Exalted exploit for FNM fun... help needed

Deck Help forum

Posted on March 22, 2013, 10:42 a.m. by Lucky13

I'm trying to get this deck together for a change-up at FNM. I've been playing a standardized version of a RDW.I've been working on Exalted Trouble and think it could be fun.help/advice needed and appreciated.

Slycne says... #2

A few suggestions to consider:

Ditch Angel's Mercy, there is almost no reason to run that card like ever. Spending 4 mana to not impact the board in any way is a recipe for failure. That 7 life will get shreded back off just as quickly since you didn't really do anything, or worse you hit many of the decks where getting you to 0 isn't their win-con and it's a completely dead card. I would jam another Knight of Glory and Knight of Infamy in for them.

-2 Angel's Mercy + 1 Knight of Glory + 1 Knight of Infamy

Cut back to around 2 Cathedral of War. While it's nice to turn your lands into another offensive resource, your main form off aggression is playing a bunch of creatures, which lands that come into play tapped and only offer colorless mana make awkward. Also given your current mana curve, you could afford to drop 2 lands, especially if you also drop the Angel's Mercys.

Having played an exalted heavy deck a while back, one card I would absolutely recommend is Faith's Shield. Exalted in an incredibly easy deck to tempo because it puts all its attack onto one creature. You need to be able to defend that creature from removal, and as an added bonus Faith's Shield can be used to give unblockable in the right situations. This goes doubly so if you're planning to use a lot of creature auras, FNM means some degree of competitive decks, which means expect a lot of removal. You don't want to constantly be getting 2-for1'd.

+4 Faith's Shield - 2 Gruesome Deformity - 2 Cathedral of War

While the interaction between enchantments and Ethereal Armor is somewhat desirable, I think that that is going to come up far sooner than when instant speed removal would be more relevant. Being in black opens you up for some great cards like Tragic Slip, Ultimate Price, Murder, Devour Flesh, etc. Which lets you be proactive instead of reactive with all your spells.

This one might need a little more fiddling but maybe something like

-2 Dead Weight + 2 Tragic Slip - 2 Stab Wound + 2 Ultimate Price

And at that point I would just go all in on Ethereal Armor over Deviant Glee for its stacking and since you can't activate the trample.

March 22, 2013 12:08 p.m.

Lucky13 says... #3

SlycneThanks for all the advice! Lots to take in! will make changes before FNM tonight

March 22, 2013 1:44 p.m.

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