Post YOUR OWN card ideas for fun(:
Custom Cards forum
Posted on Oct. 10, 2013, 10:47 p.m. by Dreno33
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Name:
Cost:
Card Type - Subtype:
Card Text:
Flavor Text:
Power / Toughness:
Ultimaodin says... #2
Simic really, really badly needs a Planeswalker. So:
Name: Vois, the Humanoid Krasis
Cost: 2GU
Card Type - Subtype: Planeswalker - Vois
Card Text:
+1: Return target creature to its owners hand.
+0: Put X +1/+1 counters on target creature equal to the number of loyalty counters on Vois, the Humanoid Krasis
-8: You get an emblem with "creatures you control are hexproof, unblockable and have 'whenever this creature deals combat damage to a player scry1 and draw a card'"
Loyalty: 3
The story:
Vorel tried to create a Krasis with the intellect of a human and the power of a beast. He tried mixing human DNA of a former planeswalker with that of many Simic experiments and eventually Vois was born. Vois grew at an exponential rate unheard of before in the Simic experiment chambers. Vorel tried to control him but Vois refused to be manipulated by anyone or anything. Instead Vois left the city of Ravnica for a new plane, to seek a greater range of knowledge.
November 24, 2013 2 a.m.
Environmental Corruption
BUG
Instant
Whenever an opponent taps land for manage this turn, he or she loses 1 life.
November 26, 2013 2:36 a.m.
Ultimaodin, +1: Bounce? That would be SO way OP. Maybe make him cost like, 5 and still start on 3 loyalty.
November 26, 2013 3:52 a.m.
Emrakul-the-Format-Broken says... #5
Yeah, Jace, The Mind Sculpter had Unsummon as a -1, and he was the almighty god of blue. +1 is too good. I recommend making the +0 a -X, and it puts X +1/+1 counters on target creature. (Maybe that creature gains evolve?) Though I do like the -8. Change the other two though.
November 27, 2013 1:38 a.m.
Thebigshaggy says... #6
@swkelly89
I like that you gave that creature intimate, but left it all alone. Hehe.
November 27, 2013 11:19 a.m.
Here's a different concept for a simic planeswalker
Gralnes, Experimentor
2GU
Planeswalker--Gralnes
+1: Untap target land and target creature.
+1: Reveal the top card of your library. If it's a non-land card, put it into your hand. If it is a land, put it onto the battlefield.
-7: Put all creature cards from your hand onto the battlefield.
Starting Loyalty: 3
November 27, 2013 11:33 a.m.
amishrambo says... #11
mass produce
7 (colorless)
sorcery
put two copies of target creature or artifact on the battlefield under your control
"some say quantity over quality, I say why not both?"
November 27, 2013 4:51 p.m.
Ultimaodin says... #13
You right, the plus one is OP.
How about this instead:
Name: Vois, the Humanoid Krasis
Cost: 2GU
Card Type - Subtype: Planeswalker - Vois
Card Text:
+2: Scry 1, Draw a card.
-X: Put X +1/+1 counters on target creature equal to the number of loyalty counters removed this way.
-12: You get an emblem with "creatures you control are hexproof, unblockable and have 'whenever this creature deals combat damage to a player scry1 and draw a card'"
Loyalty: 3
Not sure if neg 12 or neg 10 is better. =/
November 28, 2013 11:51 a.m.
Name: The Defecting General
Cost: WUBRG
Card Type - Subtype: Legendary Creature - Human Soldier
Card Text: When The Defecting General enters the battlefield, target opponent gains control of it.
Haste, double strike, wither, nonbasic landwalk, undying, persist, protection from everything
At the beginning of your upkeep, if The Defecting General is in the command zone, add three mana of any color to your mana pool, spend this mana only to play The Defecting General. If you do, you lose 5 life.
At the beginning of your upkeep, if The Defecting General is in the command zone, scry 1.
Flavor Text: Absolute power corrupts absolutely.
Power / Toughness: 3/3
November 29, 2013 3:53 a.m.
The first ability is really broken unless you increase its CMC to something like 6 or more. Scrying 1 AND drawing is way overpowered. One or the other would probably be okay, but then it should be a +1 and not a +2.
November 29, 2013 4:09 a.m.
Ultimaodin says... #18
nbarry223 - Made it plus 2 because it still takes 5 turns to ulti him and to make wanting to use his -X ability actually plausible. Maybe as a 5 drop he may be better but by turn 10 you really ought to have won already in Simic.
November 29, 2013 10:37 a.m.
Apocalypse Generator
7
Artifact
Whenever a creature or land enters the battlefield, put a charge counter on Apocalypse Generator. Then, if it has 10 or more charge counters on it, destroy all artifacts, creatures, and lands.
November 29, 2013 10:48 a.m.
You still don't understand... It comes out and you can instantly scry one and draw for 4 mana (plus the card itself is a major threat as it keeps generating HUGE advantage). Not only that, but every time you use this OP ability, it is adding a potential 2 counters to any creature in the colors that have highly abusable effects if you get free +1/+1 counters. Cards like Fathom Mage , Gyre Sage , Simic Manipulator , Renegade Krasis are utterly broken with this combination of overpowered abilities. You need to either remove the scry or draw from its +2, then up its CMC or change the +2 into a +1. Its ultimate isn't relevant until you first balance the first two abilities. As is, it's broken.
Look at my card, Yes it is an utterly powerful card, but it has MAJOR drawbacks. If you somehow get around its ETB effect (Torpor Orb , Stifle , Trickbind , Voidslime ), due to undying/persist all your opponent(s) need to do is boardwipe and someone else gets it AFTER the wipe, with haste and all that good stuff nonetheless. To make matters worse, once it is on the board, there is no way to ever eliminate it (short of something like Grafdigger's Cage and one of the few removal options).
On a side note, I meant to put in a clause with something like "you cannot choose to send your commander to the command zone instead of the graveyard." so the undying/persist abilities couldn't be avoided.
November 29, 2013 12:01 p.m.
Ultimaodin says... #21
nbarry223 the counters aren't free though, they cost X. I think you missed that amendment. scry 1 and draw 1 honestly doesn't seem that OP since Bred for the Hunt and Aqueous Form already do this in Simic anyway also for 4 mana. So at turn 5 its the same cost as Aqueous Form and Bident of Thassa, and I did actually agree about 5 mana cost being better. Given Jace has Draw a card. Target player puts the top card of his or her library into his or her graveyard as a plus 1 and he gets to his ulti after 3 I fail to see the OP design of it Especially since Jace's 0 wins games. Also adding counters to Renegade Krasis doesn't count as evolving so you're not abusing anything there. Sorry but if this is broken then I'd also count Jace, Memory Adept broken by that logic since you can also abuse the mill with cards like Death's Approach and Duskmantle Guildmage etc:
Name: Vois, the Humanoid Krasis
Cost: 3GU
Card Type - Subtype: Planeswalker - Vois
Card Text:
+2: Scry 1, Draw a card.
-X: Put X +1/+1 counters on target creature equal to the number of loyalty counters removed this way.
-12: You get an emblem with "creatures you control are hexproof, unblockable and have 'whenever this creature deals combat damage to a player scry1 and draw a card'"
Loyalty: 3
With Duskmantle and Jace you can win a game by those two alone, give me one simic card that using Vois -X will win the game straight out?
November 29, 2013 12:19 p.m.
2 cards to do (essentially) the same thing as one card is a huge difference. Furthermore, when you are getting the scry and draw ability from that 2 card combo it isn't creating a bigger threat every time (2 potential counters EVERY ACTIVATION).
Jace + duskmantle is a total of 13 mana to deal 20 damage... That's a big investment, not to mention that 6 has to be dumped on 1 turn, leaving you very vulnerable to removal since walker abilities are sorcery speed.
Your suggested card is basically letting you pick what you are drawing. When you pull one of the cards that have synergy with him, you can essentially kill the walker and pump the hell out of whatever the creature is for the win. That's the huge difference. The second ability combos with essentially ANYTHING and your first is way OP by any standards. It's more powerful than any 5 cost planeswalker's first ability, and basically on par with that of any that costs 6 or more (Karn Liberated being the only real exception, this far outclasses him when built around).
You seem to think that magical cards that combo together are always going to be in your hand, so that's a good example of why this isn't overpowered. That's not the case.
Look at it this way, you can not have anything that goes with this card, great you are still getting to basically pick an extra card to draw every turn, while stockpiling +1/+1 counters for later. If you happen to have Fathom Mage or Gyre Sage out, you can pretty much see the devastating effects. You basically can secure the game by playing and killing this walker if your deck is built right. That much card advantage or ramp is unheard of at such a low cost. Nobody will ever use the card's ultimate because the game will be over before they even get to it. What's better, some emblem or 12 +1/+1 counters on a creature with a sick effect (things like Animar, Soul of Elements need to be considered also, because this breaks a lot more than standard cards).
November 29, 2013 5:16 p.m.
Ultimaodin says... #23
Considering Jace and Duskmantle is in Dimir having a response to enemy cards is generally a guaranteed, playing control that is pretty simple to do and have spare mana. That 1drop Deaths Approach will generally kill whatever creature you power up or a doomblade etc... will see see it dead before using the neg x resolves and suddenly that's a massive waste of counters. Even red can typically burn a creature for enough damage in response. (if their red deck hasn't won yet by turn 5) Also using the +1/+1s you may as well just play Increasing Savagery outside of standard.
As for the scry1 draw, Prognostic Sphinx also grants scry when it attacks in combination with cards such as Bident. You have Thassa that lets you scry each turn before drawing. I just don't see this card to be all powerful when it effectively does stuff that Simic already does. However, here is an amended version none-the-less which I honestly think is now utterly terrible and lack luster but hey:
Name: Vois, the Humanoid Krasis
Cost: 3GU
Card Type - Subtype: Planeswalker - Vois
Card Text:
+1: Scry 3.
-X: Put X +1/+1 counters on target creature equal to the number of loyalty counters removed this way.
-7: You get an emblem with "creatures you control are hexproof, unblockable and have 'whenever this creature deals combat damage to a player scry1 and draw a card'"
Loyalty: 3
Honestly the new version I wouldn't even run myself, given turn 5 I can have either Prophet of Kruphix /Kalonian Hydra /Prognostic Sphinx etc... this just seems weak now.
November 29, 2013 8:27 p.m.
You didn't have to nerf it that much. I agree that card is utter rubbish. You could keep the scry and draw and make it a +1 or drop one or the other and leave it as a +2. There was no reason to do both (given the CMC was 5-6). That's all I was saying. Scy and draw for +2 (at anything below a 7 CMC) was OP, either slight nerf was fine, you went a bit overboard.
November 29, 2013 11:53 p.m.
Ultimaodin, the -X doesn't need the "equal to the number of loyalty..." bit, because you remove X counters as a cost. X is set by that already, so the repetition isn't needed.
The -7 should read "Creatures you control can't be blocked (the M14 rules update removed the wording "unblockable") and have hexproof and "Whenever this creature deals combat damage to a player, scry 1, then draw a card"."
November 29, 2013 11:56 p.m.
Emrakul-the-Format-Broken says... #26
Blue Hurricane
Sorcery
UX
Blue Hurricane deals X damage to each creature with flying and each player.
November 30, 2013 2:39 a.m.
Emrakul-the-Format-Broken says... #27
Black Locust
Legendary Creature- Insect
3B
0/1
When Black Locust enters the battlefield, search your library for a Power 9, reveal it, and put it into your hand. Then shuffle your library.
Whenever a Mox you control is tapped for mana, add twice as much mama of that color to your mana pool.
Whenever you would set a card aside in a new graveyard, shuffle it into your library.
Whenever you draw 3 cards, target opponent discards a card.
T: Untap all creatures that attacked this turn. There is an additional combat phase followed by an additional main phase. Activate this ability only if this is your second turn in a row.
Whenever you would sacrifice a card named Black Lotus , destroy target land.
Would this see Vintage play?
November 30, 2013 2:55 a.m.
Orkete's Fury
2RWW
Sorcery
Destroy all creatures. Orkete's fury deals 2 damage to the controller of each creature destroyed this way.
Flavor text: You cowards have others fight and die to do your bidding. For your refusal to face the wars you started as men, I will you show you what war truly is--Orkete.
November 30, 2013 2:58 a.m.
Thebigshaggy says... #29
Eye of the Possibility Storm
5RR
Enchantment
If you would cast a spell from exile, you may instead exile cards from the top of your library until you exile a card that shares a type with that spell. You may repeat this any number of times.
Why have possibilities when you can have certainties?
November 30, 2013 3:52 a.m.
Thebigshaggy says... #30
I'd like to change it:
Eye of the Possibility Storm
0
Enchantment
Eye of the Possibility Storm is red.
This card can only be cast from exile.
If you would cast a spell from exile, you may instead exile cards from the top of your library until you exile a card that shares a type with that spell. You may repeat this any number of times.
Why have possibilities when you can have certainties?
November 30, 2013 3:55 a.m.
@meecht- your planeswalker is sort of pointless..lol but the idea of exiling another creature and bringing it back is a good idea. :P
December 1, 2013 10:54 p.m.
Okay, so I figured out how to mkae my own card, so here's the one I posted earlier:
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December 2, 2013 12:15 a.m.
Oil rig) Land ETB - Sac. an island T: Add BB to mana pool
Gas electricity plan)t Land ETB - Sac. a swamp T: Add RR to mana pool
Biomass centre) Land ETB: Sac. a mountain T: Add GG to mana pool
Solar farm )Land ETB: Sac. a forest T: Add WW to mana pool
Hydro station) Land ETB: Sac. a plains T: Add BB to mana pool
December 2, 2013 1:47 a.m.
i'm guessing 'hydro station' is supposed to produce UU not BB.
December 2, 2013 12:19 p.m.
Deathcaster Mage
1B
Creature - Human Wizard
When Deathcaster Mage enters the battlefield, target creature card in your graveyard gains Unearth until end of turn. Its Unearth cost is equal to its mana cost.
2/1
December 2, 2013 8:20 p.m.
I have card Ideas, but I don't know how to post the pictures. lol
December 2, 2013 9:12 p.m.
Ultimaodin says... #41
nbarry223 to get this right you're fine with?
Name: Vois, the Humanoid Krasis
Cost: 3GU
Card Type - Subtype: Planeswalker - Vois
Card Text:
+1: Scry 1, Draw a card.
-X: Put X +1/+1 counters on target creature.
-7: You get an emblem with "creatures you control can't be blocked, are hexproof and have 'whenever this creature deals combat damage to a player scry1 and draw a card'"
Loyalty: 3
Also if my planeswalker was broken before how is ErebusX's spider not broken? That's a 6/9 for 5 with the ability to cast creatures from exile and has reach. Damn that thing is broken powerful.
erabel - Wait, unblockable is no longer a keyword? I honestly did not know this. Strange they'd keep intimidate but not unblockable.
December 2, 2013 10:28 p.m.
AnagonLordofSnakes says... #42
Name: Anagon, Lord of the Snakes
Cost: 1B,G,U
Card Type - Subtype: Human Snake Lord
Card Text: Whenever a snake attacks and isn't blocked defending player gets a poison counter, when a player has ten or more poison counters they lose the game.
Whenever Anagon, Lord of the snakes deals damage to a player, put that many 0/1 snake tokens into play.
Flavor Text: "To the victor, the spoiled"
Power / Toughness: 2/4
probably kind of broken but a non blight dragon infect commander should happen soon
December 2, 2013 10:44 p.m.
Ye, that's not utterly broken. It's slightly powerful for 5 CMC (probably between a 5 and 6 CMC as far as its power level goes) but not utterly broken. The spider isn't too bad, simply because ANYONE can cast cards from exile (not just creatures), because it doesn't say "you" in the card text. The spider itself probably has too much of a body on it, but the effect itself isn't super broken.
December 2, 2013 10:46 p.m.
eleria, protector of heavens 2WB planeswalker - eleria +1 exile target permanent, return it to the battlefield during the next endphase. --3 exile target permanent. --7 put five 4/4 angels with flying, vigilance, and lifelink into play. loyalty 4
December 2, 2013 11:52 p.m.
Thebigshaggy says... #45
Sell Soul
BBBBB
Enchantment
You cannot lose the game.
At the beginning of your end step, put an age counter on Sell Soul.
When there are five age counters on Sell Soul, sacrifice it. If you do, you lose the game.
(Tap) Sacrifice Two Lands - Remove an age counter from Sell Soul. Play this ability only when you could cast a sorcery.
December 3, 2013 3:11 a.m.
Thebigshaggy says... #46
Sell Soul
BBBBB
Enchantment
You cannot lose the game.
At the beginning of your end step, put an age counter on Sell Soul.
When there are five age counters on Sell Soul, sacrifice it. If you do, you lose the game.
(Tap) Sacrifice Two Lands - Remove an age counter from Sell Soul.
December 3, 2013 3:12 a.m.
Thebigshaggy says... #47
Sorry for the double (now triple) post, but Tappedout gave me the "Ornithopters Deployed" screen.
December 3, 2013 3:13 a.m.
TheAmazingSalsa says... #48
Name: Azor, Beholder of Peace
Cost: 2BURWG
Card Type - Subtype: Legendary Creature - Mage
Card Text: Other multicolored creatures can't attack or block. Azor, Beholder of Peace gets +1/+1 for each multicolored creature on the battlefield.
Flavor Text:T'was when Azor I rose again, to restore peace in the entire land.
Power / Toughness: 4/5
December 3, 2013 9:31 p.m.
Emrakul-the-Format-Broken says... #49
Here's a broken one:
Psionic Obliteration
Enchantment
6UUUU
Skip your untap step: Tap all permanents your opponents control. They dont untap during that players next untap phase.
Discard 5 cards and pay 2 life: Draw 7 cards.
Skip your turn: Destroy 2 target permanents, then exile target permanent.
3UU: Counter target spell.
Exile all cards from target players graveyard: Add 3 to your mana pool. Activate this ability only if there are 3 or more cards in target players graveyard.
Sacrifice an untapped land: Earthworms Psychics deals 2 damage to target creature or player.
December 3, 2013 10:40 p.m.
Emrakul-the-Format-Broken says... #50
Here's a broken one:
Psionic Obliteration
Enchantment
6UUUU
Skip your untap step: Tap all permanents your opponents control. They dont untap during that players next untap phase.
Discard 5 cards and pay 2 life: Draw 7 cards.
Skip your turn: Destroy 2 target permanents, then exile target permanent.
3UU: Counter target spell.
Exile all cards from target players graveyard: Add 3 to your mana pool. Activate this ability only if there are 3 or more cards in target players graveyard.
Sacrifice an untapped land: Psionic Obliteration deals 2 damage to target creature or player.
(Original post had Earthworm Psychics as the name and that was the original name of the card as a joke before I changed it.)
matbyrne says... #1
Thank you for the suggestion. I was somewhat unsure about the wording when I posted it.
November 23, 2013 5:09 p.m.