Renegh, Stalwart General
Custom Cards forum
Posted on Feb. 19, 2022, 4:10 p.m. by TypicalTimmy
Some fun pairings:
- Anara, Wolvid Familiar to give them both melee, vigilance and indestructible on your turn. In Naya, there are a lot of ways to make this very useful.
- Bruse Tarl, Boorish Herder because of the double strike and lifelink, the melee is going to net you a huge return. A 4/4 Renegh, when you attack all three opponents, becomes a 7/7. That's 14 combat damage and 14 life. And with vigilance, there is no reason to not attack at all times.
- Esior, Wardwing Familiar will make it harder to interact with your two Commanders. This gives you great protection while offering you solid combat in both the attacking and blocking phases. All around, great flexibility within Jeskai.
- Falthis, Shadowcat Familiar will allow you to apply the pressure only in the way Mardu can.
- Kamahl, Heart of Krosa is a bit costly, but the benefits are pretty huge. A 4/4 Renegh becomes a 7/7 with melee and a further 10/10 with Kamahl. With the trample and vigilance, you can easily knock an opponent out of the game quickly. Realizing that Kamahl also would benefit from the melee, vigilance, +3/+3 and trample, you'd be looking at a 5/5 into an 8/8 into an 11/11. So you'd be swinging with a 10/10 and an 11/11. Now yes, it is true that each of these Commanders track their own damage separately, but realize this is still a 2-turn clock regardless. If they both connect for the full amount, that's 21 damage. One more hit is 42 and game. Likewise, you can swing at one opponent with a 10/10 and one with an 11/11. This is still a 2-turn clock with connecting for 20 and 22 damage the next turn. All you need is to bump Renegh a little more and she hits for lethal. You can literally take two opponents down in 2 turns, and the final opponent down in another 2 turns, just with these two Commanders alone.