Chandra Help!!!
Deck Help forum
Posted on Aug. 17, 2011, 1:09 p.m. by Miasma
I'm looking to make a fun, casual deck working off of Chandra, the Firebrand 's -2 ability. I need some more sorcery and instant ideas to use with her. I'm definetly thinking Time Walk . Either way, they could be legacy cards. Please reply, and thank you for your suggestions.
major_kittens says... #4
would Time Walk and Time Stretch abilities work like that? it seems to me that if you use chandra's ability and cast Time Walk you would get something that said "take an extra turn after this one, and take an extra turn after this one", not take 2 extra turns after this one. The difference would be that even though you have multiple instances of "take an extra turn after this one" there would only be one instance of the turn ending, thus no matter how many times you cast time walk on a single turn, you would only take one extra turn.
I may be wrong tho...
August 17, 2011 3:09 p.m.
I would think that since the wording is "Take 2 extra turns," you would get 4 turns if copied, since they're extra anyways. Not 100% sure, though.
August 17, 2011 4:40 p.m.
Time Stretch 's errata on the Gatherer reads "If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved."
This pretty much proves that you get to keep all of the extra turns.
August 17, 2011 4:42 p.m.
mozerdozer says... #7
Time Walk is basically banned since it's ridiculously good. It's also 700 dollars or more.
August 17, 2011 9:10 p.m.
1st turn land, 2nd turn land, 3rd turn land - Pyretic Ritual for 2 and 3rd land for Chandra, the Firebrand , 4th turn land, Pyretic Ritual for 2, -2 ability on Chandra, the Firebrand , tap a land for a 4th red and cast Geosurge which gets copied giving you 14 red, tap a 4th land for 15 mana and drop Emrakul, the Aeons Torn ... next game
August 20, 2011 1:25 p.m.
About the Time Walk and Time Stretch issues. They both say take 1 or 2 extra turns "AFTER THIS ONE" which is the turn in which it is played. so no matter how many times you play any of those, you will only take 1 or 2 extra turns after the current turn is finished. And if you played Time Stretch first and then Time Walk , you would only get one turn after this one since the most current layer effect will override any previous ones. just like if you played a Spellbook and then played Null Profusion your hand size would be 2.
August 20, 2011 4:33 p.m.
But, then again, the rulings do say "If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved." so they would stack. So I definitely think they should change the wording on those cards in the oracle.
August 20, 2011 4:36 p.m.
Epochalyptik says... #12
500.7. Some effects can give a player extra turns. They do this by adding the turns directly after the current turn. If a player gets multiple extra turns or if multiple players get extra turns during a single turn, the extra turns are added one at a time. The most recently created turn will be taken first.
Extra turns stack. If a player would take multiple extra turns, then they all occur in succession before that player's opponent gets his or her next turn.
Miasma says... #2
Others I found out; Time Stretch , card:Sorin's Vengeance
August 17, 2011 1:14 p.m.