I don't understand why it's not working...
Deck Help forum
Posted on Jan. 25, 2012, 9 p.m. by MagicalHacker
i have this modern deck that's not working for some reason... practically have two-four playsets of the three cards i need to get an infinite lifegain/infinite damage combo, but its still really slow... even each one of the cards able to be picked up by a Green Sun's Zenith . PLEASE HELP...
0 COMMENTS — 81 VIEWS — SCORE: 1
I think your problem is all the 4-of's. The reason you give a card a full playset to work with is because you want to see it in your opening hand. As it sits right now, you have Eleven unique cards you want to see in your opening hand (Including Oran-Rief, the Vastwood ). You simply can't get them all.
You say the deck is being slow. How so? Are you finding all the necessary combo pieces? Is your opponent finding ways of dealing with your combo before you have it fully online?
You might want to fiddle with different color combinations. I would suggest adding blue, as this gives you some back-up in the form of counters, and ways to search for the artifact parts of your combo (Fabricate , Reshape , etc.).
Try to find some other means. Maybe Chord of Calling isn't necessary, since it IS slow. Requiring three green (or three green creatures) is a hefty cost.
Keep fiddling around with it, and I think you'll find a way to make it work consistently, if not as fast as you want it to.
-BuLLZ3Y3
Epochalyptik says... #2
If you're having trouble with tempo, definitely drop all the taplands. Llanowar Reborn
and Oran-Rief, the Vastwood
slow you down since they make you wait a turn to use them. Gavony Township
might be a suitable alternative.
January 25, 2012 9:10 p.m.