Break the Cage
Deck Help forum
Posted on Feb. 15, 2012, 6:56 p.m. by BlckGaming
In my deck, Zombie Loop, I can make infinite damage. My problem is that when ever someone plays Grafdigger's Cage on turn one, my deck is rendered useless. The deck is blue and black and I don't want to add in red cards just for it. What is the best solution?
Agreed.
Any bounce spell would work though as you just need it to be gone for 1 turn to win if you can manage to assemble the combo.
February 15, 2012 7:22 p.m.
If they get it turn one, you get screwed. I'd say bounce it and have a Negate ready, or another counter that isn't Mana Leak . Really that's all you can do with just those colors, aside from making them discard it (but with it costing 1, I doubt you could get to a Night Terrors or similar before they get it out, unless you get a lucky Black Cat dicard).
February 15, 2012 10:33 p.m.
JazzCrimes says... #5
Steel Sabotage seems best, and alter your play style to suit your goals. If you're banking on the combo to win, and you anticipate getting locked in the Grafdigger's Cage a lot, then wait patiently- assemble your combo so that everything is in place. Wait for your opponent to tap out or expose himself in some way, then bounce the cage and slaughter him. If your opponent doesn't know you can break the cage and kill him, you have the advantage.
mafteechr says... #2
Mental Misstep
or Steel Sabotage
.
Or just live with the fact that you're playing an extremely fragile deck.
February 15, 2012 7:06 p.m.