I'd like suggestions for my Chandra Burn deck
Deck Help forum
Posted on June 20, 2024, 2:38 p.m. by DMBLaan99
So I've been away from the game since about 2019/2020. Before I left I had a Legacy Chandra themed deck that I loved. Now I'm curious what changes, that fit the theme, I should consider for it.
The basic theme for how I want it to play is minimal creatures, "fire" themed bure spells (so not lightning bolt lol), and/or Chandra based cards.
One card I was thinking of adding is x4 Rite of Flame and/or x4 Past in Flames
FormOverFunction says... #3
I think I can relate to your intentions, as this is usually the approach I take with deck building, so my guess is that the answer to wallisface’s questions are “yes I’m totally willing to sacrifice a slot for Pyromancer's Goggles.” I think the deck looks great, though wallisface is 100% correct in that this deck will not work as well as any you might encounter in some sort of tournament. For creatures that evoke fire and burn feels: I always loved the Obsidian Fireheart. Not necessarily perfect, but it was the first that came to mind!
June 20, 2024 5:37 p.m.
jethstriker says... #4
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Too many 1 and 2 ofs brings inconsistency. Choose your best cards and play 4 of them.
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Burn cannot win on direct damage alone. You need creatures and other continuous damage source to support burn's gameplan. If you really want the most minimal amount of creature then I believe the creature you should be playing is Eidolon of the Great Revel (bonus thing is that it fits your theme - a fiery humanoid spirit).
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If this is Legacy, then I think you should be definitely playing Fireblast (use the Jace vs Chandra version) .
wallisface says... #2
Some thoughts:
why Legacy and not Modern?
how strictly are you wanting to keep to the theme? It feels like this deck is currently extremely clumsy/slow, especially as burns only real typical advantage is being quick. Are you committed to making suboptimal choices to keep the deck in-theme?
17 lands is far too low. For reference Modern-burn runs 19 and doesn't play anything costing more than 2 mana (and is perfectly happy being stuck on 1 land for a few turns). With 17 lands you’re going to have a 1-land hand 35% of the time - which is a problem because you need more than that to play the game. Most games of magic are effectively over by turn 5 - and on this turn you’re likely only going to have 3 lands… meaning all of those cards costing 4-or-more mana will never see play (or come down too late to ever matter)… that’s a whopping 17 cards in your deck that will almost never be useful!
a bunch of cards feel extremely weak here. I assume a bunch of this is because you’re wanting to stick in-theme. But i can’t see why you’d ever want to be including cards like Thrumming Stone, Fire Servant, Pyromancer's Goggles, Pyromancer's Gauntlet etc… i mean, none of the cards feel particularly strong/useful here, but some feel a lot worse than others.
June 20, 2024 3:40 p.m.