BR discard. How many lands?
Deck Help forum
Posted on March 18, 2014, 1:04 p.m. by twospires
Deck-large: put those cards down
I've been playing with this deck for a while and I find myself stuck on 2 lands way too often. Wondering how many lands I should run and what I should cut for more.
Also, what do you think of using Fall ? It can be a Hymn, but it can be a dud. Thoughts? Thanks in advance!
Servo_Token says... #3
Fall 's really only good in a control matchup here.
As for the lands, I think you can cut all of the creature that you sac' to make them discard two for another Shrieking Affliction and land.
March 18, 2014 1:15 p.m.
ThatBlueMage That's what I was thinking about Fall . I thought that a good Duress before would make sure that it hits all nonlands, but that doesn't guarantee that it'll be on time. I'll switch over to 4 Wrench Mind .
Why should I cut Augur of Skulls ? I really like it since it works as a 2 mana for 2 discard spell early game, but is also somewhat relevant as a repeatable chump blocker late game.
March 18, 2014 10:57 p.m.
And thanks for tagging my deck, didn't realize that my own tag didn't work.
March 18, 2014 10:57 p.m.
Servo_Token says... #6
I just don't think that things that die to Lightning Bolt , Pyroclasm , Anger of the Gods , or Oblivion Stone are very good things to rely on when there are options to play cards that get around these.
If you don't face too many removal decks where you play, go ahead and keep him, but he dies to pretty much everything.
March 19, 2014 8:26 a.m.
The guy can regenerate, which makes him harder to remove. And I usually sacrifice him immediately for the discard. Even if he does eat a removal spell before I can sac him, at least he pulled it out so they don't kill my Hypnotic later on. But I do see your point. Does anyone else have an opinion about Augur of Skulls ?
Servo_Token says... #2
Put Those Cards Down Playtest
Modern twospires
SCORE: 11 | 16 COMMENTS | 1052 VIEWSMarch 18, 2014 1:13 p.m.