Help with Ral Zarek midrange

Deck Help forum

Posted on Feb. 18, 2014, 9:52 a.m. by gheridarigaaz

Ral's Ramp

Starting off, i didnt think ral was good... still not thinking he's a good planeswalker but lets just say i made a bet and said i could make him decent at the very least.

Anyway... somehow i wound up with 3 copies to work on this deck with, and now i'm thinking the deck's not going to be fast enough to keep up with a lot of other decks around... i know the threats could be more powerful but i was hoping to kill two birds with one stone and top another bet concerning Borborygmos Enraged .

Any suggestions on how to make the deck faster, if it needs to be made faster, or more resillient, though i might be using the latter set of suggestions for sideboarding options.

DarkHero says... #2

I think he is fun in either a Nivmagus Elemental + Hidden Strings Cipher combo deck that just taps all of the things, or I find that he combos nicely with the new inspire mechanic. Pain Seer specifically. 2 decks that I've worked on in the past. Duskmantle Seer Scrying Game.

February 18, 2014 10:31 a.m.

scopesightzx says... #3

I'd personally have Arbiter of the Ideal as a late game threat in this theoretical deck, Ral and Hidden Strings just break the card to no end.

February 18, 2014 10:55 a.m.

gheridarigaaz says... #4

Ral's Ramp is the deck btw, just in case you missed it in the description...

It has a lot of late game, it's where it's strength is. I'm worried about the early game

February 18, 2014 1:05 p.m.

This discussion has been closed