How can I make a good Mill deck?
Deck Help forum
Posted on Feb. 23, 2012, 12:47 p.m. by Gambit
I mean, if I put 200% mill, then 1 would sacrifice creatures/counters and that sort. Any way to teach about a mill?
Mill is unfortunately fairly weak on it's own legs, and you need something else to help back it up. In my experience, counter magic is probably the best option, and well as some creature bounce, to take threats off the battlefield.
If I was to build a mill deck in standard right now, I'd use things like Increasing Confusion , Thought Scour , Snapcaster Mage a basic counter suite, Disperse and Vapor Snag and either Frost Giant or Consecrated Sphinx for the end game as well as an alternative win condition with damage.
Come to think of it, I'm going to go ahead a toss kind of a prototype idea together.
February 23, 2012 2:28 p.m.
If you're looking for a legacy mill deck, there's an obvious combo - Painter's Servant plus Grindstone for infinite mill, and I also believe that Leyline of the Void plus Helm of Obedience would work too.
Take a look at my own legacy deck, No more land... No more deck. to see a mill deck with land destruction thrown in.
February 23, 2012 2:36 p.m.
Vorxis yes, standard. I should have specified that, even though I was at a doctor's appointment. Now that I'm home, help me at all! I want to make a rogue deck for Game Day. I feel, I will see Werewolf decks, Spirits, Tokens & Ramp Runs. I want to have a deck that would likely get me top 8 & get me some packs. I feel this Game Day, it'll have 12ish players.
February 23, 2012 5:14 p.m.
UmbrotheUmbreon says... #7
Nemesis of Reason + Sword of Body and Mind
Sword of Body and Mind + anything unblockable
As stated before, Traumatize + Twincast
February 23, 2012 9:02 p.m.
Only card of that list that are standard is Sword of Body and Mind
February 23, 2012 9:39 p.m.
rckclimber777 says... #9
I'm thinking that zombie mill has some legs to it.
various counter and removal spells perhaps some other helpful zombies such as Cemetery Reaper
February 23, 2012 10:35 p.m.
rckclimber777 says... #10
Obviously Sword of Body and Mind would be fun with that list as well. Mill NEEDS to have some control though. If you can't consistenly mill your opponent then its pretty much not gonna happen.
Although a fun trick is Grindclock and Unwinding Clock . That can really make your opponent sweat.
February 23, 2012 10:37 p.m.
rckclimber777 you can't see it but, I'm thumbing your post ::Facebookstyle::
February 23, 2012 10:42 p.m.
rckclimber777 here is my mill that I'm tinkering on deck:millers-light-1 I'm NEW to milling so I'm trying to do this 1 right now. I'm still so confused with this strategy. So hard in my opinion.
February 24, 2012 12:07 a.m.
UmbrotheUmbreon says... #14
@Gambit: Did not know you were going standard. Sorry about that .3.
February 24, 2012 10:04 a.m.
Valentine35 says... #16
from experience. I have faced a few mill decks. The best are ones with a lot of control, and slow mill, until they get thier big mill hitter out then im done for. Big millers are cards like Jace, Memory Adept , Increasing Confusion just came out and it looks promising hvent used/faced it yet though. But things like Curse of the Bloody Tome , Jace's Erasure , Thought Scour , and Trepanation Blade help. You could either pair milling with countering or with fog-like stuff, anything to stall really. Unfortuantely every zombie mill deck i faced just didnt seem to work consistently. You dont want a deck to rely on one card Undead Alchemist , just to have it doom bladed lol.
February 24, 2012 11:54 a.m.
Tbh, mill is pretty dead in standard. most decks will just kill you before you get to mill 50 cards. they'll produce more threats than you can control, and when you're controlling, you're not milling.
Surgical Extraction would be an absolute must, to sift opponents for major threats, and cheap discard, to get those threats in the graveyard and also to lighten their hand. you'd need a board wipe, as most people will still get something on the board that you can't deal with easily. Werewolves are filthy in this regard. Undying doesn't help either.
You would most certainly need to go U/B control, to make the most of backup cards like the aforementioned Surgical Extraction , and the awesome Tragic Slip .
February 24, 2012 12:22 p.m.
I've come to find my mill deck works fairly well, I carry 4 copies of Undead Alchemist 4 copies of Mind Sculpt 4 Thought Scour 2 Psychic Spiral 4 Codex Shredder 2 card:Geralf's Mindcrusher 2 Curse of the Bloody Tome 4 Dream Twist 1 card:Runechanter's Pike 1 Trepanation Blade 1 Sands of Delirium 1 Jace, Memory Adept and simply for a backup plan I also run 2 Fog Bank 1 Elixir of Immortality 1 Devastation Tide and 1 Consuming Aberration :) i know these cards work well together. I've beaten zombie decks that rely on their graveyard and decks of all sorts, your weaknesses will most likely be a strong burn deck, or a strong populate deck. Mill decks aren't easy to play the least, but as long as you have a decent amount of mana, and you keep milling, it should run easy. and if you get Undead Alchemist out and then you start milling hard, its going to be a challenge for you to lose. These are only the cards that I rely on, any and all. Not my whole deck though. And yes this whole deck is standard. :)
Vorxis says... #2
Are you looking for standard or other format?
February 23, 2012 1:13 p.m.