How can I make a good Mill deck?

Deck Help forum

Posted on Feb. 23, 2012, 12:47 p.m. by Gambit

I mean, if I put 200% mill, then 1 would sacrifice creatures/counters and that sort. Any way to teach about a mill?

Vorxis says... #2

Are you looking for standard or other format?

February 23, 2012 1:13 p.m.

andybry says... #3

February 23, 2012 2:05 p.m.

djgunn says... #4

Mill is unfortunately fairly weak on it's own legs, and you need something else to help back it up. In my experience, counter magic is probably the best option, and well as some creature bounce, to take threats off the battlefield.

If I was to build a mill deck in standard right now, I'd use things like Increasing ConfusionMTG Card: Increasing Confusion, Thought ScourMTG Card: Thought Scour, Snapcaster MageMTG Card: Snapcaster Mage a basic counter suite, DisperseMTG Card: Disperse and Vapor SnagMTG Card: Vapor Snag and either Frost GiantMTG Card: Frost Giant or Consecrated SphinxMTG Card: Consecrated Sphinx for the end game as well as an alternative win condition with damage.

Come to think of it, I'm going to go ahead a toss kind of a prototype idea together.

February 23, 2012 2:28 p.m.

Vorxis says... #5

If you're looking for a legacy mill deck, there's an obvious combo - Painter's ServantMTG Card: Painter's Servant plus GrindstoneMTG Card: Grindstone for infinite mill, and I also believe that Leyline of the VoidMTG Card: Leyline of the Void plus Helm of ObedienceMTG Card: Helm of Obedience would work too.

Take a look at my own legacy deck, No more land... No more deck. to see a mill deck with land destruction thrown in.

February 23, 2012 2:36 p.m.

Gambit says... #6

Vorxis yes, standard. I should have specified that, even though I was at a doctor's appointment. Now that I'm home, help me at all! I want to make a rogue deck for Game Day. I feel, I will see Werewolf decks, Spirits, Tokens & Ramp Runs. I want to have a deck that would likely get me top 8 & get me some packs. I feel this Game Day, it'll have 12ish players.

February 23, 2012 5:14 p.m.
February 23, 2012 9:02 p.m.

Gambit says... #8

Only card of that list that are standard is Sword of Body and MindMTG Card: Sword of Body and Mind

February 23, 2012 9:39 p.m.

rckclimber777 says... #9

I'm thinking that zombie mill has some legs to it.

Undead AlchemistMTG Card: Undead Alchemist

Diregraf CaptainMTG Card: Diregraf Captain

Increasing ConfusionMTG Card: Increasing Confusion

Jace, Memory AdeptMTG Card: Jace, Memory Adept

Thought ScourMTG Card: Thought Scour

Diregraf GhoulMTG Card: Diregraf Ghoul

Geralf's MindcrusherMTG Card: Geralf's Mindcrusher

various counter and removal spells perhaps some other helpful zombies such as Cemetery ReaperMTG Card: Cemetery Reaper

February 23, 2012 10:35 p.m.

rckclimber777 says... #10

Obviously Sword of Body and MindMTG Card: Sword of Body and Mind would be fun with that list as well. Mill NEEDS to have some control though. If you can't consistenly mill your opponent then its pretty much not gonna happen.

Although a fun trick is GrindclockMTG Card: Grindclock and Unwinding ClockMTG Card: Unwinding Clock. That can really make your opponent sweat.

February 23, 2012 10:37 p.m.

Gambit says... #11

rckclimber777 you can't see it but, I'm thumbing your post ::Facebookstyle::

February 23, 2012 10:42 p.m.

rckclimber777 says... #12

lol

February 23, 2012 10:51 p.m.

Gambit says... #13

rckclimber777 here is my mill that I'm tinkering on deck:millers-light-1 I'm NEW to milling so I'm trying to do this 1 right now. I'm still so confused with this strategy. So hard in my opinion.

February 24, 2012 12:07 a.m.

@Gambit: Did not know you were going standard. Sorry about that .3.

February 24, 2012 10:04 a.m.

Gambit says... #15

Np. I'm the 1 that didn't specify.

February 24, 2012 11:26 a.m.

Valentine35 says... #16

from experience. I have faced a few mill decks. The best are ones with a lot of control, and slow mill, until they get thier big mill hitter out then im done for. Big millers are cards like Jace, Memory AdeptMTG Card: Jace, Memory Adept, Increasing ConfusionMTG Card: Increasing Confusion just came out and it looks promising hvent used/faced it yet though. But things like Curse of the Bloody TomeMTG Card: Curse of the Bloody Tome, Jace's ErasureMTG Card: Jace's Erasure, Thought ScourMTG Card: Thought Scour, and Trepanation BladeMTG Card: Trepanation Blade help. You could either pair milling with countering or with fog-like stuff, anything to stall really. Unfortuantely every zombie mill deck i faced just didnt seem to work consistently. You dont want a deck to rely on one card Undead AlchemistMTG Card: Undead Alchemist, just to have it doom bladed lol.

February 24, 2012 11:54 a.m.

Vorxis says... #17

Tbh, mill is pretty dead in standard. most decks will just kill you before you get to mill 50 cards. they'll produce more threats than you can control, and when you're controlling, you're not milling.

Surgical ExtractionMTG Card: Surgical Extraction would be an absolute must, to sift opponents for major threats, and cheap discard, to get those threats in the graveyard and also to lighten their hand. you'd need a board wipe, as most people will still get something on the board that you can't deal with easily. Werewolves are filthy in this regard. Undying doesn't help either.

You would most certainly need to go U/B control, to make the most of backup cards like the aforementioned Surgical ExtractionMTG Card: Surgical Extraction, and the awesome Tragic SlipMTG Card: Tragic Slip.

February 24, 2012 12:22 p.m.

tjc567 says... #18

I've come to find my mill deck works fairly well, I carry 4 copies of Undead Alchemist 4 copies of Mind Sculpt 4 Thought Scour 2 Psychic Spiral 4 Codex Shredder 2 card:Geralf's Mindcrusher 2 Curse of the Bloody Tome 4 Dream Twist 1 card:Runechanter's Pike 1 Trepanation Blade 1 Sands of Delirium 1 Jace, Memory Adept and simply for a backup plan I also run 2 Fog Bank 1 Elixir of Immortality 1 Devastation Tide and 1 Consuming Aberration :) i know these cards work well together. I've beaten zombie decks that rely on their graveyard and decks of all sorts, your weaknesses will most likely be a strong burn deck, or a strong populate deck. Mill decks aren't easy to play the least, but as long as you have a decent amount of mana, and you keep milling, it should run easy. and if you get Undead Alchemist out and then you start milling hard, its going to be a challenge for you to lose. These are only the cards that I rely on, any and all. Not my whole deck though. And yes this whole deck is standard. :)

February 21, 2013 8:57 p.m.

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