Would this be a viable white commander?

Custom Cards forum

Posted on Dec. 7, 2014, 5:56 p.m. by dbpunk

Damian, Enchanted Protector 3W Legendary Creature-Human Wizard

All enchantments you control are indestructible.

At the beginning of your upkeep, put an enchant counter on target permanent you control. If it's an enchantment, it becomes an enchantment creature with power and toughness equal to its mana cost. If it's a nonenchantment permanent, it becomes an enchantment creature.

4/2

nighthawk101 says... #2

Currently, the last ability allows you to make your creatures have P/T equal to their CMC. If you want to change that just say "If it's a noncreature enchantment..." Damian also turns himself into an enchantment.

He's kind of fragile... Would I play him? No. Would he be played competitively? Probably not. Would people make decks with him? Yes, because he's a Legendary Creature with an interesting ability- in this cast, Opalescence. People love Opalescence.

December 7, 2014 6:07 p.m.

dbpunk says... #3

I see... So basically a quick errata would make him more playable. I would probably see him more as a side creature in a larger deck.

December 7, 2014 6:21 p.m.

pskinn01 says... #4

I would target itself with the second ability, to make him indestructable....

December 7, 2014 6:22 p.m.

dbpunk says... #5

I was thinking of changing the second ability so that they came in as 1/1 creatures which get X+1/+1 counters, where X is their mana cost. So that way putting multiple enchant counters on an enchantment would give you decent sized creatures.

December 7, 2014 6:26 p.m.

MagicalHacker says... #6

First of all, love the design and flavor. However, the card doesn't follow preset rules of card wording. There are lots of little errors, but the biggest one is that you have a strange definition of what enchant counters do. Counters can't affect different types of permanents differently. Here is my rework of your commander:


Damian, Enchanted Protector

Legendary Creature - Human Wizard

All enchantments you control have indestructible.

At the beginning of your upkeep, put a +1/+1 counter on target permanent you control. If it's a noncreature enchantment, it becomes an enchantment creature with power and toughness equal to its converted mana cost. If it's a nonenchantment permanent, it becomes an enchantment in addition to its other types.

4/2

December 7, 2014 8:02 p.m.

dbpunk says... #7

Ok I actually didn't know that you couldn't have counters of a specific kind so different things. And that way works way better in my opinion since it makes creatures bigger on a regular basis. Thanks for the feedback

December 7, 2014 8:06 p.m.

Epochalyptik says... #8

The counter itself isn't making any changes. It's there as a reminder that the ability made a change.

December 7, 2014 8:22 p.m.

nighthawk101 says... #9

For examples, see Aquitect's Will and Arbiter of the Ideal.

December 7, 2014 8:46 p.m.

dbpunk says... #10

Ok I understand... I think.

December 7, 2014 9:13 p.m.

Just to clarify, the counter itself has no inherent properties. Only +1/+1, -1/-1, and poison counters have explicit definitions in the rules. (I suppose the obscure +2/+2 and other non 1/1 counters are also in that category.) All other kinds of counters have no overarching meaning. Rather, they rely on other effects to make them mean something. That's why things like charge counters and depletion counters are used; they're just tangible representations of a quantity that is significant for other effects. In some cases, different effects that use the same kind of counter can even achieve a form of synergy.

December 7, 2014 9:21 p.m.

MagicalHacker says... #12

Is that true for That Which Was Taken too? I always heard that the effect was linked to the counter. I can see it being confusing with Cyclopean Tomb too.

December 7, 2014 10:01 p.m.

That Which Was Taken has a separate, static ability that defines something about permanents with divinity counters on them. If That Which Was Taken leaves the battlefield, that static ability is no longer in effect, and permanents with divinity counters are no longer indestructible because of those divinity counters.

Cyclopean Tomb, however, defines a meaning for the counter as part of the ability that places the counter. Therefore, lands with mire counters on them will remain Swamps even after Cyclopean Tomb leaves the battlefield. Obsidian Fireheart is another example of such an effect.

December 7, 2014 10:06 p.m.

enpc says... #14

There are however abilities like Aven Mimeomancer's and the aforementioned Aquitect's Will. The permanent gains the ability, however the ability itself is conditional to the counter existing on the permanent. The ability can be turned on and off by removing the counter/re-adding it.

December 7, 2014 10:07 p.m.

This discussion has been closed