4:0 FNM WereWolves
Deck Help forum
Posted on Feb. 11, 2012, 4:07 a.m. by Shrodinger
I just went 4 wins, 0 losses in this friday's MTG with "http://tappedout.net/mtg-decks/ww-87/".
Give me more feedback please. But, just as a warning, I'm not interested in other werewolves that doesn't do anything while in human form, they are too slow and weak. kurin-outlaw or are theorically good, but practically unusable and slow.
Check mine out, it isn't half bad... deck:huntsmaster-werewolves
February 11, 2012 6:04 p.m.
Shrodinger says... #7
Got good comments so far, keep them coming. Yes, I switched the name to Team Pavlov so we could more easily find it.
February 12, 2012 6:03 a.m.
I find to be an odd choice even as a 2 of with 4 was not useful in its human form but how is a 2/3 that gives your attacking creatures +1/+0 less useful than a 2/2 with no ability unless it flips then flips back?
Also why not include ? While running immerwolves you can force them to take a lot of damage.
Both those alternatives fit into the spot opened by the huntmaster.
February 12, 2012 12:21 p.m.
Shrodinger says... #9
Because all my games at FNM ended the turn I put a 4 CMC into play or the turn after. He usually doesn't flip.
Gaining 2 life and having an extra blocker really helps when you have all your other creatures tapped and attacking to prevent dying on your opponent's next combat phase. The instigator will help you does 2-4 more damage on the attack, the huntemaster will heal 2 damage and prevent 2-5 more damage with the extra blocker.
February 12, 2012 11:30 p.m.
Shrodinger says... #10
Done some heavy editing to the deck. Check it out!
IAmKingTony says... #2
I was going to work on a green werewolf deck, alas I had to trade away my s in order to attain parts for other decks.
February 11, 2012 5:56 a.m.