Deck Help: Jarad and the Boneyards
Deck Help forum
Posted on Aug. 29, 2012, 12:21 p.m. by pookypuppy6
I have marked this deck as pre-release, but when RTR comes out it WILL be standard.
This is actually a deck I'm considering taking to my (hopefully) third venture to FNM. It is technically unfinished until we see what RTR has to offer in the BG department. It may go under some reconstruction due to budget reasons (e.g: Grim Backwoods , Woodland Cemetery )
Main concerns are either a)Tardy starts and b) card:Tormod's Crypt.
Any advice greatly appreciated :)
pookypuppy6 says... #3
That seems like a great idea! Moldgraf Monstrosity isn't essential and there are other options available (Ghoultree , Vorapede and other things I have considered). Ground Seal would be wonderful sideboard material! Thanks on that one :)
August 29, 2012 5:57 p.m.
Actually, Ground Seal doesnt help. card:Tormod's Crypt targets a player, not a card in the graveyard.
August 29, 2012 7:35 p.m.
pookypuppy6 says... #5
...hmmm, point. That's a right bugger.
Mind you, I think it might be nice sideboard material. It stops Snapcaster Mage for a start. But otherwise it just hinders some of my smaller plans if it doesn't protect my grave. I'll have to dwell on it.
KingDmcArson says... #2
well if your going with green then ground seal cancels tormods crypt.When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities. it may slow down some of your creatures abilities but if it means allowing boneyard worm or splinterfright to remain a 6/6 but canceling moldgraf and drivers abilities it still seems like a win.
August 29, 2012 5:44 p.m.