p.m.

erabel says... #43

Um. Say that again in English.

Is he a creature? Right now his typeline reads "Legendary Scientist". Scientist isn't a card type, and it isn't a subtype yet, so do you want it to be a creature? It has a power and toughness and everything.

At any rate, so is Dissect a cost, an ability word, or an ability? And if they reveal cards from the Dissect ability, you can't pay 1 to exile that card until after the ability resolves, and by then they're no longer revealed to you.

The copying ability would have to be worded "you may cast a copy of any card exiled by CARDNAME, and you may spend red, blue, or black mana as though it were mana of any color to cast it. If that card is a creature card, that card is a Clone instead of any other creature type."

Also, you can only make copies of instants or sorceries. To make a copy of a permanent, it technically needs to be on the battlefield so you can Clone it, or something similar. So you'd have to cast a card exiled by your card, and then it would move from exile to the opponent's graveyard.

Making players sacrifice permanents is powerful stuff. You might wanna increase the cost of your guy.

October 29, 2013 8:02 p.m.

MrKnify says... #44

@erabel hmm good point. I guess its up to the user to figure this one out, I would feel it would be safe to assume its a permenant like a creature, and it would be safe to assume that dissect is an ability (with a description of the ability in brackets.) and since it does not say until end of turn, you could be safe saying that even though you cannot see the card you can exile it (unless its not in a location previously described).

But I did make one mistake, I forgot to declare X.

  • so I will repost the card.
  • Name:Hans Zarkov

    Cost:b u r

    Card Type - Subtype:Legendary Scientist

    Card Text: Dissect 1 (dissect requires a card discarded or sacrificed, you may choose to sacrifice or discard your own card, or use a spell to force an opponent to do this.): The controller of the card chooses X cards (from hand or in play) they control reveal them to their opponents.(changed this one from you to their opponents.)
    X is equal to the combined mana cost of the card discarded or sacrificed.

    1: Choose one of the revealed cards and exile it.(this persists until end of game)uu: copy any card exiled by Hans Zarkoz using red / black or blue instead of its colour(s) and cast the copy (creatures will come into play as a token with the subtype clone instead or its regular type).sacrifice a clone: target player sacrifices a permanent.

    Flavor Text: "What do you think." "a bunny?", "No I'll tell you what to think!"

    Power / Toughness:1/4

    October 29, 2013 8:12 p.m.

    cschiller says... #45

    Eager Reinforcements

    Cost: W

    Creature--Human Soldier

    Flash. When Eager Reinforcements enters the battlefield, you gain 3 life.

    1/2

    October 29, 2013 8:18 p.m.

    cschiller says... #46

    Another fun one:

    Altar Boy of Saint Traft

    Cost: W/U

    Legendary Creature - Human Child

    Hexproof. Whenever Altar Boy of Saint Traft attacks, put a 1/2 blue bird creature token with flying onto the battlefield tapped and attacking. At the beginning of the end step, exile that token.

    1/2

    October 29, 2013 8:23 p.m.

    Devonin says... #47

    @MrKnify

    "Card Text: Dissect 1 (dissect requires a card discarded or sacrificed, you may choose to sacrifice or discard your own card, or use a spell to force an opponent to do this.)"

    That isn't a thing. You can't try to template a keyword ability as an activated ability that works this way. So what, you activate it by paying the cost of "discarding a card, or sacrificing a permanent, or playing another spell in the middle of this ability going on the stack (which is impossible) to make an opponent do the same"? That's pretty clunky

    What does 'Dissect 1' mean? You need to get rid of 1 item? So something has Dissect 2 as well, and needs 2 cards to be powered? Can you sacrifice one of your own and make them discard one of theirs?

    The closest I think I could get to the functionality you're looking for using actual rules and templating might look something like this:


    Hans Zarkov
    UBR

    Legendary Creature - Human Scientist

    Discard a card or sacrifice a permanent: Choose a up to X cards in your hand, and/or permanents you control and reveal them, where X is the Converted Mana Cost of the discarded card or sacrificed permanent. If you do, you may pay (1) each for up to X cards revealed this way and exile them.

    UU, choose a card exiled by Hans Zarkov: You may pay X, where X is the converted mana cost of the chosen card. If the chosen card is a spell card, put a copy of that spell onto the stack without paying its mana cost. If the chosen card is a creature card, put a token onto the battlefield that is a copy of the chosen card. It is a clone instead of its other type(s). Spend only blue, red or black mana on X.

    Sacrifice a clone: Target player sacrifices a permanent

    1/4


    You'll note of course, that the rules text for that card is both overly complex, and wouldn't fit on two cards, let alone one. That isn't even including the intended ability to also trigger off other players discarding or sacrificing things.

    October 29, 2013 10:02 p.m.

    MrKnify says... #48

    @Devonin I made my card. It is a ficticous card. The keyword also is made up.

    October 29, 2013 10:56 p.m.

    Devonin says... #49

    MrKnify....Yes, I understand that you have made up a keyword. But as written, it violates the core rules of Magic. I'm sorry for putting a bunch of time and effort into trying to help you template your card in a way that works in the rules and still functions how you want. I'll be sure to be less helpful in the future.

    October 29, 2013 11:08 p.m.

    cschiller says... #50

    Cruel Justice

    BBB

    Enchantment

    Discard a card: Target Player discards a card

    Sacrifice a permanent: Target Player sacrifices a permanent

    October 29, 2013 11:22 p.m.

    This discussion has been closed