edh mana control/dont let them do anything/be really annoying combos

Deck Help forum

Posted on March 17, 2012, 12:24 p.m. by permhole96

hey yeall,

i was wondering if people knew of any mana screwing combos, or control combos?

got any ideas

funkalunk says... #2

I love people who want to take the fun out of all the games. People like you ruin magic.

That said:

A variety of things with Memnarch to take control of all the permanents.

Use Reaper King, get the 3 changelings that champion, cause an infinite loop and blow everything up.

Oh the cards aren't marked/highlighted? Yeah I'm too lazy, go look it up yourself if you're using it for something so jerk-ish.

March 17, 2012 1:54 p.m.

Epochalyptik says... #3

Keep it civil, funkalunk. Not everyone plays the game the same way. If you don't agree with another user's philosophy, just don't communicate with them.

permhole96: That's a really broad question. With the sheer number of cards available in EDH, it's difficult to list every combo. Did you have any restrictions (color, card types, effects, etc.)?

March 17, 2012 2:16 p.m.

volsak says... #4

Well, this is a pretty general question, but I know that people who play Zedruu the GreatheartedMTG Card: Zedruu the Greathearted sometimes use Celestial DawnMTG Card: Celestial Dawn to lock players who don't have a white-aligned general out of the game. Azami, Lady of ScrollsMTG Card: Azami, Lady of Scrolls decks often use Mind Over MatterMTG Card: Mind Over Matter to use their absurdly large hands to keep pretty much everything tapped down, but that's less of a combo deck and more of a highly linear strategy. Godhead of AweMTG Card: Godhead of Awe + ReverenceMTG Card: Reverence make it so that no creature can attack you, Iname, Death AspectMTG Card: Iname, Death Aspect decks are based entirely around abusing Iname to load a graveyard and cast something to the effect of Patriarch's BiddingMTG Card: Patriarch's Bidding to get a ton of spirits on board. Horobi, Death's WailMTG Card: Horobi, Death's Wail and Kuro, PitlordMTG Card: Kuro, Pitlord is an interesting piece of tech in said deck; it allows you to pretty much pay 1 life to kill a creature (assuming it doesn't have shroud or hexproof, of course). Be careful with easy kills and unfun combos. For most people, EDH is more about building up to a giant combo or playing with huge casual spells, not locking people out of games and controlling the entire board with one or two cards. Different playgroups have different styles, I suppose.

March 17, 2012 4:05 p.m.

permhole96 says... #5

sorry, the colors i was looking for were blue, black and white

March 18, 2012 1:35 a.m.

Epochalyptik says... #6

Teferi, Mage of ZhalfirMTG Card: Teferi, Mage of Zhalfir + Knowledge PoolMTG Card: Knowledge Pool is a hard lock - your opponents can cast into Knowledge Pool but they never get anything back out.

Alternatively, Curse of ExhaustionMTG Card: Curse of Exhaustion can replace Teferi in the above combo.

Future SightMTG Card: Future Sight/Magus of the FutureMTG Card: Magus of the Future + Leyline of AnticipationMTG Card: Leyline of Anticipation/Vedalken OrreryMTG Card: Vedalken Orrery allows for some good control, especially if you have ways of interacting with your topdeck (Sensei's Divining TopMTG Card: Sensei's Divining Top, Jace, the Mind SculptorMTG Card: Jace, the Mind Sculptor, Volrath's StrongholdMTG Card: Volrath's Stronghold, etc.)

March 18, 2012 1:51 a.m.

permhole96 says... #7

thx a ton epoch, would you be willing to take a look at my current edh project? its called deck:you-cant-even-play-a-spell

if you have the time, THX A TON!!!

p.s. how does the teferi/knowledge pool combo work?

March 18, 2012 1:54 a.m.

Epochalyptik says... #8

Effects like those of Teferi, Mage of ZhalfirMTG Card: Teferi, Mage of Zhalfir/Curse of ExhaustionMTG Card: Curse of Exhaustion restrict your opponents to casting spells at sorcery speed, which means that it must be their main phase and the stack must be empty.

With Knowledge PoolMTG Card: Knowledge Pool out, each spell they cast will cause a triggered ability to be put onto the stack. During the resolution of Pool's ability, the spell that was originally cast will be exiled and the effect will ask its caster to cast another card from the imprinted pool. However, since Pool's ability is still on the stack while it is resolving, your opponents won't be able to cast anything out of the pool (since they can only cast at sorcery speed).

March 18, 2012 2 a.m.

permhole96 says... #9

ahh, got it... thx epoch... if you notice, i acutally do have that combo in my deck so thx if you wanna chekc it out

March 18, 2012 2:22 a.m.

This discussion has been closed