best white weenie cards?
Deck Help forum
Posted on Nov. 2, 2013, 11:36 p.m. by Seten
what are the best white weenie cards? im working on my deck Wite Weenus standard.
Stone_Munkee says... #3
you forgot to mention Judge's Familiar in the 1CMC section. also Keening Apparition is a decent 2-drop. A bear that can also destroy enchantments is helpful.
November 3, 2013 1:13 a.m.
Mutavault - Survives wrath and turns on battalion, while letting you play a reasonable level of lands without hurting your density of threats.
1 CMC - Soldier of the Pantheon , Dryad Militant - Any white aggro deck should start with the 2 power one drops. Boros Elite is decent but not great. Brave the Elements is one of the reason to even consider playing all white cards right now, protects the team and can be used to unblockable them in.
2 CMC - Precinct Captain can apply pressure all on his own and keep you from overcommitting to the board. Daring Skyjek 3 power evasive 2 drop. Imposing Sovereign early can wreck plans to block. A few deck are actually resorting to using Azorius Arrester as well and running only 1-2 Imposing Sovereign because it's only good early. Boros Charm - I'd highly recommend running the 8 RW duals to run these. Protects from wraths and is also important reach.
3 CMC - Banisher Priest acts as removal and still develops your board. This card gets rid of a lot of big problems like gods, Master of Waves , Desecration Demon , etc. Having a way to get things out of the way and keep jamming is pretty key. Spear of Heliod and Ajani, Caller of the Pride you don't want a ton of these. I wouldn't run more than 1-2 of each. Too many will start to hurt your threat density and neither of these card can kill your opponent by themselves.
4 CMC - There really isn't any good finishers like Sublime Archangel . Better to just keep it lean and fast.
Sideboard stuff to consider Pacifism , Arrest , Fiendslayer Paladin , Glare of Heresy , Heliod, God of the Sun , Celestial Flare .
November 3, 2013 1:33 a.m.
BreadManDan says... #5
You don't think Celestial Flare should be in your deck?? And you don't list Fabled Hero as a 3 drop? Is there a reason you don't like him out of curiousity? Also Gods Willing is another good one in my opinion.
November 3, 2013 7:42 a.m.
Judge's Familiar I'm just personally not a huge fan of it. There's just not enough lord or anthem effects to run it, and it doesn't help that the one spell we really care about disrupting can't be Supreme Verdict . 1 power is a huge drain on the decks ability to present a decent clock.
Keening Apparition is a decent enough sideboard option along with Tear . There's just not that many enchantments to care about right now. Whip of Erebos , Detention Sphere and Unflinching Courage are the three that you'd most want to be rid of as mono white.
Because the deck has very little control over making Celestial Flare hit what we need it to and it also can't remove a brick wall before blockers, it's not an ideal mainboard card. When I want it out of the sideboard is when my opponent plays single big threats that I absolutely need some kind of an answer for, like Blood Baron of Vizkopa .
The problem I have with Fabled Hero is that it doesn't do anything besides being an efficient damage dealer, which is great when you're goldfishing the deck less so when you're playing a real game with someone. All the 1 and 2 drops are already good for damage on curve, so as the game starts to go longer I would rather have cards that have a bigger effect on the board state. Banisher Priest gets big blockers out of the way. Another one to consider is Frontline Medic for just crashing your team in every turn.
Gods Willing the scry is certainly nice, but you can't load up too much on these effects. Even if the deck had a few heroic effects I would still be tempted to run Brave the Elements still. Being able to save the whole team from cards like Anger of the Gods or sneak them all in for an unblockable attack might just be better.
November 3, 2013 9:29 a.m.
Stone_Munkee says... #7
Assemble the Legion ? Chained to the Rocks ? theres tons of enchantments right now to get rid of. and Judge's Familiar makes all your opponents removal spells cost 1 more... wanna Doom Blade my Precinct Captain ? oh too bad. you don't have 3 mana for it.. the bird is huge.
November 3, 2013 9:51 a.m.
If Assemble the Legion is fully online I think that game would already be lost, even if you got rid of it there's just very few sequences and boardstates that you're going to win going that late. And I feel like there is a debate as to if it's worth bringing in cards like Keening Apparition and Glare of Heresy for Chained to the Rocks . On the plus side you're essentially getting to run extra copies of your best creatures, on the downside you're starting to get behind on tempo - answering their 1 mana spell with your 2 mana is not were you want to be as the aggro deck.
Judge's Familiar isn't Thalia, Guardian of Thraben . It's less about their spells costing one more and more about when they accept that you redirect the spell to Judge's Familiar . Though there are sometimes that you'll blow people out when they totally forget about it, but in general I think the average and worst case scenarios far out weigh the best case scenario for it though.
The issue I have with it is that it's just such a bad clock. Thalia, Guardian of Thraben at least was a respectfully aggressive creature. Any of the 2 power 1 drops are a full 100% more efficient at killing your opponent than Judge's Familiar - 10 turns to 20 turns. There is no other place that a single point of power will jump you that much. It doesn't sound like a lot, but it can't be overlooked. Sometimes it gets to protect your better cards, but it's still a card in the deck and any hand with multiple Judge's Familiar may as well be dead for how slow it's going to kill your opponent. I feel much the same way about Legion Loyalist . I think it's a mistake to run that in any mono red deck. So end my little rant about running 1/1s in aggro.
deusdaedalus says... #2
Fiendslayer Paladin
November 3, 2013 12:18 a.m.