5-Color Modern
Deck Help forum
Posted on Nov. 29, 2011, 6:37 p.m. by rckclimber777
I'm trying to build a 5 color modern legal deck right now. I have a pretty good idea of what I want the deck to do, but I need help in figuring out how to get the mana right for it. I know that alara block came out with a bunch of stuff that gets a diversity of lands out very quickly and it seems that 5 colors became conceivable with that, but I came back into magic during Rise of Eldrazi and so I don't know what the best strategy would be to get 5 colors out. Typically I want to be able to accomplish this by turn 5. (also if I can discard a card or two before then that would actually be even better.)
So what strategies work well in getting the mana right for a 5 color deck.
platinum_demon says... #4
I made a five-color deck a bit ago that can usually get at least one of every color by turn 5... If you're interested, it's Maelstrom Lieges.
November 29, 2011 9:27 p.m.
If your running any artifacts Mirrodin's Glimmervoid does wonders. The king of all one drop mana fixing Birds of Paradise any and all dual lands ever. Alloy Myr grants all colors. I abused Chromatic Sphere when Sunburst (all 5 colors) came out for Fifth Dawn. Used the Door to Nothingness a lot lol but Sunburst is great gives you more bonuses for each color you pay to cast like on Solarion I would look into Fist of Suns for it's many uses card:Dawn's Reflection may work. The Obelisk's from Alara. Joiner Adept is amazing, [paradise mantle]] can make a Birdie lol
November 29, 2011 10:07 p.m.
rckclimber777 says... #6
Alright well i think I may just end up going something along the lines of some birds rampant growths exploding borders, avacyn's pilgrim and harrow. So far I've done fine getting 5 lands out. And I don't have to worry about the shock and fetchlands which are just not gonna happen lol.
I suppose I can tell you the idea behind all this.
I'm building a Bringer of the White Dawn /Mindslaver deck. At least conceptualizing it. Right now, I can typically get my combo off by turn 5-6 which from what I gather in modern is a good time frame. With a couple good early drops I can have bringer on the field by turn 4ish with having cast thirst for knowledge ditching mindslaver.
Turn 5 slaver comes back, I activate its ability and control your next turn for the rest of the game!
November 29, 2011 10:52 p.m.
Holy crap! I like the idea for your combo very nice! to help pulling any card you would need, Bringer of the Black Dawn is a good choice as well, I ran both of these two in my Sunburst Door deck lol and they work so well together. and you gotta love bringing them in for 5 mana and not 7 if you can aha. Well with a 5 color deck a couple of great cards are Skyreach Manta 5/5/ flier for 5 and Suntouched Myr can also become a 5/5 for 5. I definitely like this idea you have man :)
November 29, 2011 11:13 p.m.
rckclimber777 says... #8
Thanks. Right now it's doing pretty well in playtesting. As long as I can last to turn 4-5 I can typically pull it off. I have a few 1 mana drop counters to help protect the bringer and a couple etched monstrosities just because. But I'm pretty impressed by it right now at least from what I can tell so far. I like the fact that it's only a 2 card combo which certainly makes it worthwhile to pursue. Running the green mana ramp also helps to simply have the mana in case I do have to hard cast either the slaver or the bringer.
I'll look into the bringer of the black dawn. thanks for the tip
November 29, 2011 11:41 p.m.
KorApprentice says... #9
For one thing, you are mistaken that turn 5-6 is a good time frame for Modern; just watch Eggs, Living End, and Storm Modern decks go off turn 3-4 rather consistently. Even some of my experimental MTGO decks can go off turn 3-4. But, this is not to put you down, you are also wrong in thinking your combo can only go off turn 5-6, I'm positive there are ways to make it hit faster. If the combo is instant win, there's a way.
And for another thing, Prismatic Omen .
November 30, 2011 12:07 a.m.
rckclimber777 says... #10
Yea I've been playing it out a bit. I didn't mean to say that it only goes off by then, but that that it's typical time frame. I'm sure it can go off faster too, but the cards I'm using right now are certainly budget cards.
As to time frame. You're absolutely right I have no idea what time frame is good in modern. I was under the impression that most of the bans from wizards are coming in the hopes of slowing modern down. As I've mentioned before I am a standard player and so I'll bow to your knowledge there.
I considered prismatic omen, but frankly it's not fast enough.
I can get 1 of each land out by turn 3, it's getting mindslaver to the graveyard and the bringer on the field that are the things slowing the combo down.
November 30, 2011 12:35 a.m.
rckclimber777 says... #11
Its not quite an instant win as they can still remove the bringer before I take their first turn. If they don't though, then it's game over because I take all their turns and they're tapped out during mine.
November 30, 2011 12:43 a.m.
KorApprentice says... #12
The old Modern slaverlock used 12-post to ramp out the lock. That was before Cloudpost was hit by the ban hammer. Now, usually people run the Urza lands to generate the mana for the lock, since they use Academy Ruins to put the Mindslaver in their hand. That lock takes 12 mana. So it is actually really refreshing to see an alternative that puts Mindslaver on the field instead of in your hand, thus only requiring 4 mana to maintain the lock. card:Oona's Prowler works amazing with Mindslaver in Modern since it prevents them from using instants they draw to kill your combo.
November 30, 2011 12:49 a.m.
rckclimber777 says... #13
How does Oona's prowler work well? I mean I get that Mindslaver would be discarded, but I'm not sure how it helps me here other than that.
November 30, 2011 12:53 a.m.
KorApprentice says... #14
Any player may play this ability.
Once you control your opponents turn, you make him discard his hand. I suppose this problem is already avoided by tapping their land. It was an idea that was not completely formed. But yeah, you make them discard their hand, which I suppose is just an extra kick in the side. Didn't really think about tapping their land when I said it.
November 30, 2011 1:01 a.m.
the lands from shadowmoor times are amazing like Graven Cairns
EleshBlade says... #2
use zendikar fetchlands and ravnica block shocklands, like Stomping Ground .
November 29, 2011 7:23 p.m.