End Step, draw, draw, draw, draw, gg?

Deck Help forum

Posted on July 16, 2013, 12:17 p.m. by meecht

Burn decks run out of gas quickly because they don't include card draw.

There are several spells that let you draw a card in addition to their effect, which means they replace themselves.

I give you High Noon Showdown.

Draw/loot spells trigger Guttersnipe to burn your opponent while refilling your hand with more draw spells. Even defensive spells like Inaction Injunction do the same thing while keeping opposing creatures under control.

With the spells already being cheap, I wonder if Goblin Electromancer is really necessary because he'll be useless in multiples. Maybe Young Pyromancer would be the better option?

Rayenous says... #2

Flashback and Cipher basically replace themselves as well.

Hidden Strings on a Guttersnipe , followed by a Artful Dodge makes for a lot of Guttersnipe damage with as little as -1 total mana.

Hidden Strings untaps the land used to cast it (2 damage)..., Artful Dodge (2 damage) allows Guttersnipe to get through (2 damage)... Hidden Strings Cipher triggers (2 damage), untapping the mana used for Artful Dodge , plus either another land, or even the Guttersnipe . - 8 damage for 0 mana. - Artful Dodge is now in your graveyard for Flashback next turn, ensuring another 6 damage... and now you have all you mana available for more spells this turn.

July 16, 2013 12:35 p.m.

Rayenous says... #3

Also... Quicken ! Definitely Quicken !

July 16, 2013 1 p.m.

Alechilles says... #4

I have a similar deck based on the same idea right here: http://tappedout.net/mtg-decks/ur-burn-28-06-13-1/

July 16, 2013 1:04 p.m.

This discussion has been closed