Togbou the Wanderer

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Posted on May 11, 2017, 11:29 p.m. by Postmortal_Pop

So I've always loved stories about people who are grossly under prepared for the situation at hand. A while back friends and I came up with the idea of an ordinary goblin who's spark ignited. There's a huge learning curve for him and watching him develop slowly into other colors as he takes the time to learn.

Tugbou the wanderer 2.0

His +1 is Goblin Lore, just for a flavorful and mechanical use.-3 is him playing with his new powers, trying to force other things to planeswalk when they can't, I originally wanted this to be Chaos Warp but it wouldn't fit.finally his ult is basically him running away, and nuking the world behind him.

Any ideas on flavor or balance would be apriciated, the story is speculation really, all I've managed to find is that other things can't survive planeswalking.

EDIT: I'm so sorry guys, I totally didnt notice that I forgot the at random on the first ability...As for the Ultimate, enpc is right, it is a little over the top now that i look at it, I do really like the Fling suggestion from hardhitta71194 though, so I've tweaked that to fit with the exile theme of the original.

Alright, new pic is up, lets tear this one apart lol

Hardhitta7 says... #2

Maybe give him a Fling like ability. You can sac him and deal damage to creature or player equal to his loyalty.

That may not fit, just a random thought I had. I've wanted to make my own Planeswalker for a while now. Maybe I'll finally get around to it!

May 12, 2017 12:46 a.m.

enpc says... #3

Uhhh - I think you might need to dial him back down from 11. The concepts are all cool but I can't think of a format that wouldn't run him.

The +1 ability is too strong. While you only net gain 1 card, it's effectively Impulse on crack. You look at 4 cards and keep the best one (and if you have graveyard interaction, it gets even stronger), however that's a ssuming you have no cards in hand. Otherwise you have the potential to pitch dead cards in your hand on top of that. Even Jace, the Mind Sculptor's Brainstorm is 0, not +1.

Then you have the -3. Sure, this kills him if you use it right off the bat, but it basically gets reid of any nonhexproof creature. Not kill, not bounce, but gone back into the library which in any format other than commander is almost as good as exiling. Yes, they get to draw a card from it but even Chaos Warp (which you based it off) has the potential to give them a whole permanent, like, straight into play.

Then there's his ult - basically Karn Liberated. Because let's face it, there isn't a circumstance where you won't say "screw it, no permanents for any of you". But at least Karn costs 7 (albeit colourless). So without any ramp, this guy can reset the game one turn earlier than Karn.

As I said, I like the idea. I think though that you need to balance him a bit more. Especially his +1 - as it stands it is way too good. Imagine a Modern deck with 4 of him and 4 Snapcaster Mages /sporting a Past in Flames.

If you wanted to, you could also look at tweaking his ult so that he works off the number of spells in your graveyard. Thematically it would work since as he grows more powerful, he builds upon all of the trial and error he has had. And in conjuction with other cards he could do some silly things, but by himself it would be more balanced. Then yo ucould dial the +1 down to draw 3, discard 2 or something and make his ult cost one less. just a thought.

May 12, 2017 3:04 a.m.

MagicalHacker says... #4

Without the "at random", the first ability loses both the goblin flavor and balance.

May 12, 2017 5:59 a.m.

MollyMab says... #5

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May 12, 2017 6:33 a.m.

Arvail says... #6

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May 12, 2017 10:49 a.m.

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