Doorkeeperless, Alchemistless mill?
Deck Help forum
Posted on Nov. 2, 2012, 10:06 a.m. by Violinist
So yeah, defender mill and zombie mill both bore and frustrate me, so I tried to stay spell-centric.
I was wondering if anybody had some tips on speeding up the mill? Or tightening up the control? I don't have a lot of experience with Blue.
I'd suggest going the Forbidden Alchemy + draw-and-discard-spells + Psychic Spiral route for game one. It's a long stretch to have your opponent play graveyard hate in his/her mainboard.
November 2, 2012 11:05 a.m.
Pseudolife says... #4
Check out this article, it's called the dreadwater experiment because it runs Epic Experiment and Dread Water. It looks pretty solid and really fun:
http://www.gatheringmagic.com/andrewwilson-102312-the-dreadwater-experiment/
Long_Con says... #2
Absolutely! I used a Bant control-ramp shell and filled the missing pieces with heavy-hitting and consistent mill cards like Sands of Delirium and Jace, Memory Adept .
Ultimill Control
November 2, 2012 10:25 a.m.