Slivers and stuff
Custom Cards forum
Posted on May 19, 2015, 4:03 p.m. by Ixidron
I've made a few cards (71 actually), too many to post as images here, so Here is the link, what do you think?
I took some inspiration from Hunter Sliver and hearthstone for that one, it basically allows you to attack creatures the same way you can attack players or planeswalkers.
May 19, 2015 4:09 p.m.
FAMOUSWATERMELON says... #4
So it's just basically saying "target creature must block this creature"?
May 19, 2015 4:10 p.m.
Servo_Token says... #5
Target creature untaps, can block, and must block this creature.
May 19, 2015 4:13 p.m.
Attacking a creature is like attacking a planeswalker, defending player can choose to block with other creatures, if attacking creatures are blocked nothing happens (unless they have trample), if they are not blocked then they assign damage to the creature under attack and that creature assigns damage to attacking creatures.
May 19, 2015 4:16 p.m.
Infiltrator sliver is not as overpowered as it seems, at first you look at it and say WTF! OP, then you test it and it's not, it's an inconsistent Abrupt Decay, can be countered, controlled, blocked and removed, which is something that happens to all "spells with a body".
May 19, 2015 4:26 p.m.
That is a very interesting idea. Attacking creatures as if they are players. But that would need to cost a lot of mana. It changes the game A LOT.
May 19, 2015 4:30 p.m.
FAMOUSWATERMELON says... #11
You could say that of all Slivers, and that's why Diffusion Sliver exists. Plenty of cards insure that Slivers are hard to block too, so that doesn't really make a difference. I'll also mention Corrupt Sliver, Eldrazi Sliver, Omen Sliver, Sliver Hiveseer, Sliver Queen, and some others.
May 19, 2015 4:31 p.m. Edited.
Omen Sliver is based on Wall of Omens and Dormant Sliver, Slivers lack of a consistent draw engine and they lose steam after a board wipe or while facing control.
Eldrazi sliver is a joke I found it while looking for sliver images and thought it would be funny to make one card about it.
Corrupt sliver is an attempt to make slivers fast, keep in mind affinity decks can have a 5/5 indestructible by turn 1 and can kill you by turn 3, the best thing corrupt sliver can do is drop a legend by turn 2, which pales a bit if you compare it with a 5/5 indestructible creature with a cranial plating affinity deck can have by then, but I admit the instant speed makes it a bit too powerful, I think downgrading it to sorcery speed and adding adding the need to tap the creature can balance it a bit.
May 19, 2015 4:52 p.m.
FAMOUSWATERMELON says... #13
There's a reason that Sliver decks lack a consistent draw engine, ya know... Making everything into Wall of Omens would make Slivers into a competitive Storm-type deck. Eldrazi Sliver I would be fine with normally, but then there's Corrupt Sliver. And there's how you get a 10/10 Annihilator 2 on T2. Even affinity can't do anything near that powerful. And even sorcery speed would make it really good.
May 19, 2015 4:55 p.m. Edited.
I see nothing wrong with making slivers competitive.
Eldrazi sliver is a joke card, not meant to be real, so, eliminate that, and the best thing you get is Sliver Legion/Sliver Hivelord by turn 2, which is something affinity decks and most modern competitive decks can deal with
May 19, 2015 5:03 p.m.
FAMOUSWATERMELON says... #15
One card making an entire archetype suddenly Tier 1 is just asking for the ban hammer man.
May 19, 2015 5:10 p.m.
One card cannot make an archetype jump to tier 1, it would be a start, but depending entirely on it to win games would make the deck very inconsistent for tier 1, Omen Sliver and Corrupt sliver, both in the same deck, can rise the sliver archetype to tier 2 or 1.5.
May 19, 2015 5:21 p.m.
FAMOUSWATERMELON says... #17
Glimpse of Nature is banned in Modern it's so powerful. This card is basically the same.
May 19, 2015 5:22 p.m.
From the top, my concerns with wording, color pie, complexity and potentially power level:
- Ambush Sliver: You ever hear of an ability called Provoke? It forces a target creature to block. You basically want "Sliver creatures you control have provoke." Which is a white or red effect, I think.
- Ancient Stronghold: If I cannot read the text on the card, it is too complex. Tone it down several notches.
- Assassin Sliver: "Can't be blocked", not "unblockable". Also why can't it be blocked without giving other slivers the inability to be blocked? That's decidedly anti-sliver flavor.
- Behemoth Sliver: Why not make this cost 3WUBRG? The problem with multiple different hybrid mana symbols in costs is that it's inherently difficult to tell, at a glance of your lands, whether or not you could cast the spell. People had issues with cards like Bant Sureblade, for Chrissakes. As for wording, "Sliver creatures you control get +1/+0 for each other Sliver you control and have trample and haste." P/T comes before abilities, and keywords don't need to be capitalized.
- Boros Banneret: Creature spells you cast. By the time you control the spell as a spell, you're beyond the point where cost reductions matter. Effect is neat; I'd like to see this as a cycle, though probably costed differently.
- Burrowing Sliver: Might be a bit pushed, but I think it's fine.
- Channeling Sliver: First off, you spelled Channeling wrong. Second off, don't capitalize the word affinity.
- Consuming Sliver: Assimilate is a lot to take in as an ability to give every Sliver you have. Also, as an ability, it exiles creatures with other creatures and transfers abilities. Feels white/blue or blue/black over black/green.
- Corrupt Sliver (the first one): Effect is not B/R. It's green. It could be black or red if the sliver in question gained haste and had to be sacrificed/exiled at end of turn. Also, as it stands, it's too powerful. You made an Eldrazi Sliver in the same set of cards.
- Corrupt Sliver (the second one): "You may pay X life rather than pay the mana costs for Sliver creature spells you cast, where X is twice that spell's converted mana cost. Spells cast this way may be cast as though they had flash." Again, the life payment bit is black, but the flashing in creatures bit is definitely green, not red.
- Darksteel Angel: Indestructible Platinum Angel. Hm. I kind of don't like it as a concept?
- Diamantine Sliver: Don't need a period after the first instance of flash. Don't need to capitalize flash the second time. Don't need to capitalize choose. I feel like this should cost 1-2 mana more, but that's just me.
- Eldrazi Sliver: Can I just say no to this? Because no to this.
- Fertility Ritual: Sorceries are not how Green does mana generation like this. They tend to tie it to Auras on lands.
- Frostbite Sliver: I don't think you need to keyword the permatap ability.
- Headquarters: "Is untapped", not "isn't tapped".
- Hexbane Sliver: Root Sliver says hi. Also, you don't need to say "by spells or abilities" on spells that don't target, like, y'know, creatures.
- Infiltrator Sliver: I think the name needs a bit of work, but the effect is pretty nifty. Might be a bit too pushed as a repeatable Abrupt Decay; bring it up to 3 mana maybe?
That's the first page, and this is gonna get pretty long, so I'ma start a new comment for the next page.
May 19, 2015 5:35 p.m.
Glimpse of Nature is an sorcery, which makes it harder to interact with, you also draw when you cast a creature spells instead of when a creature enters the battlefield, it also costs one mana, Kor Spiritdancer is closer to Omen sliver than Glimpse of Nature and that card is not banned.
May 19, 2015 5:37 p.m.
FAMOUSWATERMELON says... #20
That's because Auras don't usually produce mana. But in a deck with Manaweft Sliver and Gemhide Sliver...
May 19, 2015 5:41 p.m.
Alrighty, page two!
- Karona Reborn: Too many text. I'd say whether or not the card is fair (it probably is due to the inherently difficult mana cost), but by the time I get to the bottom of the card, I've forgotten the first two lines of text.
- Magmatic Sliver: I'm like 99% sure this is already the name of a Sliver. Also, X damage, not X points of damage. Where the heck did you get that convention?
- Mineral Sliver: Too many text. Also mana generation like this is not a White effect. Also single-target land destruction like this is not a White effect.
- Miscalculation: 5 damage, not 5 points of damage. Also, this effect is white. We even had a white card in I think DTK called Sandblast that is literally this card but for two more mana and in the right color.
- Negation Sliver: Is a white effect, and needs to set power and toughness. What happens if a Tarmogoyf loses all abilities?
- Omen Sliver: Glimpse of Nature on a Sliver? What the actual hell were you thinking?
- Precognitive Sliver: I'd bring the mana cost on this guy up one or two mana, but even then I'm wary of giving Slivers as an archetype consistent draws like this.
- Predator, Warship: A Vindicate or a one-sided Pyroclasm each turn seems a bit much. Also why make it a creature when Predator, Flagship isn't one? Also, your formatting is all over the place.
- Puncturing Sliver: Slivers you control get +1/+0 and have haste (Which should not be capitalized). Also should maybe cost more than one mana? Also arguably not green.
- Putrid Sliver: I'm also 99% sure this is the name of a Sliver already. Wither doesn't need to be capitalized.
- Refraction Sliver: I don't think is a Sliver we need, but alas.
- Roaring Factory: Last ability needs to be a "Choose one - ". Also too many text. Also, crash course in capitalizing: Don't capitalize card types (artifact, creature), the word "token", abilities unless they're the first word of the typeline, color words, or the word "colorless". Also also: the creature type is "Thopter", not "Ornithopter".
- Sliver Cleanser: Every Sliver is a Path to Exile? Might be a bit too pushed, but I dunno.
- Sliver Hatchling: There are a lot of things I could say about this, but basically it amounts to this card is either inherently broken or infinitely terrible and I cannot decide which.
- Sliver Hiveseer: Ability needs to be worded "Return this card from the graveyard to the battlefield". Also, the second one needs to say "Return Sliver Hiveseer from the graveyard to the battlefield."
- Sliver Queen (the first one): Is already the English name of a card, so you need to name it something different. I think the word you're going for on the Planeswalker half is "Awakened"? Also also, look at the spoiled Liliana for how you have to word the transformation ability (as it stands, you'll turn it into a planeswalker with no loyalty counters).
- Sliver Queen (the second one): Again, Sliver Queen is the English name of an existing card, so it has rules text attached to it. Y'need to think of a new name. Also, repeatable Sliver tutoring that doesn't remove loyalty seems... not fair. At all.
At any rate, that's page 2. Only a few more on page 3.
May 19, 2015 6 p.m.
@erabel I followed your advise and fixed the cards, except for Ambush Sliver, I know about Provoke, but I didn't want to use it because I think being able to block with other creatures makes the ability a bit more interesting.
May 19, 2015 6:06 p.m.
Page three. This one's short, so hopefully the commentary will be as well.
- Sliver Scavenger (the first): Look at cards like Cairn Wanderer for proper wording on this. My problem with this is that, for instance, the two Slivers that grant flying to all slivers don't actually have flying, y'know? So for this card to work at all you either need to depend on your opponent's yard being full of abilities you somehow don't already have, or you need to run cards that are not Slivers, which is bad in a Sliver deck.
- Sliver Scavenger (the second): Comma needs to be a period.
- Sliver Scavenger (the third): Why give all slivers the second ability when you have the first ability? And why does the sliver have the first ability without granting it? Aaaaaah.
- Stampede Sliver: That's... not how green card draw works. Or red card draw. I might be wrong here; find me some precedent of "Creature attacks, draw cards" in those colors. And no, not "creature deals combat damage, draw cards"; I want attack triggers.
- Strangling Sliver: ...during your untap step. Green doesn't do this to creatures, at least, not anymore. Also also, when you make creatures lose all abilities, you have to set their power and toughness.
That's the list, I guess.
May 19, 2015 6:09 p.m.
KalvinHobbez says... #25
The quality of the cards are really fantastic, though the art is repeated a few times it fits the colors well and I don't think I recognize that art as something already used for Slivers in the past. The set icon looks great, too. But with the cards, yeah I agree with others on how some of them can either be odd or broken. I personally don't care for making slivers too often as they are hard to balance well, they just get so out of control.
May 19, 2015 10:03 p.m.
erabel thanks for the feedback, I fixed most cards.
Most cards just need some rewording and an adjustment in their color and cost so I won't be re-uploading those,nHere you can find some updated cards they required a bit more job and they look a bit different.
As a bonus here you can find the images I used for slivers and the expansion symbol.
FAMOUSWATERMELON says... #2
First card: "Sliver creatures can attack creatures as though they were players"
Wut
May 19, 2015 4:05 p.m.