4 copies of Karn?

Deck Help forum

Posted on Jan. 25, 2014, 3:25 a.m. by Sov92

So I am working on a tron deck and getting it together and am trying to get a feel for weather im really going to benefit from running 4 copies of Karn Liberated instead of 3. What do you guys think? In this case I can typically get him out on turn 3 and if I do thats a very powerful win condition that a lot of people who I play with cant stop but I am also concerned that I mighr want to put some other cards in the spaces where the extra karns are. Still not 100% sure on this so any feedback would be nice. Thanks guys.

PrimeSpeaky says... #2

Sort of a meta call. If aggro is a large part of the field you'd be better running the 3, maybe even a 2 of. But control and midrange just crumble under the boot of t3 Karn, eat your land. So it really is mostly your call but 3 is a pretty solid choice I think either way.

January 25, 2014 3:29 a.m.

I agree too 3 karn

January 25, 2014 3:53 a.m.

Sov92 says... #4

I still have to test it in a few games.

January 25, 2014 5:10 a.m.

sylvannos says... #5

Play four. Against Aggro you'll just chain them together for an awesome Fog (turn three Karn Liberated into turn four Karn Liberated ? Yes please). You can also slow them down by exiling them down to one land if you're on the play. It's also one of your answers to Inkmoth Nexus and Cranial Plating . If they're busy derping around and posing no threat or board state, you can just start upping him, threatening to take control of the game.

January 25, 2014 7:47 a.m.

EvenDryke says... #6

Karn Liberated is your strongest omni-defense and one of your win-cons in the deck.

A lot of times people will scoop to an unanswered Karn even if you've played no other threats. It's fantastic.

January 25, 2014 9:05 a.m.

infinitemana says... #7

Definitely all four. If you draw an extra, it's still not the end of the world because after you've played Karn, you're in a pretty good spot. Also, Karn starts at 6 loyalty, and has a -3 ability, so if your opponent has no creatures to kill Karn, (after a Pyroclasm or something) you can just use his minus ability twice and cast the new one.

January 25, 2014 12:23 p.m.

Sov92 says... #8

Heres the deck in question Elderazatron

January 25, 2014 2:24 p.m.

This discussion has been closed