Azorious spirit infect ramp deck help.
Deck Help forum
Posted on Aug. 17, 2013, 10:39 p.m. by Femme_Fatale
I've been hard-pressed to get this deck to work properly, though I'm not too sure what is the problem with it. Suggestions and improvements will be greatly appreciated.
That, or drop the Infect and add things like Drogskol Reaver and Geist of Saint Traft . Then you could make it more control based and add things like Detention Sphere and Azorius Charm
August 17, 2013 11:49 p.m.
Your deck really should be one or the other. I don't think it mixes well
August 17, 2013 11:50 p.m.
Fleetfiend says... #7
Narwek the only reason I didn't suggest it is that it's a bit hard to cast. Definitely a winner though.
August 18, 2013 12:02 a.m.
It is a bit expensive... In any case, Femme_Fatale, I think if you want the best deck you can have, I'd keep that one, and make a more control deck with spirit creatures, and an infect deck, then have a mini tourny and see whichever has the most wins. Keep that deck, and get help for that one, making it the best it can be
August 18, 2013 12:07 a.m.
Femme_Fatale says... #9
@ Narwek, The sole infect deck would lose to both, solely because of the prevent all combat damage. And for the spirit infect vs spirit control, it would be a 60/40 split for spirit infect as all it takes is one well placed infect combo to win the game and both have control along with prevent all combat damage. It would boil down to who could do more damage faster.
I tried the pure spirit control, and the only difference between it and this one were the Grafted Exoskeleton and Kami of False Hope replacing Geist of Saint Traft and Drogskol Reaver . I didn't like either of them because a), they weren't unblockable, b), never really worked in actual play. Geist is only a 2/2, so anything could block it and kill it. Drogskol is way too heavy mana cost to be able to prevent opposing control. All in all, I didn't like the feel of a pure spirit control.
The Clasps and engines won't work too well with this deck, they cost too much and prevent me from either killing them or stalling them. If I were to use them I would have to run Blighted Agent , but it isn't a spirit, so it would have to have other buffs for it, removing other essential cards. I tried them, they don't work too well.
But the sole purpose of this deck when I first started making it ... 4 years ago, was really unblockable stall. Grafted Exoskeleton was added to this because I found that it made a really nice win card and has forever won me more games than any of the blockable spirits.
I apologize for not putting the proper title onto this post, should have been unblockable spirts, not infect pump. Too bad I can't edit these blasted posts.
Fleetfiend says... #2
I might still suggest taking out the hard spirit theme. There are other really good infect cards it's causing you to be missing out on, such as Viral Drake and Blighted Agent . You also might look at Contagion Clasp , and abso-freaking-lutely Blinkmoth Nexus . Spellskite might also be good.
August 17, 2013 11:33 p.m.