red investigate?

Custom Cards forum

Posted on April 22, 2016, 9:36 p.m. by ExiledTroll

I was trying to make an izzet investigate deck when I realized tht there were no red investigate cards and I was disappointed

now I understand there is probably a reason for tht but I wanted to see how well I could fix this "dilemma":

Accidental Discovery (cost: R2)

Enchantment

Whenever you cast an exiled card, investigate

discard a card, sacrifice a clue: Accidental Discovery loses its ability until end of turn, draw a card

so what do you think?

(Edit1: I took the advice from lemmingllama and changed the wording to what they suggested

Edit2: alulien brought it to my attention tht the discard thingy doesn't entirely do its job thanks to the correct order of operations, so I changed it in a way tht negates the clue you would get off this ability

Edit3: simple change in word choice to better fit mtg)

MollyMab says... #2

Enchantments generally don't tap. And the wording is awful.

April 23, 2016 5:43 a.m.

lemmingllama says... #3

It should probably be worded like this.

Whenever you cast a card from exile, investigate.

Discard a card: Accidental Discovery loses all abilities until end of turn. Draw a card.

April 23, 2016 7:05 a.m.

alulien says... #4

You would still be able to cast the discarded card for its Madness before the "loses abilities" trigger resolves since discarding is requisite to activate. It will have to be reworked or the "downside" isn't really there.

April 23, 2016 9:54 a.m.

ExiledTroll says... #5

LeaPlath well I guess my lack of mtg knowledge is showing :p

lemmingllama is it weird to say play/cast with madness cost, or is it just tht is fewer words?

alulien the idea about the discard a card part is to give another way to cast madness without the investigate bit (in an attempt to make it not op) ... and the draw a card bit is in case you need the extra help

thanks for the feedback everyone :)

April 23, 2016 11:55 a.m.

alulien says... #6

I understand, what I'm saying is the way it's currently set up once on each of your turns you get to discard/cast a madness card, get your clue token, and draw a card.

April 23, 2016 12:05 p.m.

ExiledTroll says... #7

alulien when you discard a card/cast madness you lose the ability to investigate off said madness until end of turn ... or at least tht is the idea if you have a better way of making tht clear I would gladly listen

April 23, 2016 12:09 p.m.

alulien says... #8

When you discard a card to activate the lose ability/draw it goes on the stack. Before that resolves resolves you may cast the discarded card for its madness cost, when the madness card resolves you investigate, and when the investigate when cast from exile ability resolves finally the lose ability/draw a card resolves. It's how the stack works.

April 23, 2016 12:34 p.m.

ExiledTroll says... #9

alulien I just made a change in attempt to fix tht, thank you for you patients/explaining the correct mtg order of operations

April 23, 2016 12:58 p.m.

The second abilty should be "Whenever you sacrifice a clue, you may discard a card. If you do, draw a card." This requires you to either pay for the ability or have another ability to combo with, like a sac outlet.

May 5, 2016 8:09 a.m.

This discussion has been closed