First reanimate Deck (needs a bit of help)

Deck Help forum

Posted on Feb. 15, 2012, 9:38 p.m. by olowleye

Spirits of Kindred is using Call to the KindredMTG Card: Call to the Kindred to take spirit creatures from library into play'...now with the the remaining 4 cards are put in order so i can reanimate a 2/2 with Cellar DoorMTG Card: Cellar Door an then reanimate a 1/1 spirit w/flying from my grave using Moorland HauntMTG Card: Moorland Haunt...

Needs some serious protection along with efficiency to get everything out' so i can reanimate on Turn 3 if possible.

Right now everything' tends to work on turn 5..

Any help is always appreciated community'

olowleye says... #2

Please excuse the typo with the double "the(s)"

February 15, 2012 9:40 p.m.

Eadenoth says... #3

hmm, this may be a bit too much, but maybe try Green, White, and Blue... throw in Rampant GrowthMTG Card: Rampant Growths, Birds of ParadiseMTG Card: Birds of Paradise, Avacyn's PilgrimMTG Card: Avacyn's Pilgrims, and Sphere of the SunsMTG Card: Sphere of the Suns... then have lots of high cost spirits, and possibly include Forbidden AlchemyMTG Card: Forbidden Alchemy idk... but combine the spirits idea with milling yourself or mana ramp to get bombs out really early! ... lol i got a bit crazy/excited

February 15, 2012 9:47 p.m.

olowleye says... #4

Thats a really good idea'...it didnt cross my mind to mill myself to get it workin faster'...if using green then right they're we can find artifact removal's for that damn Grafdigger's CageMTG Card: Grafdigger's Cage..ahah'ah...cause i know that thing is being sideboarded as we type this second... across nations my friend' hahah'

February 15, 2012 9:59 p.m.

Eadenoth says... #5

haha, good one, and I love home brewing, especially if the decks turn out to be complete crap, so if you like the idea, I will make some rough drafts of possible turn outs for the deck, meaning you dont necesarily have to head in the spirit direction, although it can be very good :)

Also, I am not sure about Cellar DoorMTG Card: Cellar Door being used in anything except limited draft... it just doesn't feel worthy enough... idk how you feel though...

anyways hit me up on here if you want to continue working with this idea or stick to just U/W

cheers mate :D

February 15, 2012 10:03 p.m.

olowleye says... #6

-Im thinking of making a human's of kindred if your up for it to'...White Blue and Green has abit of human's that i think good make this work quite a bit' if not zombie's...(if not that then im up for spirits to brotha)

-The only reason i have the Cellar DoorMTG Card: Cellar Door is cause Call to the KindredMTG Card: Call to the Kindred allows us to arrange the order of the cards we put in the bottom of the library so we can ensure to have a 2/2 zombie to reanimate..(its the only thing i can think to use that plays off the bottom of the library') as were playing from the top of it' with Call to the KindredMTG Card: Call to the Kindred an also thinking bout using Moorland HauntMTG Card: Moorland Haunt to play off the creature card that was put into the grave by Cellar DoorMTG Card: Cellar Door...

-Everyone's shut out reanimate decks cause that Grafdigger's CageMTG Card: Grafdigger's Cage so we have to make our stand now brother!!.Im thinking not to many people are ready for something that's ready for the cage' haaha..an with this we'll bounce back' a aggro assault'..

February 15, 2012 10:49 p.m.

This discussion has been closed