colorless
Deck Help forum
Posted on Dec. 12, 2013, 1:18 p.m. by ifarar
i am looking to build a colorless artifact deck that will send my opponents crying home. any help would be awesome.
it dont really matter my buddies dont play standard and i dont do tournaments so whatever you got will work for me.
December 12, 2013 1:53 p.m.
Look at the MUD (not mono-blue devition) decks of vintage and legacy and tron decks of modern/pauper. While a lot play a color (vintage players like to add blue for stasis). You can do some fun stuff.
the urza tron lands, Mishra's Factory and Urza's Factory with Mutavault for your lands. (If you have or can get or play proxies, Mishra's Workshop is worth it), Karn Liberated , Sol Ring , Mana Vault (and crypt if possible), Triskelion , Smokestack , Engineered Explosives , Chalice of the Void and a finisher in one of the eldrazi, Strip Mine and Crucible of Worlds , Winter Orb , etc... would be annoying to play against. This is just an idea to get you started. Piss your opponents off and make them cry/table flip in frustration.
December 12, 2013 2:01 p.m.
how do the lands work i have urzas mine, power plant, and tower
December 12, 2013 2:09 p.m.
it's simple, if all three of the different types are in play at the same time, Urza's Power Plant (taps for 1 or 2), Urza's Tower (taps for 1 or 3) and Urza's Mine (taps for 1 or 2) provide a total of 7 colorless mana, together. Otherwise they produce 1 each. If you have 2 mine's , 1 tower and 1 power plant, then it's 9 mana. They just check to see if you have one of each type, named on the cards text, in play when you tap it..
December 12, 2013 2:27 p.m.
I have two colorless decks:
The Man Show (which is Legacy MUD)
and:
The Tron Combine (which is U/G Tron)
Both are a lot of fun. Not to mention, they have a lot of overlap with their creatures and sideboards, so when you own one, you have most of the other.
There's also Mono-Brown Tron and Five-Color Pauper Tron that are fairly inexpensive to build.
December 12, 2013 8:24 p.m.
im kinda new to this and so far i have 1 deck i tried to build a mill deck but it didnt work and ive heard these are amazing
December 12, 2013 9:31 p.m.
Mill decks are generally bad unless they're more focused on a specific combo or are in a control deck as a win condition. Going pure mill is like giving your opponent a starting life total of 53 instead of 20.
Also, I looked at your G/W deck. I trimmed it down to 60 cards with a more appropriate land count:
10x Forest 14x Plains 1x Shimmering Grotto -------------------------------------------------------25 Lands
1x Archangel of Thune 1x Auramancer 1x Avacyn, Angel of Hope 1x Boon Satyr 1x Felidar Sovereign 1x Heliod, God of the Sun 1x Kalonian Hydra 1x Mistcutter Hydra 1x Nylea, God of the Hunt 1x Polukranos, World Eater 1x Rhox Faithmender 1x Serra Avatar 1x Sun Titan 1x Trostani, Selesnya's Voice 1x Woodborn Behemoth 1x Young Wolf -------------------------------------------------------16 Creatures
1x Arrest 1x Boon Reflection 1x Bow of Nylea 1x Divine Favor 1x Ordeal of Heliod 1x Spear of Heliod 1x Ajani, Caller of the Pride 1x Garruk, Primal Hunter 1x Sword of Light and Shadow 1x Bramblecrush 1x Fade into Antiquity 1x Fungal Sprouting 1x Regrowth 1x Winds of Rath 1x Avenging Arrow 1x Break of Day 1x Condemn 1x Fog 1x Pay No Heed -------------------------------------------------------19 Other Spells
This should make it more consistent and it's more focused on your lifegain through big creatures. There's some token making elements left in the deck, but some of your cards were just redundant.
December 13, 2013 12:33 a.m.
took your advice i have some cards that im goin to switch out i have Armadillo Cloak i made a token deck to take the token element (besides garruck)
gufymike says... #2
What format?
December 12, 2013 1:51 p.m.