Good plan for Innistrad booster draft
Deck Help forum
Posted on Oct. 1, 2011, 7:48 a.m. by Gambit
I'm gonna be in a booster draft later, I was wondering any good cards to keep a good eye on? It's 6 packs. So I'm trying to think of a game plan.
Good plan for Innistrad booster draft
I'm gonna be in a booster draft later, I was wondering any good cards to keep a good eye on? It's 6 packs. So I'm trying to think of a game plan.
angarru says... #2
Never done a 6 pack draft before so not 100% sure what the best archetype would be there but I suspect it's probably werewolves since there should be enough at the table to fill your deck and really force the tempo of the match and punish your opponent for having nothing (plus throw in a couple of moonmists and it's not even funny).
In 3 pack drafts though big ground blockers and flyers are the way to go in my experience - either blue/green, white/green or blue/white with high toughness creatures to create a board stall and then flyers to get in for damage since the set really lacks removal options.
Good cards to look out for and would make me move into the colour if I saw them 5th or later:
Colourless:Flaming Torch - 1st pickable and I've seen it table
Blue:Stitcher's Apprentice - Best morbid enablerAny FlyerSilent DepartureClaustrophobiaAny Zombie you exile a creature to cast
Black:Dead Weight - Again 1st pickable and comes lateFalkenrath NobleVampire InterloperThe -5/-5 morbid spiritUnburial RightsCorpse Lunge
Green:The morbid spiderFesterhide BoarPrey UponOrchard SpiritAmbush ViperSpider Spawning
White:Any flyerTapper PriestSmite the MonstrousBonds of FaithRebuke
Red:Brimstone VolleyReckless WaifHarvest Pyre
Probably a few I'm missing off-hand but those are great pickups and key players in their colours.
Good luck at your draft and hope that helps some.
October 1, 2011 2:52 p.m.