Time of death

Custom Cards forum

Posted on May 21, 2015, 4:43 p.m. by tyforthevenom

Cost:

Type: sorcery

Effect: Target player sacrifices all creatures they control, you get an additional turn for each creature that has died this turn.

Rman92011 says... #2

You might want to put the extra turn clause first, unless that's how you intended for that to work. In which case, holy shit that's broken.

May 21, 2015 4:52 p.m.

WOOOOOOOOOOAAAAAAAAAHHHHHHHHHH

This is good.

May 21, 2015 4:52 p.m.

tyforthevenom says... #4

Rman92011 it's 9 cmc it's hard to cast even by commander standards

May 21, 2015 5:21 p.m.

JDMCRIB says... #5

Living Lore approves.

May 21, 2015 5:38 p.m.

GoofyFoot says... #6

This is disgustingly broken. Time Stretch cost one more mana and only gives you two turns. 9 mana is easy to achieve, especially in two colors. You're already getting very strong value off of the sacrifice effect, but a turn for EACH creature that DIED this turn?

A more reasonably balanced version would be:

Time of Death

[B][B][U][U][6]

Socery

Target player sacrifices all the creatures they control. Take two extra turns after this one.

--OR--

Each player sacrifices 2 creatures. For each player that sacrificed a creature this way, take an extra turn after this one.

May 21, 2015 5:42 p.m.

enpc says... #7

Yeah, gotta say this is a bit broken. You might want to make it target opponent too. Otherwise:

Play Avenger of Zendikar

Next turn, play this, targetting myself. 'K thx bye.

You could have it somethign more along the lines of:

Time of Death

Sorcery

Target opponent Sacrifices X creatures. For each creature sacrificed this way, take an additional turn.
Exile Time of Death.

May 21, 2015 8:53 p.m.

Kravian says... #8

But NOOOOO. Making it an x takes it away from my Jeleva.

On a serious note, that exact reason is probably the smartest way to balance it. Just being expensive (even, dunno, 30 cmc) won't stop it from being broken in other ways. That's the reason the Eldrazi legends shuffle back in instead of hitting the graveyard, not for some silly anti-mill power, but to prevent reanimation strategies from abusing them.

May 21, 2015 9:38 p.m.

enpc says... #9

Kravian: well, technically eldrazi do hit the graveyard, then the reshuffle ability triggers. So both instant speed graveyard hate and reanimation effects work on them. Blightsteel Colossus on the other hand is a replacement effect that stops it from ever hitting the graveyard.

And yeah. spells (to make the code for that work, it's [[symbol:X]]) help fix against cards like Jeleva, Omniscience, etc. And the whole "infintite mana" arguement, well if you have that you should be winning the game already. Although some people somehow think that infinite mana by itself = winning the game. You need a mana sink there guys.... But that's a whole other rant.

May 21, 2015 9:45 p.m.

Jay says... #10

Cruel Control was an archetype. This is like... 50x better than Cruel Ultimatum.

May 21, 2015 10:21 p.m.

Kravian says... #11

Stupid formatting. Why can I do without "symbol" but not just x, and only if it's capitalized?

Good catch on trigger vs. replacement for Eldrazi, although limiting to instant speed reanimation does nerf the strategy hard.

May 22, 2015 9:28 a.m.

enpc says... #12

My turn zero Leyline of Anticipation says otherwise :P

Also, you can insert the whole chunk using the formatting toolbar just above the comment text box (if you go for that sort of thing).

Back to the card thing as well, maybe making it would make it the most balanced. That way its scalable, but expensive.

May 22, 2015 9:34 a.m.

tyforthevenom says... #13

What about exiling it as when it resolves or even if it's countered

May 22, 2015 10:57 a.m.

enpc says... #14

exile on resolution should be fine. An Omniscience in the graveyard does no good. Same kind of idea here.

May 22, 2015 11:09 a.m.

tyforthevenom says... #15

i mean the original spell, so regardless of your decks way of synergising with graveyard or if you cheat the spell once you cast it that's it you won't be casting it again "i cast this spell" "remand" "my spell goes to exile"

May 22, 2015 11:11 a.m.

Kravian says... #16

Erm, Remand an iffy choice of example here, as it usually puts countered spells back in their owner's hand.

May 22, 2015 12:15 p.m.

tyforthevenom says... #17

It's the perfect example, the rules text of the card would override the return to hand

May 22, 2015 12:19 p.m.

enpc says... #18

Basically, the card you're designing will see a bit of fringe 60 card (if it ever made it past the ban commitee) and most of the play would be from commander. Remand isn't really played much in edh. I think its fine hitting the graveyard.

May 22, 2015 6:31 p.m.

This discussion has been closed