Champion of Lambholt with Simic
Deck Help forum
Posted on Jan. 23, 2013, 9:08 p.m. by Fleetfiend
I've been mulling the idea of using Champion of Lambholt in a Simic deck, pumping her up, then (hopefully) pulling out a Biomass Mutation for the win.
Do you think this is viable? Here's my build so far: Unnatural Selection
Here's how it would ideally go:
Turn 1: Island, Cloudfin Raptor
Turn 2: Forest, Gyre Sage (counter to Raptor)
Turn 3: Forest, Champion of Lambholt
Turn 4: Island, Master Biomancer (counter to Raptor, Sage, and Champion)
Turn 5: Forest, Primordial Hydra (with six counters)(counter to Raptor, Sage, and Champion)
Turn 6: Island, (Hydra at 12 counters), Bioshift counters to Champion; her counters at 14, cast Biomass Mutation for 9 total mana, Champion becomes 21/21, swing for the win?
I really like the idea of using Champion of Lambholt and Biomass Mutation , but as you can see it's a bit of a long, unwieldy, unreliable process.
Can you think of any ways to make this work? Maybe make it bant, with tokens and not worrying about Evolve much?
Fleetfiend says... #3
Perhaps, but having to remove one counter at a time would be tiresome. At that point, I would rather use Bioshift, or simply have another low-cost creature enter the battlefield that would still give Champion a counter.
January 23, 2013 9:46 p.m.
Fleetfiend says... #5
Ah, I see.
Hmm.
The more I think about it, I may end up using Crowned Ceratok in the place of Champion of Lambholt . Then, I can do away with Bioshift.
January 23, 2013 11:53 p.m.
Ohthenoises says... #6
That's fair. It's kind of a shaky combo anyway. I like our use of Undying more than pure Evolve alone but different strokes and all that.
If you want to go pure Evolve shenanigans I'd suggest making every creature in the deck have evolve then have a curve cap with Ooze Flux , removing 1 counter from 4 creatures with evolve will give you a 4/4 token and in most cases put those counters right back on making it easy to, the turn after Ooze Flux comes in, activate it twice in the same turn netting you 2 X/X oozes. (Put a lot of thought into this lol.)
January 24, 2013 12:19 a.m.
Ohthenoises says... #7
deck:simic-example is my thoughts on my previous post.
January 24, 2013 12:26 a.m.
Fleetfiend says... #8
The only problem I have with the undying deck is that it will be totally useless once the innistrad block cycles out, and since I'm a student on a right budget, any deck I make I kind of want to last as long as possible, haha.
That's a really interesting point about Ooze Flux . I may give it some play testing, see what happens.
Thanks!
January 24, 2013 10:27 a.m.
I like:
T1 - Breeding Pool (take 2 damage) - Cloudfin Raptor
T2 - Forest - Young Wolf (counter on Raptor), Rapid Hybridization on wolf, 3/3 creature triggers Evolve on Raptor and Undying of Wolf. - Resolve Undying first, wolf is 2/2 triggering Evolve - Both Evolve's resolve. - Attack with 3/4 flying Raptor.
T3: - Forest - Strangleroot Geist - Rancor - Attack with 3/4 Flying, 2/2, 4/1 Trample, 3/3.
Turn 3, and opponent is at 5 life.... without a board wipe, he won't get past turn 4.
January 24, 2013 10:42 a.m.
Ohthenoises says... #10
If they played an untapped shock land they're at 3 ;)
January 24, 2013 11:11 a.m.
Ohthenoises says... #11
Also, most of the stuff that makes undying+evolve good are uncommons and commons aside from Vorapede who's like $1.75 right now.
January 24, 2013 11:13 a.m.
Yep.
And alternatively, you can skip the T3's Strangleroot Geist , play only the Rancor, and have 2 mana available for Spell Rupture , preventing them from doing anything. (This allows your first land to be an Island, taking no damage.) They will be at 8 (or less), but have nothing to defend with when you attack for another 10.
Even if they had a blocker or 2 on your T3 swing, it would likely have been a trade-off, leaving you in a winning board condition any way.
January 24, 2013 11:18 a.m.
Ohthenoises says... #13
Actually, on my way home from work it occurred to me Rayenous. The event that destroys the Young Wolf and the event that produces the 3/3 token happen simultaneously. This means that you are unable to have Young Wolf re enter the battlefield before the token enters so Young Wolf 's re entry would not trigger Cloudfin Raptor .
This changes things for my own deck.
January 24, 2013 4:16 p.m.
Fleetfiend says... #14
Good point about the commons and uncommons. The only thing would be getting more dual lands to be able to effectively include black. Hmm.
January 24, 2013 4:49 p.m.
Ohthenoises says... #15
That's IF you splash black. Not really necessary IMO but really up to you.
Ohthenoises says... #2
Simic Fluxmage would be a good start methinks.
January 23, 2013 9:28 p.m.