best white weenie cards?

Deck Help forum

Posted on Nov. 2, 2013, 11:36 p.m. by Seten

what are the best white weenie cards? im working on my deck Wite Weenus standard.

deusdaedalus says... #2

November 3, 2013 12:18 a.m.

Stone_Munkee says... #3

you forgot to mention Judge's Familiar in the 1CMC section. also Keening Apparition is a decent 2-drop. A bear that can also destroy enchantments is helpful.

November 3, 2013 1:13 a.m.

Slycne says... #4

November 3, 2013 1:33 a.m.

BreadManDan says... #5

You don't think Celestial Flare should be in your deck?? And you don't list Fabled Hero as a 3 drop? Is there a reason you don't like him out of curiousity? Also Gods Willing is another good one in my opinion.

November 3, 2013 7:42 a.m.

Slycne says... #6

Judge's Familiar I'm just personally not a huge fan of it. There's just not enough lord or anthem effects to run it, and it doesn't help that the one spell we really care about disrupting can't be Supreme Verdict . 1 power is a huge drain on the decks ability to present a decent clock.

Keening Apparition is a decent enough sideboard option along with Tear . There's just not that many enchantments to care about right now. Whip of Erebos , Detention Sphere and Unflinching Courage are the three that you'd most want to be rid of as mono white.

Because the deck has very little control over making Celestial Flare hit what we need it to and it also can't remove a brick wall before blockers, it's not an ideal mainboard card. When I want it out of the sideboard is when my opponent plays single big threats that I absolutely need some kind of an answer for, like Blood Baron of Vizkopa .

The problem I have with Fabled Hero is that it doesn't do anything besides being an efficient damage dealer, which is great when you're goldfishing the deck less so when you're playing a real game with someone. All the 1 and 2 drops are already good for damage on curve, so as the game starts to go longer I would rather have cards that have a bigger effect on the board state. Banisher Priest gets big blockers out of the way. Another one to consider is Frontline Medic for just crashing your team in every turn.

Gods Willing the scry is certainly nice, but you can't load up too much on these effects. Even if the deck had a few heroic effects I would still be tempted to run Brave the Elements still. Being able to save the whole team from cards like Anger of the Gods or sneak them all in for an unblockable attack might just be better.

November 3, 2013 9:29 a.m.

Stone_Munkee says... #7

Assemble the Legion ? Chained to the Rocks ? theres tons of enchantments right now to get rid of. and Judge's Familiar makes all your opponents removal spells cost 1 more... wanna Doom Blade my Precinct Captain ? oh too bad. you don't have 3 mana for it.. the bird is huge.

November 3, 2013 9:51 a.m.

Slycne says... #8

If Assemble the Legion is fully online I think that game would already be lost, even if you got rid of it there's just very few sequences and boardstates that you're going to win going that late. And I feel like there is a debate as to if it's worth bringing in cards like Keening Apparition and Glare of Heresy for Chained to the Rocks . On the plus side you're essentially getting to run extra copies of your best creatures, on the downside you're starting to get behind on tempo - answering their 1 mana spell with your 2 mana is not were you want to be as the aggro deck.

Judge's Familiar isn't Thalia, Guardian of Thraben . It's less about their spells costing one more and more about when they accept that you redirect the spell to Judge's Familiar . Though there are sometimes that you'll blow people out when they totally forget about it, but in general I think the average and worst case scenarios far out weigh the best case scenario for it though.

The issue I have with it is that it's just such a bad clock. Thalia, Guardian of Thraben at least was a respectfully aggressive creature. Any of the 2 power 1 drops are a full 100% more efficient at killing your opponent than Judge's Familiar - 10 turns to 20 turns. There is no other place that a single point of power will jump you that much. It doesn't sound like a lot, but it can't be overlooked. Sometimes it gets to protect your better cards, but it's still a card in the deck and any hand with multiple Judge's Familiar may as well be dead for how slow it's going to kill your opponent. I feel much the same way about Legion Loyalist . I think it's a mistake to run that in any mono red deck. So end my little rant about running 1/1s in aggro.

November 3, 2013 10:59 a.m.

WingsLDK says... #9

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March 4, 2014 11:08 p.m.

This discussion has been closed