Torgos the Lost, a chaos based planeswalker
Custom Cards forum
Posted on Jan. 25, 2016, 10:57 p.m. by Postmortal_Pop
Torgos the Lost 1UR
Planeswalker - Torgos
+1: target creature loses all abilities and brooms a white Pygmy Goat with base power and toughness 0/2.
-2: target permanents controller sacrifices it then reveals cards from the top of his or her library until they reveal a card that shares a type with the sacrificed permanent and puts it in the battlefield.
-5: each player exiles all permanents he or she controls then reveals cards from the top of his or her library until he or she reveal permanents equal to the number of cards he or she exiled this way.
Loyalty 3
So aside from bring influenced by cards like Chaos Warp and Warp World I created torgos for a group activity with some of! Play group. I've always wanted a goblin planeswalker that's more a kin to actual goblins in the game. I feel it would be fun to watch the Chatsworth progression of something so simple minded given near godly power.
That said Torgos the Lost is the point in his story where he has just badly come to grasp what he can do and I've tried to incorporate that into his abilities. His +1 is almost a reflexive self defense of maybe playful trickery. His -2 is him getting the hang of his ability to move through planes, he can swap things for something similar but not necessarily better. His final ability is quite literally him leaving as you may have noticed that it expires himself too. When he's gotten bored of the scene he planeswalks out, unknowingly taking everything else with him.
Any advice on the card would be nice, I'm not certain about the costs and the cmc. Also, if anyone has an idea for native plane that would be icing on the cake
Templating is quite poor, and the grammar...needs work.
Onto the questions!
With the +1, does the creature permanently become a goat or does the effect end at EOT? If the latter, then he's absolutely bonkers. Also, why is the creature white for a
/
card? Doesn't really make sense.
What happens with the revealed cards from the -2? Do they just float around?
What happens with the revealed cards on the ultimate? It doesn't say what's happening with the revealed cards, so the ability is currently a complete board wipe on turn 5. Also, why does the ability exile Torgos? It makes his ultimate slightly weak.
Templating of the abilities:
+1: (Until end of turn,) Target creature loses all abilities and becomes a 0/2 (color) (creature type). (taken from Ovinize)
-2: The controller of target (nonland) permanent sacrifices it, then reveals cards from the top of his or her library until he or she reveals a permanent that shares a card type with it. That player then puts that card onto the battlefield and all other revealed cards (onto the bottom of his or her library in any order). (taken from Possibility Storm and wouldn't logically fit on the card)
-5: Each player exiles all permanents he or she controls, then reveals cards from the top of his or her library until her or she reveals a number of permanent cards equal to the number of cards he or she exiled this way. (Each player then puts all artifact, creature, land and planeswalker cards revealed this way onto the battlefield, then does the same for all enchantments, then puts all cards revealed this way not put onto the battlefield on the bottom of his or her library in any order.) (taken from Warp World, and again wouldn't logically fit on any card)
I think you really need to take a look at the last 2 abilities. There's simply not enough room for them on a card with the current templating schemes.
January 26, 2016 12:06 a.m.
Postmortal_Pop says... #4
I've been worried about that but I'm hoping the random chance balances that, I could easily get rid of the biggest threat but I could replace it with something even worse. I haven't gotten a chance to proxy it yet and really see how it runs.
Originally the -2 was going to be Chaos Warp but I felt that it would be redundant as the -5 does the same thing in mass.
January 26, 2016 12:08 a.m.
Postmortal_Pop says... #5
JA14732 sorry about that I was writing it from memory.. The +1 is until my next upkeep and the other two shuffle back into library. Also I have realized that they won't fit into conventional text boxes but formally wotc will never print this card so I can make sure writing them out and pretending.
Also the reason he exiles himself is both a play on the back story and a joke for the card, the same with the white goats.
January 26, 2016 12:22 a.m.
How about this?
+1: target creature loses all abilities and becomes a 0/2 until your next turn.
-2: Target nonland permanent's controller sacrifices that permanent, then reveal cards from the top of their library that shares a type with it. They put that card on the battlefield, then puts all other revealed cards on the bottom of their library in a random order.
-5: For each permanent, it's controller shuffles it into their library. Then they reveal the top X cards of their library, where X is the number of permanent's they shuffled in. They then put all permanent's on the field and put all non-permanent cards in their graveyard.
The +1 can be equated with Ovinize (as JA14732 said) but the -2 is more akin to Polymorph for nonland permanent's and the -5 is Warp World. Except that may simplify it. And screw over most control decks.
January 26, 2016 12:28 a.m.
I think the -2 should be a destroys ability. This in combo with the +1 allows some wiggle room for hexproof and indestructible permanents.
January 26, 2016 12:32 a.m.
Postmortal_Pop says... #8
Now that I think about it, it would be a good idea to make it a destroy ability instead, being able to remove anything might be too powerful but I would like to keep ultimate as an exile that includes himself. I created this card off of a creative writing idea of sorts and I feel that it best defines the character.
January 26, 2016 1:54 p.m.
Ledfeelcrank says... #9
I think the -2 ability may need some work - you could use a token to cheat in an Ulamog pretty easily.
t1: land, mox diamond -> krenko's commandt2: land -> Torgos -> -2 with a goblin token -> Ulamog
I like the ideas though!
January 26, 2016 11:07 p.m.
Personally, I think the problem still stands. There simply isn't enough space on a card to put both the -2 and the -5 on the card, not to mention how...simple he is. All he does is remove things. That's it. When designing a planeswalker, you typically want some variety (unless it's Gideon, in which case you want him to turn into a creature and THEN have some variety). Quite frankly, I think his +1 is enough creature removal on the card, and maybe you might want to look into simplifying his other abilities AT LEAST, if not reworking them entirely.
Anyways, that's my $.02 on the card after rewriting its abilities.
GearNoir says... #2
The -5 actually isn't so bad, I like the idea. The -2 isn't bad. The +1 though hilarious, feels really broken to me - being able to immediately get rid of the biggest creature threat on the board for 3 CMC. A good start though!
January 25, 2016 11:55 p.m.